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Seenea Thronwe

Beneficial Features That Create Demand For No Credit Check Payday Loans In The Money Ma... - 0 views

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    People who don't able to manage their finances often fall in big monetary trouble that gives them the blemished credit records.
Online Charging

What are the differences between a MVNO, MVNA, and MVNE? - 0 views

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    MVNO, MVNA, and MVNE are fairly new entities in the telecom world with each having their own role in imparting telecom services. These new entities were created to address the demands of customers whose requirements were not fulfilled by MNO (Mobile Network Operator).
helloglobaltech

Machine Learning: Salary, Career & Future Scope | Global Tech Council - 0 views

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    Did you know that AI is expected to create 2.3 million jobs related to machine learning by the year 2020? Machine learning is a growing market for every stakeholder in the computer science and IT industry. Be it businesses, customers, or employees, everybody will benefit from the advent of machine learning and solutions powered by it. Of course, employees or students in last year of college will also see a whole new world of job opportunities in the machine learning field.
edustudy

Adult and Continuing Education Community College - Adult and Continuing Education Progr... - 0 views

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    "This program will also show how to create learning contexts that can encourage sustained learning and productive change in a variety of context in which adults learn."
Online Charging

What Should Your Current Online charging system (OCS) Offer? - online Charging System - 0 views

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    While there are many tech companies offering online charging solutions, not all are created equal. It's an extremely technical field. The lingo alone can be overwhelming.
helloglobaltech

How Entrepreneurs Can Benefit From Machine Learning? - 0 views

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    Now, we already use these technologies in our day-to-day lives. Think of Alexa, Google Home, and Siri. All these personal assistants are developed using the concepts of artificial intelligence and machine learning. While these are still extreme examples of months of hard work, we have simpler implementations of AI and ML too. Amazon's recommendation bar, for instance. Based on your buying patterns and recent searches, Amazon creates a recommended list for you to find what you are looking for sooner than later.
helloglobaltech

Certified Chatbot Developer™ | Global Tech Council | globaltechcouncil.org - 0 views

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    Certified Chatbot Developer™ focusses on the core concepts of Chatbots. The certification aims to let individuals test their understanding of how the chatbots are created and developed
HB Arif

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abinashxcelpros

Pharmaceutical | Life Science | Industry Software Solutions - 0 views

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    Our focus in the Pharmaceutical & Life Sciences Industry is to create solutions using the right software-technology and resources to maximize profitability.
Vicki Davis

Breakups16 - 15 views

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    This is a tumblr blog from a student who is a very interesting person. She said people always come to her for relationship advice and so she's created a tumblr all about breakups, feeling good about yourself even if you're not in a relationship and -- she's taking questions about breakups like a dear Abby for teens. Surprisingly, she's getting many questions - some may be silly but I think it is going to make for some funny and entertaining content. With all of these, my students are required to note that no profanity is allowed. 
  • ...1 more comment...
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    Wow! That's great. As a student, it is a good start. I will go there...
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    nice thanks for sharing
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Tesseract Learning

Buying Content Vs. Creating Content Vs. Curating Content - Tesseract Learning - 0 views

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    The debate on good content, relevant content, legacy content, and futuristic content will be never-ending. Content relevance and usefulness are two pivotal aspects defining the presence or absence of an effective learning outcome. Let's see how this content comes alive.
Saranya Rajeev

Musandam Sea Adventures - 0 views

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    Musandam is on the Strait of Hormuz, separated from the rest of Oman by the east coastline of the United Arab Emirates. The Musandam peninsula has one of the most rugged and isolated coastline in the world, with mountains rising from the sea in the spectacular shapes creating man sheltered bays.
Eloise Pasteur

An educator reports on Google Lively - 0 views

  • “People who work within SL will find it not a lot of fun, to work in an area where you can’t create the content yourself,” Andrews said.  Andrews did state frequently that Lively is a good introduction to a virtual world for someone very new to this experience.More information about ASU's use of Lively is available at http://beta.asu.edu/myworld/
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    A very brief comparison of Lively and SL for education.
Eloise Pasteur

Dusan Writer's Metaverse » Educational Institutions Spread Their Wings in Se... - 0 views

