Skip to main content

Home/ Education in Second Life/ Group items tagged Want

Rss Feed Group items tagged

Eloise Pasteur

Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Hig... - 0 views

  • So why should higher education be concerned about virtual worlds for those under eighteen? There are several reasons.
  • First, an increasing number of colleges and universities are enrolling students who are younger than eighteen.
  • Second, allowing interaction between high school and postsecondary students increases the potential for mentoring and outreach. As institutions become more competitive, many are trying to attract high school students earlier, sometimes starting when they are freshmen.
  • ...6 more annotations...
  • Third, a secure multi-age virtual world would provide educators with a rich environment in which to study instructional practices.
  • Individuals using computer resources belonging to The University of Arizona must act in a responsible manner, in compliance with law and University policies, and with respect for the rights of others using a shared resource. The right of free expression and academic inquiry is tempered by the rights of others to privacy, freedom from intimidation or harassment, protection of intellectual property, ownership of data, and security of information.” Although this policy seems fairly straightforward, the ten “Acceptable Use Guidelines” meant to clarify this policy instead introduce confusion. For example, Guideline 3, which instructs the computer user to “clearly and accurately identify one's self in electronic communications,” adds: “Do not forge or misrepresent one's identity. Concealing or masking the identity of electronic communications such as altering the source of an email message by making it appear as if the message was sent by someone else is a violation of this policy.”14 So a student knows that altering the sender of an e-mail is against policy, but what about creating an avatar? And what about the faculty member who asks students to create an avatar with a totally fictitious name? Are the faculty member and the students in violation of this policy?
  • an instructional technologist at the University of Arizona,was supporting the implementation of Second Life in a General Education class. She was concerned about the interesting style of dress, or lack thereof, that is often seen in Second Life and felt she needed to develop a dress code for the virtual class.15 But when the vice-provost for instruction and I were discussing the process for modifying the current dress code of the university, we discovered that the university does not even have a dress code for everyday life.16
  • For example, at the University of Arizona, faculty have expressed frustration because they cannot learn how to sit down in virtual worlds or because they cannot figure out how to correctly set the hair on their avatar. Because of these frustrations, they tend not to invest the time needed to explore the world as an instructional resource. However, as the NMC’s Levine has pointed out: “In our first life, it generally takes us maybe eighteen years . . . to get to be fully functional adults. It’s an evolutionary process. A virtual world that had a short learning curve would be something not very interesting. So I think an ideal virtual world needs some of that complexity.”17 The challenge thus becomes how to select a virtual world that has the necessary complexity to keep users engaged while developing strategies and structures to support them as they learn.
  • Even more important is that if an institution wants to implement a virtual world of any type, it needs to convince faculty that the early adopters are, in fact, not all mad and that the tool does have value. Instruction may just be in a form with which the faculty is unfamiliar. Therefore the institution must begin by offering faculty, staff, and students the time and support to perform simple tasks like learning how to navigate the environment. Faculty must then be assisted in visualizing something outside of their understanding of what it means to be a teacher.
  • Perhaps as important as setting goals and providing resources is developing realistic assessments of the project’s success. For example, in a virtual world such as Second Life, what are the metrics that will be used to determine the institution’s return on investment?
  •  
    A thoughtful analysis of the education institution's barriers to engaging in Second Life or other virtual worlds.
Eloise Pasteur

Teen Second Life - Second Life Wiki - 0 views

  • Linden Lab only allows adults in the Teen Second Life who have had a background check completed, and who are either educators responsible for an education project in the Teen Second Life, developers assisting in the development of projects in the Teen Second Life, or the person responsible for managing activities on business islands in the Teen Second Life.
  • Yes, you can use the RegAPI, create your island, and bring teens onto this island through your own website. You can form groups that include teens and IM and exchange objects with teens who come in through your RegAPI. However, in this case, the Teens will NOT be able to leave your island and visit other spaces, including the Teen Second Life "mainland" (Teen Second Life). In this "closed island" model, you can form groups, IM your teens, and exchange objects with them; but all these activities are limited to your island. If teens want to participate in Teen Second Life, they'll have to create a separate account (teen.secondlife.com).
  • At this time, we do allow businesses to purchase islands in Teen Second Life and create educational content with which the Teen Second Life members can interact. We do restrict the ability of Teens to communicate with Adults, and we do not allow any selling or other commercial activity. You cannot sell in the Teen Second Life, and you can't exchange L$ with teens. If your island is not a "closed island" you cannot exchange items with Teens.
  • ...5 more annotations...
  • The estate must be purchased by the final owner of the estate, not by a developer - because of permissions and other issues, an estate cannot be transferred in the Teen Second Life. In addition, if you are building for an educational or non-profit organization, if a developer buys it, they'll be billed the full rate rather than the education rate.
  • Linden Lab does not do content creation. We recommend you use a developer listed in the Teen Second Life Directory who has prior experience creating projects in the Teen Second Life.
  • You can request one online at ascertainsi.com. Or, contact : Ascertain Screening and Investigations, LLC 110 North High Street, Suite 201 Gahanna, Ohio 43230 614.858.0100 Dee Igo -- [Digo@Ascertainsi.com] There is a fee, which must be paid by the developer. It's about $40 in the US and $70 outside the US (fees subject to change).
  • If your instructors are members of bona-fide educational institutions, they've already been background checked by the institution, and we can substitute verification from the institution for background checks by our agency. Otherwise, each instructor needs a background check.
  • Linden Lab automatically will list any Developer who is already in the Directory; if you are not already in the Directory, you need to submit a Directory entry. Teens may submit a Teen Second Life Directory listing at any time.
  •  
    Rules about accessing the Teen Grid in Second Life as an adult
Steven Hornik

