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Eloise Pasteur

Some myths about online teaching - 1 views

  • Videocasting classroom lectures works. No, it does not.
  • osting lecture notes is pretty much good enough. Not really. There is an insane amount of details making up a course, beyond pedagogically correct notes.
  • Online teaching is mostly good for introductory or low-level courses. Actually, online learning requires a lot of maturity from the students. For this reason, it works better with advanced topics or with more mature students.
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  • Online courses are ok for learning Microsoft Word, but you cannot possibly teach real science. Think again. Actually, an online course can be much tougher than a traditional course
  • I do not have time for such nonsense as online teaching as I must focus on my research. Actually, if you have time at all for teaching, online teaching is probably more research-friendly. For one thing, there are fewer unwanted disruptions with online teaching.
  • Online courses will empty the classrooms. That is very unlikely. Universities have been offering bachelor and graduate degrees online for years, how many graduates do you know? Many, many students feel that they need 3 hours of classroom lectures per week to learn.
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    Thoughts about common myths of online learning.
creative outdoors

Superb Creative Outdoor Ideas - 1 views

I have always wanted to build a patio to enjoy a lazy afternoon whilst looking out to my garden or where I can enjoy a cup of coffee during weekends as well as an area to receive and entertain gues...

started by creative outdoors on 31 Oct 12 no follow-up yet
Nancy Noah

How to choose the best dissertation editors - 0 views

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    Dissertation writing is a task that consumes a lot of time. The procedure for its writing is tiring hence this makes the student fatigued and exhausted. After the students spend much time writing the dissertation, they are unable to concentrate on its editing. There are high chances to have the dissertation disapproved due to failure to edit the paper. It is true that failure to edit a dissertation can result to its disapproval. Students should use dissertation editors services in the company to have their work looked at keenly. The dissertation editing services in the company stress on the research question, introduction, literature review, research methodology, ideas' precision, coherence, language style, and transitions. Other areas looked at by the dissertation editors are style of citation, abbreviations, run-on sentences, sentence clarity, vocabulary use, verbosity, and conclusion. The dissertation editors in the company have vast qualification and are competent with masters' level of education as a minimum requirement. They dissertation editors have proficiency in English along with other areas of specialization. They language proficiency of the dissertation editors is because English is their first language. The dissertation editing procedure is as follows: there is assigning of two dissertation editors to edit one dissertation. One of the editors has skills in English linguistics while the other is skilled in the field of the dissertation topic.
Eloise Pasteur

ArtsPlace SL: Barriers to innovation - 0 views

  • He closes with a discussion about the choice of technology for a remote presentation with colleagues from the UK to an audience in Kuala Lumpur. In short, Elluminate was chosen over Second Life:Not only were we going to have to trust the technical robustness of the platform (gulp) but we were also forced to assess the question of added value from using Second Life? Fighting server lag, low bandwidth problems, variable audio quality and the sheer awkwardness of manipulating an in-world slide viewer were just too much to contemplate so we shifted to the Elluminate.
  • here is a vision for SL that would help make it more usable - a whiteboard, an integrated IRC type chat client and a status indicator panel.
  • I agree that the whiteboard is missing and as I've argued elsewhere, this highlights SL's fundamental problem with handling text-like documents in any collaborative sense.
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    Problems using Second Life (although some of them indicate some ignorance of actually using SL
Eloise Pasteur

