The SLENZ Update - No 42, January 28, 2009 « Second Life Education in New Zea... - 0 views
The Learning Experience - 0 views
Second Life English Blog - 0 views
Want to teach better in Second Life? Commit to teaching wholly in Second Life! - Elois... - 0 views
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So, research would suggest that the more you commit to teaching using Second Life, the better you feel about it, and the better you think your student's learning experience went too. What are you waiting for - get stuck in today.
CCDT: Login - 0 views
Magpie | Users - 0 views
Alltop - Top Virtual Worlds News - 0 views
Year in Review Brag-Fest! » SLED® Blog - 0 views
The Consultants-E SL - EduNation - 0 views
Home - Maschendraht-Community @ mixxt - 0 views
University Affairs- Studies in Second Life - 0 views
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“I thought, ‘Gosh, this is amazing! You can teach classes in it’,” he recalls. The first time he taught a course registered in Second Life, Professor Washburn, a.k.a. Duncan Innis, led a 15-week, one-hour lecture to 25 students in the island’s amphitheatre.
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There is no audio, just words flashing on screen like an MSN chat session. The discussion veers from “fluff journalism” to magazine branding. Nobody raises their hand to voice an opinion; an avatar makes a typing motion in the air if it wants to comment. Professor Washburn and his students often interrupt each other, since you can type whenever you want.
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The learning curve that comes with Second Life is a drawback mentioned by all professors, online communications personnel and students, and this is one factor that makes some universities reluctant to use the program. Jason Toal, who works at SFU as an experience designer, spearheads most of the university’s projects in Second Life. “If you’re going to use Second Life for your course, you need to spend at least the first couple of classes teaching your students how to use it,” he says. “You have to walk them through what it’s all about, how to hook it on your computer.”
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GeoWorlds - Home - 0 views
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GeoWorlds - being developed by University Missouri Kansas City "innovative integration of collaborative virtual learning environments and problem-based pedagogy to engage students in Earth science while enhancing their problem-solving skills and content knowledge. The Teacher/Facilitators in each classroom will be trained in the problem-based approach with Earth science content is based in the national and state science education standards." Combines Second Life resources with online website resources
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