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in title, tags, annotations or urlMy First Two Months at Linden Lab « Official Second Life Blog - 0 views
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I’ve come to see a couple of use cases as future killer apps – namely virtual meetings and education.
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7.2 billion voice minutes making us one of the larger providers of VOIP services
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Second Life is the only social media/social computing property where, at its core, user-generated content and the economy is the experience. As a result, our estimates place our monetization levels at 3-30x that of major media and social computing properties.
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Holmberg - 0 views
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Learning in virtual worlds
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The notion of distance
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Of the respondents 28 were female and two were male. The youngest respondent was born in 1984 and the oldest respondent was born in 1952. Half of the respondents were born before 1967.
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Respondents didn't feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life-based lectures and discussions, and that they gained additional information from other students in discussions.
Dusan Writer's Metaverse » Findings Published about Virtual Learning in Second Life - 0 views
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Second Life and other virtual worlds can never fully replace in-class learning, but that virtual learning is reshaping what happens in the classroom and will be a valuable add-on learning tool in the future.
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There are benefits in face–to–face education and in real physical presence that are difficult to achieve in other learning environments.
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Education in Second Life is closer to face–to–face education than traditional methods in distance education that are based on asynchronous communication and two–dimensional media. Second Life provides options for multi-modality in communication (voice, chat, gestures, space) that make learning fun — always a desired outcome.
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Acne scarring: Causes and types - Health care A to Z - 0 views
Acne seems like a never-ending nightmare doesn’t it? You’ve finally got rid of those embarrassing zits and have spent a bundle of cash in the process and what do you have to show for ...
Research Article: A Second Life PCR lab evaluation - 1 views
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This study examines students’ reactions to the virtual biosciences laboratory developed in Second Life® (SL) at the University of East London. Final year undergraduates and masters students studying biotechnology took part in a trial of a virtual Polymerase Chain Reaction (PCR) experiment in Second Life and evaluated their experience by anonymous questionnaire. Learning gains were measured at various points during the study using pre- and post-tests, and interaction with demonstrators was monitored and compared during the real life (RL) practical. Both groups showed a significant increase in learning gain over the pre- and post-tests, although no difference in gains between the two groups was detected. However, students who conducted the PCR experiment in SL required significantly less demonstrator assistance during the subsequent RL practical. The SL practical was well received by students, with 92% of participants reporting that they would like to use the system again and many requesting other experiments to be made available in this manner in the future.
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The aim of this study was to determine whether conducting the PCR experiment in the virtual world of Second Life produced similar learning gains to those observed in the physical world laboratory and to see if working in the Virtual Lab enhanced students understanding of the experiment. The student perceptions of the Virtual Lab as a teaching mechanism and the perceived impact on their learning was examined through questionnaires.
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The SL group completed a pre(virtual) Lab quiz and then individually registered for Second Life to create an avatar under instructor supervision. Each student completed some orientation exercises on UEL Island to become adequately skilled in using the Second Life environment (e.g. flying, putting on clothing etc.). The student avatars then met in the Virtual Lab to perform the PCR experiment. This was initially demonstrated by a member of staff before each student completed the virtual experiment themselves. Throughout this teaching session the students received face to face and virtual communication from their instructor.
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Launch Your Dream Career with Our Digital Marketing Institute - 1 views
Take the Right Step with the Best Digital Marketing Institute to Accomplish Your Goals & Shape Your Future Choose a Promising Career with Our Digital Marketing Institute Digital Marketing Studi...
Android 12 and - 0 views
Android 12 and availability on your Pixel Pho Now Android 12 is available on selected devices. But this version is not stable for users. Google improve their quality and performance for users. An...
How the Virtual World "Second Life" is a Showcase of the Metaverse - 6 views
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How the Virtual World "Second Life" is a Showcase of the Metaverse A 17-year history of digital culture shows what to expect from the digital future
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Elevate Your Networking Education with Cutting-Edge Packet Tracer Assignment Writing Help - 7 views
Thanks for sharing insights on Packet Tracer! Your Packet Tracer Assignment Writing Help is a reliable resource for students navigating the complexities of networking assignments.
bim collaboration platform - 0 views
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The construction industry is one of the least digitalised sectors in the world and yet responsible for almost 40% of global energy-related carbon emissions. Sustainability factors and digitalisation are now top priorities impacting the future of the built environment. Adopting new digital technologies and solutions throughout the project's lifecycle provides additional opportunities for the new business models and can therefore promote sustainability in the construction industry.