  • At George Washington University in Washington State, a graduate-level course in instructional design was created by David Cillay, an assistant dean for distance education, as reported on TMC.net. The course was taught completely in Second Life, with the students, using their avatars, communicating with Cillay and one another through the course’s island (learning space) in Second Life. Cillay was impressed with the level of text and voice interaction between the students, even if they were only avatars onscreen. The students discussed what ‘instructional design means’ and took field trips to other SL locales such as a nuclear power plant.
  • Across the pond, City College Norwich in the UK is forging ahead with its own island. The location will give users a virtual tour of the campus and access to training and job vacancies. The school also hopes, down the line, to develop an educational presence. “Second Life has fantastic potential for learning,” said Dick Palmer, the principal, “which we will be starting to use more fully next year. For example, our new diploma students will come from lots of different areas, but Second Life will allow students to get together in an informal learning zone. We are excited to be embarking upon such an innovative initiative.”
  • After the experiment with virtual education at GWU, Cillay offered three recommendations to those thinking of entering the virtual education realm: - Temper your expectations. “There’s a tremendous wow factor for people just discovering ‘Second Life,’ ” he said. Students need some time to adjust and learn how to move and operate in that world. - “Understand what your expectations are,” Cillay said. Rather than expect huge gains in a classroom environment, consider it a first step in educational experimentation. - Give yourself and the students time to explore. “Do some research ahead of time, so you know the environment and find out what other educators are doing there,” said Cillay.
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    Summary of comments from the US and UK about education in Second Life
Gaby K. Slezák

Daily Trojan - School of Dentistry, Viterbi team up to create virtual dental clinic - 0 views

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    The computer-based simulation program is being used to teach doctoral dental students concepts and skills they would be unable to gain through observation in a clinic.
Uyendt (*-*)

Acne scarring: Causes and types - Health care A to Z - 0 views

Acne seems like a never-ending nightmare doesn’t it? You’ve finally got rid of those embarrassing zits and have spent a bundle of cash in the process and what do you have to show for ...

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started by Uyendt (*-*) on 27 Sep 11 no follow-up yet
Steven Hornik

Innovate: Student Perceptions of a Course Taught in Second Life - 0 views

  • Virtual worlds, as digital learning objects appear to provide a space for constructivist learning at its best, facilitating more student engagement than the simple discussion boards comprising most online courses.
    • Steven Hornik
       
      A virtual world by itself can not be exptected to create engagement and contrasting virtual worlds with discusson boards is apples vs oranges. Each can serve its purpose and each can be engaging if developed an delivered properly, but alas the opposite is also true.
  • that students will become as motivated by virtual worlds as they are by video games.
    • Steven Hornik
       
      I would like to see the citation for video games being inhrently motivating, and motivated in what way? To play or to learn, they are different things.
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  • Most lectures were given in the classroom, so those given in SL, hampered by the slowness of text chat versus face-to-face conversation, suffered by comparison. Many students had to be on campus anyway during scheduled online class activities, leading to situations in which students were text chatting while sitting next to one another in a computer lab.
    • Steven Hornik
       
      This is just a Duh statement, of course students are not going to want to use a virual world platform while they are together in an actual classroom - its contrived and serves no purposed other then the oft mentioned "we hope it motivates the students" but why would it? If you don't use a virual world platform to take advantage of its unique affordances then the outcomes acheived in this study should be expected.
  • understanding the validity and creative procedure for illustrating their papers in a three-dimensional environment
    • Steven Hornik
       
      Again, why use a virtual world for presenting papers in a face2face class?
Eloise Pasteur

