Skip to main content

Home/ Education in Second Life/ Group items matching "news" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
mian_asad

Android 12 and - 0 views

Android 12 and availability on your Pixel Pho Now Android 12 is available on selected devices. But this version is not stable for users. Google improve their quality and performance for users. An...

#samsung #snapdragon #amd

started by mian_asad on 22 Feb 21 no follow-up yet
anonymous

Nosheen - New Indian Escort In Sharjah +971524647392 - 0 views

  •  
    Hi, I'm Nosheen from Uae Escorts. I'm work at New Indian Escort In Sharjah. New Indian Call Girls In Dubai, Abu Dhabi New Escorts, New Indian Escorts Service, New Model Escorts In Dubai,Cheap Escorts In Sharjah, For More Details,Rates, Contact +971524647392
Alfred Bernard

HOW TO BECOME A SUCCESSFUL TECH ENTREPRENEUR - 0 views

  •  
    According to research London has become home to 15,700 new businesses in just one year. The biggest Tech apps, such as "Mind Candy" and "Hailo", came from humble beginnings by amateur tech entrepreneurs but became huge success stories, all thanks to the ease of setting up a tech business and a flurry of new ideas. But having an idea is one thing. Getting it off the ground is another.
  •  
    According to research London has become home to 15,700 new businesses in just one year. The biggest Tech apps, such as "Mind Candy" and "Hailo", came from humble beginnings by amateur tech entrepreneurs but became huge success stories, all thanks to the ease of setting up a tech business and a flurry of new ideas. But having an idea is one thing. Getting it off the ground is another.
Randolph Hollingsworth

Australian and New Zealand Virtual Worlds Working Group - 0 views

  •  
    We are members of the Australian and New Zealand Virtual Worlds Working Group. Sue Gregory, Christine Newman, Helen Farley, Lisa Jacka, Sheila Scutter and Marcus McDonald are conducting this research to determine users' attitudes to the use of virtual worlds in education in the past, present and future. Sue Gregory School of Education University of New England sue.gregory@une.edu.au +61 (2) 6773 5054 Christine Newman eLearning Services Queensland University of Technology christine.newman@qut.edu.au 07 3138 9779 Helen Farley Australian Digital Futures Institute University of Southern Queensland helen.farley@usq.edu.au 07 4631 1738 Lisa Jacka School of Education Southern Cross University lisa.jacka@scu.edu.au 0438 995 870 Sheila Scutter School of Medicine and Dentistry James Cook University Sheila.scutter@jcu.edu.au 0412 144 611 Marcus McDonald Health Sciences RMIT University Marcus.mcdonald@rmit.edu.au 03 9925 7602
mian_asad

Android-12-news - 0 views

  •  
    Here is all news about android 12 and everything about Android 12.
James OReilly

Second Life - The Long Goodbye « That'SLife - 18 views

shared by James OReilly on 05 Sep 10 - Cached
amazonecho liked it
  • There comes a time when you have to admit you were wrong, or perhaps misguided, or simply that you were a little bit ‘out of time’, or perhaps – better said – that somebody let you down and maybe it wasn’t your fault. And this is one of those times, because it’s goodbye to Second Life for me, at least in its current incarnation – in terms of teaching and training – and I’d like to try and explain why…
  • the reason I did all this is not because I was convinced that SL was the future of education, but rather that I thought it was the future of the web (not SL, you’ll understand, more the notion of 3D)
  • here was still one thing that didn’t change – it was cripplingly difficult to get started with SL for the casual visitor (unlike, say, Skype or Adobe Connect) and the ‘first hour experience’ was terrible.
  • ...10 more annotations...
  • you get a system which doesn’t lend itself to much use over and above the committed
  • On a scale of 1-100 I’d put SL at the 100 end of the scale in terms of people being willing to invest the time and effort…
  • The period in which I found myself having less time to invest in SL also coincided with the new viewer which brought HTML on a prim to SL and made a lot of tools (mine included) largely redundant. And I’m very happy about that – media is now much easier to use in SL, as is any web content, and this has changed the lives of many educators who now don’t have to fudge solutions in-world.
  • Of all the improvements (the changes to the forums, the blogs, the bloody shopping site and all the rest) why is it that the overall experience isn´t really that much better than it was two years ago?
  • I can’t help thinking I get more out of blogs and Twitter (in terms of professional development), and more out of other social platforms (and I’d include Elluminate and Adobe Connect in there too) than I can see myself getting out of SL these days.
  • “Second Life: Overcoming the Entry Barriers in Hogher and Further Education”
  • Looking back at that chapter now I can’t see a great deal of change, and those entry barriers are, at best, a real detractor in terms of getting educators in, but – at worst – they are very good reasons not to even start.
  • SL is too  demanding and too unreliable for most educators. It pains me to say this, but I just don’t think it’s improved enough, or become easy enough for most people to bother. There are better ways of doing most things you can do in SL in terms of education, and – almost five years down the line – as far as I’m concerend SL hasn’t delivered enough to make it worthwhile.
  • I still think the future of web interactions is 3D, and I still think avatars are a grand idea, and I still love the concept of a vast space to be wandered and enjoyed… but I have to conclude that in pure terms of investment (time and money) SL doesn’t make much sense, at least for most educators.
  • I think mobile has come on in leaps and bounds in the past couple of years, and the possibilities are very exciting. Plus, you don’t need high-end equipment and shedloads of patience with mobile, most of the time.
Eloise Pasteur