Innovate: Student Perceptions of a Course Taught in Second Life - 0 views

  • Virtual worlds, as digital learning objects appear to provide a space for constructivist learning at its best, facilitating more student engagement than the simple discussion boards comprising most online courses.
    • Steven Hornik
       
      A virtual world by itself can not be exptected to create engagement and contrasting virtual worlds with discusson boards is apples vs oranges. Each can serve its purpose and each can be engaging if developed an delivered properly, but alas the opposite is also true.
  • that students will become as motivated by virtual worlds as they are by video games.
    • Steven Hornik
       
      I would like to see the citation for video games being inhrently motivating, and motivated in what way? To play or to learn, they are different things.
  • ...2 more annotations...
  • Most lectures were given in the classroom, so those given in SL, hampered by the slowness of text chat versus face-to-face conversation, suffered by comparison. Many students had to be on campus anyway during scheduled online class activities, leading to situations in which students were text chatting while sitting next to one another in a computer lab.
    • Steven Hornik
       
      This is just a Duh statement, of course students are not going to want to use a virual world platform while they are together in an actual classroom - its contrived and serves no purposed other then the oft mentioned "we hope it motivates the students" but why would it? If you don't use a virual world platform to take advantage of its unique affordances then the outcomes acheived in this study should be expected.
  • understanding the validity and creative procedure for illustrating their papers in a three-dimensional environment
    • Steven Hornik
       
      Again, why use a virtual world for presenting papers in a face2face class?
milesmorales

The Best Educational Tool: The Idea Board - 1 views

Many parents want to spend more time with their kids, but don't always know what to do. Parents needs something that can help educate their kids, that is where The Idea Board comes in. The Idea Boa...

started by milesmorales on 08 Aug 14 no follow-up yet
milesmorales

The Dry Erase Board: A Cool Tool For Learning - 0 views

The dry erase board or whiteboards as some know it has been a great help in providing knowledge to the youth today. It has many sizes to choose from and has always been the best tool for many mento...

started by milesmorales on 04 Aug 14 no follow-up yet
milesmorales

Homeschooling Tips That Will Really Help You Out - 0 views

Kids in public schools face many hurdles today, the bulk of which we never had to deal with when we were young. The best way to help your kids avoid these pitfalls is to homeschool them, and the he...

started by milesmorales on 19 Aug 14 no follow-up yet
psychologymajor

Psychology Colleges- Top Colleges For Psychology - 0 views

  •  
    15 Top Psychology Colleges / Schools / Universities in the World Psychology is one of the most popular subjects that students want to pursue as their career choice. With completion of the high school in excellent grades, starts the hunt for the best psychology colleges where one can go for higher studies to do psychology major.
jaxhub417

Tally ERP 9 Training in Guntur - 1 views

  •  
    Good News for those Wants Tally ERP 9 Training in Guntur at Low Cost.Dream India Technologies Offers Tally Course on Latest ERP 9 version in a scientifically designed and step by step by Realtime Industry Expert.Limited Seats are Available.
mukularora123

Bsc College in Bilaspur - 0 views

  •  
    A course from any B.Sc college in Bilaspur will not have the same weightage as doing B.Sc from a reputed university like CVRU Bilaspur.
alice brave

Master of Journalism - 4 views

I want to have the lessons of Master of Journalism,but I am a university student studying computer science. which school can receive such a student? ohhh....... my poor dream...

Master Journalism

started by alice brave on 24 Mar 09 no follow-up yet
« First ‹ Previous 41 - 60 of 72 Next ›
Showing 20 items per page