Research Article: A Second Life PCR lab evaluation - 1 views

  • This study examines students’ reactions to the virtual biosciences laboratory developed in Second Life® (SL) at the University of East London. Final year undergraduates and masters students studying biotechnology took part in a trial of a virtual Polymerase Chain Reaction (PCR) experiment in Second Life and evaluated their experience by anonymous questionnaire. Learning gains were measured at various points during the study using pre- and post-tests, and interaction with demonstrators was monitored and compared during the real life (RL) practical. Both groups showed a significant increase in learning gain over the pre- and post-tests, although no difference in gains between the two groups was detected. However, students who conducted the PCR experiment in SL required significantly less demonstrator assistance during the subsequent RL practical. The SL practical was well received by students, with 92% of participants reporting that they would like to use the system again and many requesting other experiments to be made available in this manner in the future.
  • The aim of this study was to determine whether conducting the PCR experiment in the virtual world of Second Life produced similar learning gains to those observed in the physical world laboratory and to see if working in the Virtual Lab enhanced students understanding of the experiment. The student perceptions of the Virtual Lab as a teaching mechanism and the perceived impact on their learning was examined through questionnaires.
  • The SL group completed a pre(virtual) Lab quiz and then individually registered for Second Life to create an avatar under instructor supervision. Each student completed some orientation exercises on UEL Island to become adequately skilled in using the Second Life environment (e.g. flying, putting on clothing etc.). The student avatars then met in the Virtual Lab to perform the PCR experiment. This was initially demonstrated by a member of staff before each student completed the virtual experiment themselves. Throughout this teaching session the students received face to face and virtual communication from their instructor.
  • ...6 more annotations...
  • Participants in both groups then completed the physical world PCR practical individually in the laboratory. During the physical world practical the number of questions asked of staff and demonstrators by students in each group was recorded. After the real-world practical all participants completed the in-class quiz once again as a measure of overall learning gain.
  • Pre-, mid- and post-tests were used to examine the learning gains seen in the students at each stage of the teaching process. The learning gains of each group at the three stages of testing are illustrated in Figure 2. Using a mixed (or split-plot) ANOVA there were found to be no significant difference between the learning gains achieved by the SL and non-SL groups, with both groups achieving the same mean increase in test score between the pre and post tests. Interestingly however, there was a significant difference between the scores achieved by students in the SL and non-SL groups overall (p<0.001), with the initial average pre-test score of the SL group being significantly higher than the initial average pre-test score for the non-SL group. Quiz scores increased significantly across the study for students in both groups (p<0.001).
  • The number of questions asked by students during the physical world laboratory practical was recorded for the non-SL and SL groups. As can be seen in Figure 3, the non-SL group (Demonstration) asked significantly more questions (p<0.001) during the practical than the SL group. Furthermore, the staff supporting the practical sessions reported the SL group students to be more organised in their conduct during the class and appeared to take less time to complete the task.
  • Overall, satisfaction with the Virtual Lab was high. Ninety-two percent of respondents said they would use Second Life again and many had commented during the teaching session that they would like to see other experiments in the Virtual Lab. There were no significant differences in opinion between the sexes and between those who are re-sitting the module (11 students) and those that were not. Students who had already completed one Semester of the course joining the programme in October 2008 (21 students) found the in world instructions on how to complete the Virtual Lab experiment more useful than those (29 students) who started in Semester B, February 2009 (p<0.05).
  • A moderate negative correlation was found between age and overall satisfaction (r= -0.54, p<0.001). Younger students were generally more satisfied with Second Life than older students.
  • Those who had used Second Life before the study (16 out of 50 students) differed significantly in their expectation of in-world feedback whilst undertaking the Virtual PCR experiment from those who had no prior Second Life experience (p<0.05). Of the 16 students that had used SL before 6 students answered Q11 of the questionnaire (Table 1) with 3 or lower while only 4 students out of the 34 who had not used SL before answered Q11 in this way. Those who had used Second Life before thought that they had not received sufficient feedback during the experiment.
Eloise Pasteur

New Skills for Second Life content - Eloise's thoughts and fancies - 0 views

  • There is now a page on assessment within Second Life in the Second Life Skills section of the EPED website which includes a couple of different assessment rubrics for student work in Second Life. One is aimed more at assessing a traditional class which has some presentation of the work in Second Life. The other is aimed much more at a fully in-world assessment where the students create a fully interactive build and are assessed on all aspects of it. It also forms a useful check-list for educational builds of all types! If you have comments, please feel free to add them in the comments here. If you would like to add additional content, let me know and I will add it for you.
HB Arif

100 forum posting profile backlink by Arifulislam958 - 0 views

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