Skip to main content

Home/ Education in Second Life/ Group items tagged Platform

Rss Feed Group items tagged

block_chain_

Comparison on Smart Contract Platforms- Lightning Network, Raiden, Plasma and RIF Lumin... - 0 views

  •  
    If you are interested in learning about smart contract platforms and want to become a smart contract developer, you have landed on the right page. The article below explains the decentralized scalability of smart contracts platforms in detail.
usasmmcity

Buy Google Reviews-⭐ ⭐ ⭐ ⭐ ⭐ 5 Star Review... - 0 views

  •  
    Buy Google Reviews Are you a business proprietor looking to boost your online presence and character? Look no further than the power of Google reviews. In today's digital age, online reviews play a crucial role in shaping consumer perceptions and influencing their purchasing decisions. That's where "Buy Google Reviews" comes into play-a highly effective strategy that allows businesses to purchase positive reviews for their Google My Business listing. In this article, we will explore why buying Google reviews can be a game-changer for your business, providing insights into the benefits, potential risks, and tips on effectively utilizing this strategy. So, whether you're a small local business or an established corporation, let's delve into the world of buying Google reviews to help you make informed decisions and propel your brand to new heights. What Is Google Reviews? In today's digital world, customer reviews have become an integral part of our decision-making process. When we're searching for a product, service, or even a place to eat, we often turn to online reviews to gather insights from others who have had firsthand experiences. One of the most prominent platforms for reviewing businesses is Google Reviews. Google Reviews is a feature offered by the tech giant, Google, that allows users to share their opinions and experiences about local businesses, products, and services. It is an essential component of Google My Business, a tool that enables organizations to manage their online presence, including their business information, reviews, and Google Maps listing. Whenever a user searches for a specific business on Google, they can see a range of information, including the address, phone number, website, and, most notably, the overall rating based on Google Reviews. These ratings often appear in the form of a five-star scale, reflecting the average score from user-generated reviews. Google Reviews offer an open platform for customers to exp
brandywright021

Unveiling the Top 5 Online Network Design Assignment Help Services: A Comparative Analysis - 4 views

Are you a student grappling with the complexities of network design assignments? Fret not! We understand the challenges students face, and that's why we've compiled a list of the top 5 online netwo...

#domynetworkdesignassignment #networkdesignassignmenthelp #networkdesign #assignmenthelp #students #education #elearning learning online

started by brandywright021 on 30 Nov 23 no follow-up yet
Surabhi Das

Educational E-Governance Applicatons - MGRM Pinnacle - 0 views

  •  
    "MGRM Pinnacle, Inc. products have the unique advantage of the research-based offerings from its technology parent. The research, with its special focus on India, helps MGRM assimilate diverse practices and acquire a cutting edge in implementation of these systems.   M-Star LMS M-Star LMS is a highly-intuitive tool for delivering online courses and distance education. It is a platform that fulfills all the needs of an online learning community and benefits the educators, as well as students, by utilizing a common, cohesive platform."
tpsnsolution

Tips to get success in Small Business through Social Media - 0 views

  •  
    Best Tips to get success in Small Business through Social Media, Social Media Platforms for Small Business, Most Popular Free Social Networking Sites, Top Free Microblogging Site, Social Media Activities for Business, Improving Your Small Business Website
  •  
    Tips to get success in Small Business through Social Media, Social Media Platforms for Small Business, Most Popular Free Social Networking Sites, Top Free Microblogging Site, Social Media Activities for Business, Improving Your Small Business Website
Eloise Pasteur