Holmberg - 0 views

shared by Eloise Pasteur on 10 Nov 08 - Cached
  • Learning in virtual worlds
  • The notion of distance
  • Of the respondents 28 were female and two were male. The youngest respondent was born in 1984 and the oldest respondent was born in 1952. Half of the respondents were born before 1967.
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  • Respondents didn’t feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life–based lectures and discussions, and that they gained additional information from other students in discussions.
  • Respondents were asked to estimate the usability of Second Life as a learning environment by comparing it to other learning methods. When compared with face–to–face education, the respondents felt that learning in Second Life was somewhat more difficult. Face–to–face education was considered overall as a “better” (versus worse, as literally asked in the survey) form of education. But learning in Second Life was considered to be clearly more fun. Nevertheless, 60 percent of the respondents answered that lectures in Second Life could replace face–to–face lectures. This question raised strong opinions.
  • In addition, 83.3 percent of the respondents thought that the barrier to participate in discussions or to ask a question was lower in Second Life than in face–to–face lectures
  • When compared to Web–based learning platforms, Second Life was not considered to be neither easier nor more difficult. But even in this case, learning in Second Life was considered to be a lot more fun (a response from over half of the respondents). In contrast to the comparison with face–to–face education, Second Life was considered to be a “better” form of education than learning from Web–based learning platforms.
  • One–third of the respondents considered Second Life to be “better” — against 13.3 percent of the respondents that thought Second Life was “worse” — than Web–based learning platforms. The respondents graded a lecture in Second Life to be “better” than webcasting and discussion boards, almost as good as videoconferences, but clearly not as good as face–to–face lectures and meetings.
  • A question about how the students experienced the presence of other students gave very mixed answers. Compared to Web–based learning environments the interaction between the students was thought to be more comfortable by almost 50 percent of respondents. It was considered to enhance interaction and the feeling of presence was stronger. Most of the students (56.6 percent) felt that other students were actually present in the virtual classroom. The respondents said that it was “fun” to meet all of the other students in the same location without having to leave their homes and that the campus–like atmosphere made it feel “real”.
  • Second Life was also considered to be a functional environment for teamwork. Assignments that students resolved in teams were considered to be fun and productive. The respondents felt that their teams produced more than they would have done individually. Students also felt very strongly that they were part of the team (56.7 percent).
  • When the respondents were given a chance to freely express their opinions about their experiences in Second Life, it became apparent that using Second Life in education may even have somewhat surprising positive consequences. One of the respondents wrote that using Second Life in education had brought her closer to her 16–year–old son’s world.
  • Another surprising observation outside the survey was that some of the students used Second Life on their own time to improve their language skills. One of the students told us that she spent a lot of time in the French–speaking areas of Second Life exercising both her written and spoken French. This discovery strengthens our belief of the huge potential that Second Life has for language education, an area certainly requiring further research.
  • In general, Second Life was considered to enhance interaction between students and between the instructor and the students especially when compared to Web–based learning environments.
  • Provided that participating face–to–face education does not require too much traveling and learning outcomes are satisfactory, Second Life does not necessarily provide any significant benefits, at least not when using it only as a platform for lectures and teamwork.
  • When considering distance only as a physical measure of separation, Second Life provides a means to overcome it. The existence of multimodal and non–interfering means of communication and socialization by using chat, instant messages and voice calls in personal and group interaction provides users a wider range of possibilities to communicate than in face–to–face sessions. Of these varied means, each student can select an option one that feels most comfortable, an observation also made by Paquette–Frenette (2006). In this study, all of the students were participating at a distance through Second Life, avoiding problems noted in Paquette–Frenette (2006).
  • The mixed responses to questions about Second Life being comfortable or better than other environments of learning indicate a variety of emotional and cognitive reactions. This study did not give clear answers to the interplay of different distance variables (Nooteboom, 2000; Duval, 2006; Hargreaves, 2001; Garrison, et al., 2000) in Second Life–based learning. However, the results indicate that the feeling of presence and distance is a multidimensional issue that needs further attention in future studies.
  • In comparison to lectures, the benefits of using Second Life in teamwork were more obvious. The physical presence of avatars, the possibility to communicate in real time and the existence of a shared local space explain why Second Life produces a more realistic feel of presence than discussion forums or chat rooms. In a sense, Second Life brings distance education closer to face–to–face education, supporting Jones, et al. (2005). The strong feel of presence noted by respondents and the immersive nature of Second Life seem to do just that.
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    Respondents didn't feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life-based lectures and discussions, and that they gained additional information from other students in discussions.
Eloise Pasteur