Dusan Writer's Metaverse » Educational Institutions Spread Their Wings in Second Life - 0 views

  • At George Washington University in Washington State, a graduate-level course in instructional design was created by David Cillay, an assistant dean for distance education, as reported on TMC.net. The course was taught completely in Second Life, with the students, using their avatars, communicating with Cillay and one another through the course’s island (learning space) in Second Life. Cillay was impressed with the level of text and voice interaction between the students, even if they were only avatars onscreen. The students discussed what ‘instructional design means’ and took field trips to other SL locales such as a nuclear power plant.
  • Across the pond, City College Norwich in the UK is forging ahead with its own island. The location will give users a virtual tour of the campus and access to training and job vacancies. The school also hopes, down the line, to develop an educational presence. “Second Life has fantastic potential for learning,” said Dick Palmer, the principal, “which we will be starting to use more fully next year. For example, our new diploma students will come from lots of different areas, but Second Life will allow students to get together in an informal learning zone. We are excited to be embarking upon such an innovative initiative.”
  • After the experiment with virtual education at GWU, Cillay offered three recommendations to those thinking of entering the virtual education realm: - Temper your expectations. “There’s a tremendous wow factor for people just discovering ‘Second Life,’ ” he said. Students need some time to adjust and learn how to move and operate in that world. - “Understand what your expectations are,” Cillay said. Rather than expect huge gains in a classroom environment, consider it a first step in educational experimentation. - Give yourself and the students time to explore. “Do some research ahead of time, so you know the environment and find out what other educators are doing there,” said Cillay.
  •  
    Summary of comments from the US and UK about education in Second Life
Uyendt (*-*)

Super Mario Jump 2 Free Girl Games - 0 views

  •  
    Super Mario Jump 2 is a new super mario game. The goal of this game, is to jump higher as possible in the unlimited level. The level is generated randomly. Earn points by jumping on the coins, the bombs and the ennemis and buy new bonus in the shopping center. . Hope you enjoyed Super Mario Jump 2 Games Control: Use Arrows keys to move and jump.
dendolium

The New iOS 12.1 Update Is In The House - Technopedia - 0 views

  •  
    Should an android user celebrate the fact that the new iOS 12.1 update is here? Probably not. But if you're an Apple user then there's plenty(not exactly) to be excited about.
Online Charging

What are the differences between a MVNO, MVNA, and MVNE? - 0 views

  •  
    MVNO, MVNA, and MVNE are fairly new entities in the telecom world with each having their own role in imparting telecom services. These new entities were created to address the demands of customers whose requirements were not fulfilled by MNO (Mobile Network Operator).
block_chain_

Spanish Multinational Telefonica to Grant Blockchain Access to 8,000 firms in Spain - 0 views

  •  
    As per news reports, Telefonica, the telecommunications giant, will soon grant access to its blockchain to 8,000 firms in Spain, through its partnership with the local Association of Science and Technology Parks (APTE). As per a report published by TotalTele, the telecom news outlet, Telefonica will be deploying Hyperledger-based blockchain nodes at APTE's 52 sites.
Victorious Kidss Educares Pune