How the Google generation thinks differently - Times Online - 0 views

    • Eloise Pasteur
       
      Another take on Digital Immigrants v Digital Natives and a term I find I prefer if you're going to distinguish on age - the Google Generation. Although I'm sure our parents and teachers wondered the same about us, does the width of knowledge that is accessible lead to deep learning and the ability to reflect?
  • Rose Luckin, Professor of Learner- Centred Design at the London Knowledge Lab and a visiting professor at the University of Sussex, is working on a study examining the internet's impact on pupils' critical and meta-cognitive skills. “The worrying view coming through is that students are lacking in reflective awareness,” she says. “Technology makes it easy for them to collate information, but not to analyse and understand it. Much of the evidence suggests that what is going on out there is quite superficial.”
  • This year, researchers at University College London reported the results of a five-year study into the “Google Generation”. When they examined the behaviour of those logging on to the websites of journals, e-books and other sources of written information, they found widespread evidence of “skimming activity”. Users viewed no more than three pages before “bouncing out”. This wasn't just the norm for students. “The same has happened to professors and lecturers. Everyone exhibits a bouncing/flicking behaviour, which sees them searching horizontally rather than vertically. Power browsing is the norm.”
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  • The difference, though, is that as a digital immigrant, my mind has baseline skills in concentration, contemplation and knowledge construction. My fear - and the reason why I wrested my son's laptop away from him - is that the acquisition of those skills is being lost in the twitch-speed of our new Web 2.0 world.
  • I can see that that broadens his knowledge, but does it deepen it? “Education has always been about absorbing the facts first and reflecting on them second. Technology is not hampering that, but take away his laptop and you are just setting him up for a rebellion,” Kelly says. “The technology tide is unstoppable.”
  • “Because they have been using digital technology all their lives, our children feel they have authority over it,” says Rose Luckin. “But technology cannot teach them to reflect upon and evaluate the information they are gathering online. For that, the role of teachers and parents remains fundamentally important. You are in the hot seat. They still need you to open that conversation.”
  • NATIVES v IMMIGRANTS Digital natives Like receiving information quickly from multiple media sources. Like parallel processing and multi-tasking. Like processing pictures, sounds and video before text. Like random access to hyperlinked multimedia information. Like to network with others. Like to learn “just in time”. Digital immigrants Like slow and controlled release of information from limited sources. Like singular processing and single or limited tasking. Like processing text before pictures, sounds and video. Like to receive information linearly, logically and sequentially. Like to work independently. Like to learn “just in case”.
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    A discussion of the learning style and depth of learning of the Google Generation, this time from a parent and journalist, but with some interesting quotes from those that study the youngsters
Eloise Pasteur

New Skills for Second Life content - Eloise's thoughts and fancies - 0 views

  • There is now a page on assessment within Second Life in the Second Life Skills section of the EPED website which includes a couple of different assessment rubrics for student work in Second Life. One is aimed more at assessing a traditional class which has some presentation of the work in Second Life. The other is aimed much more at a fully in-world assessment where the students create a fully interactive build and are assessed on all aspects of it. It also forms a useful check-list for educational builds of all types! If you have comments, please feel free to add them in the comments here. If you would like to add additional content, let me know and I will add it for you.
Brenda yarmark

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Michael Ryan

Get Excellent Fiscal Support Without Taking Much Time - 0 views

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curly paneser

PAXcam Digital Microscope Cameras - 1 views

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    All of the full-version cameras in the PAXcam™ USB2 digital microscope camera lineup have the same general feature set. This includes the powerful PAX-it! image database software, live preview images at great frame rates, overlays on the preview image, the ability to add modules for making measurements on the live preview, measurements on captured images, image analysis and much more.
Steven Hornik

Plato's Allegory of the Cave in Second Life | Academic Commons - 18 views

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