Victorious Kidss Educares features in the 'Teacher's Magazine' - 0 views

  •  
    You all will be happy to know that our school, Victorious Kidss Educares, has been featured in the 'Teachers Magazine' - April - June 2016 edition, two (2) pages, published by the Australian Council for Educational Research (ACER). This magazine focuses on the professional development community for teachers & educators. 'The key feature is to create a school, that is a truly global learning community, is to ensure every child's learning need is, addressed , not only what we learn, but how we learn. Our goal is to graduate students who, in contributing to a better world, are critical and independent thinkers with strong capabilities in solving problems and making decisions'. For more information visit is @ http://www.victoriouskidsseducares.org/latest-news.html
Eloise Pasteur

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • With very little time and a lot of content to cover, one way to accomplish this change is to use game-based metaphors that capture students’ interest. But there is no need to actually create a game to leverage the concept of game-play for class activities. After all, class activities come with goals, feedback, rewards, and recognition, and these translate well in this visual, exploratory environment. The virtual world looks like a game setting and is one in which instructors can guide, observe, and provide feedback and rewards for class activities.
  • Students worry that the class structure will be poorly defined and managed. A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment. Virtual world courses add information on how projects will be delivered, how class discussions will be evaluated, and how students can benefit from feedback to improve the quality of their work throughout the course. Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
  • Exams or assessments of competency shift to projects and solutions to problems that are expressed in context, offering new ways to visualize, experience, and assess the solutions. This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply. For example, CS 382, a software design class at Colorado Technical University (CTU), created a 3D game maze and populated it with traps, sensors, flags, a scoreboard, treasures, and other game features and then played the game on the last night of class. The goal of the class was to learn to model a variety of software designs using drawings in a design specification. The students exceeded the class requirements: they designed, prototyped, and tested their designs. They discovered a minor flaw, and one student fixed the problem while the class tested it during the next run of the game. These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends.
  • ...3 more annotations...
  • Finally, as students become active participants in virtual world classes, the student who is on “cruise control” is at risk. Students shift from being passive listeners to engaging in group interaction and activities and demonstrating that they understand the course content via the completion of projects, papers, labs, and case studies. Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them. One example of a class role-play is shown in Figure 2, which depicts Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men. The students’ exploration of the content benefits from this social learning environment.
  • In their “lessons learned” papers, the students noted that the virtual world classes enhanced their learning experience and their perceptions of self and gave them new skills to demonstrate their mastery of the course content. The sense of presence and the customization of their avatars were high on their list of priorities for learning and participating in virtual world classes.
  • Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic. Virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment. Do the benefits outweigh the risks associated with venturing into a virtual world educational platform? For me, the virtual world is my preferred learning and teaching environment. And I am not alone. Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1 All of us are studying how to leverage the benefits of learning in a virtual world in order to assist our students in today’s educational frontiers.
  •  
    Reflections from someone who has taught several courses in Second Life about the teaching experience.
Steven Hornik

Ernst & Young Uses Avatars to Test the Use of Virtual Worlds as a Way to Enhance Training for New Auditors - 0 views

  •  
    Ernst & Young Uses Avatars to Test the Use of Virtual Worlds as a Way to Enhance Training for New Auditors
pranaytv

పవన్ కొడుకుని చూసి రేణు దేశాయ్, రామ్ చరణ్ || Pawan Kalyan Blessed With Baby || Pawan Kalyan News - YouTube - 0 views

  •  
    Pawan Kalyan Blessed With Baby
  •  
    Pawan Kalyan News
edustudy

Delhi Corporate Office JD Institute Of Fashion Technology in New Delhi Delhi - India institution listing listing in New Delhi | eduStudy - 0 views

  •  
    "JD Institute of Fashion Technology is one of the top most Institutes in Arts and Designing where all your dreams will come true as the students are passionate about the fashion designing with their great imagination power and creative mind."
raj1528

Latest News Trends and updates on 5G Technology - 0 views

  •  
    Read about Latest News Trends and updates on 5G Technology, 5G Architecture, 5g network architecture, and 5g deployment options
patricajohnson51

Elevate Your Networking Education with Cutting-Edge Packet Tracer Assignment Writing Help - 7 views

Thanks for sharing insights on Packet Tracer! Your Packet Tracer Assignment Writing Help is a reliable resource for students navigating the complexities of networking assignments.

#packettracerassignmenthelper #packettracer #education #latesttrends #education2023 #trendingnow #students

1 - 20 of 101 Next › Last »
Showing 20 items per page