Holmberg - 0 views

shared by Eloise Pasteur on 10 Nov 08 - Cached
  • Learning in virtual worlds
  • The notion of distance
  • Of the respondents 28 were female and two were male. The youngest respondent was born in 1984 and the oldest respondent was born in 1952. Half of the respondents were born before 1967.
  • ...14 more annotations...
  • Respondents didn’t feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life–based lectures and discussions, and that they gained additional information from other students in discussions.
  • Respondents were asked to estimate the usability of Second Life as a learning environment by comparing it to other learning methods. When compared with face–to–face education, the respondents felt that learning in Second Life was somewhat more difficult. Face–to–face education was considered overall as a “better” (versus worse, as literally asked in the survey) form of education. But learning in Second Life was considered to be clearly more fun. Nevertheless, 60 percent of the respondents answered that lectures in Second Life could replace face–to–face lectures. This question raised strong opinions.
  • In addition, 83.3 percent of the respondents thought that the barrier to participate in discussions or to ask a question was lower in Second Life than in face–to–face lectures
  • When compared to Web–based learning platforms, Second Life was not considered to be neither easier nor more difficult. But even in this case, learning in Second Life was considered to be a lot more fun (a response from over half of the respondents). In contrast to the comparison with face–to–face education, Second Life was considered to be a “better” form of education than learning from Web–based learning platforms.
  • One–third of the respondents considered Second Life to be “better” — against 13.3 percent of the respondents that thought Second Life was “worse” — than Web–based learning platforms. The respondents graded a lecture in Second Life to be “better” than webcasting and discussion boards, almost as good as videoconferences, but clearly not as good as face–to–face lectures and meetings.
  • A question about how the students experienced the presence of other students gave very mixed answers. Compared to Web–based learning environments the interaction between the students was thought to be more comfortable by almost 50 percent of respondents. It was considered to enhance interaction and the feeling of presence was stronger. Most of the students (56.6 percent) felt that other students were actually present in the virtual classroom. The respondents said that it was “fun” to meet all of the other students in the same location without having to leave their homes and that the campus–like atmosphere made it feel “real”.
  • Second Life was also considered to be a functional environment for teamwork. Assignments that students resolved in teams were considered to be fun and productive. The respondents felt that their teams produced more than they would have done individually. Students also felt very strongly that they were part of the team (56.7 percent).
  • When the respondents were given a chance to freely express their opinions about their experiences in Second Life, it became apparent that using Second Life in education may even have somewhat surprising positive consequences. One of the respondents wrote that using Second Life in education had brought her closer to her 16–year–old son’s world.
  • Another surprising observation outside the survey was that some of the students used Second Life on their own time to improve their language skills. One of the students told us that she spent a lot of time in the French–speaking areas of Second Life exercising both her written and spoken French. This discovery strengthens our belief of the huge potential that Second Life has for language education, an area certainly requiring further research.
  • In general, Second Life was considered to enhance interaction between students and between the instructor and the students especially when compared to Web–based learning environments.
  • Provided that participating face–to–face education does not require too much traveling and learning outcomes are satisfactory, Second Life does not necessarily provide any significant benefits, at least not when using it only as a platform for lectures and teamwork.
  • When considering distance only as a physical measure of separation, Second Life provides a means to overcome it. The existence of multimodal and non–interfering means of communication and socialization by using chat, instant messages and voice calls in personal and group interaction provides users a wider range of possibilities to communicate than in face–to–face sessions. Of these varied means, each student can select an option one that feels most comfortable, an observation also made by Paquette–Frenette (2006). In this study, all of the students were participating at a distance through Second Life, avoiding problems noted in Paquette–Frenette (2006).
  • The mixed responses to questions about Second Life being comfortable or better than other environments of learning indicate a variety of emotional and cognitive reactions. This study did not give clear answers to the interplay of different distance variables (Nooteboom, 2000; Duval, 2006; Hargreaves, 2001; Garrison, et al., 2000) in Second Life–based learning. However, the results indicate that the feeling of presence and distance is a multidimensional issue that needs further attention in future studies.
  • In comparison to lectures, the benefits of using Second Life in teamwork were more obvious. The physical presence of avatars, the possibility to communicate in real time and the existence of a shared local space explain why Second Life produces a more realistic feel of presence than discussion forums or chat rooms. In a sense, Second Life brings distance education closer to face–to–face education, supporting Jones, et al. (2005). The strong feel of presence noted by respondents and the immersive nature of Second Life seem to do just that.
  •  
    Respondents didn't feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life-based lectures and discussions, and that they gained additional information from other students in discussions.
block_chain_

A Guide to Using Blockchain Service on Microsoft Azure - 0 views

  •  
    The market for cloud services is currently growing at a rapid pace. All modern technologies like artificial intelligence, machine learning, the Internet of Things (IoT), big data analytics, and web and mobile app hosting require heavy computing power. This is where cloud computing platforms come into the picture. They allow both businesses and individuals to enjoy scalable computing power on a plug and play basis. Due to this service, organizations need not spend money on investing and maintaining costly infrastructure. Though there are many cloud computing platforms available out there, in this article, we will throw light on the Azure Blockchain Service.
Steven Hornik

Innovate: Student Perceptions of a Course Taught in Second Life - 0 views

  • Virtual worlds, as digital learning objects appear to provide a space for constructivist learning at its best, facilitating more student engagement than the simple discussion boards comprising most online courses.
    • Steven Hornik
       
      A virtual world by itself can not be exptected to create engagement and contrasting virtual worlds with discusson boards is apples vs oranges. Each can serve its purpose and each can be engaging if developed an delivered properly, but alas the opposite is also true.
  • that students will become as motivated by virtual worlds as they are by video games.
    • Steven Hornik
       
      I would like to see the citation for video games being inhrently motivating, and motivated in what way? To play or to learn, they are different things.
  • ...2 more annotations...
  • Most lectures were given in the classroom, so those given in SL, hampered by the slowness of text chat versus face-to-face conversation, suffered by comparison. Many students had to be on campus anyway during scheduled online class activities, leading to situations in which students were text chatting while sitting next to one another in a computer lab.
    • Steven Hornik
       
      This is just a Duh statement, of course students are not going to want to use a virual world platform while they are together in an actual classroom - its contrived and serves no purposed other then the oft mentioned "we hope it motivates the students" but why would it? If you don't use a virual world platform to take advantage of its unique affordances then the outcomes acheived in this study should be expected.
  • understanding the validity and creative procedure for illustrating their papers in a three-dimensional environment
    • Steven Hornik
       
      Again, why use a virtual world for presenting papers in a face2face class?
block_chain_

Top 3 Blockchain Certifications To Kickstart Your Career - 0 views

  •  
    Kickstarting a career in this domain may seem promising initially, but with the right platform like Blockchain Council, you can be a Blockchain Developer, a Blockchain Expert, or a Blockchain Architect. The choice is solely yours in which direction you want to take your career.
Online Charging

onlinechargingsystem - A Secure And Scalable Online Charging System - 0 views

  •  
    OCS is the beating heart of any BSS system. The quality of your OCS defines how good your telecom billing really is. By charging both session-based and event-based services on a single platform, it allows for convergence in billing.
block_chain_

VeChain to Launch Blockchain-Based Medical Platform in Cyprus Hospital - 0 views

  •  
    Built by VeChain, powered by blockchain technology, a hospital in Cyprus will soon deploy a blockchain-based medical data management system.
namlongtelecomvn

DELTAPATH FRSIP - Nam Long Telecom - 0 views

  •  
    Deltapath frSIP - Giải pháp thông tin hợp nhất: Là một thành phần quan trọng của Deltapath frSip UC Platform cho phép củng cố hợp nhất thông tin của bạn, mang đến cho khách hàng một giải pháp toàn diện khi có nhu cầu mở rộng quy mô công ty.
amazonsellerac

Buy Google Cloud Account - Best & Cheap Price - 2023 - 0 views

  •  
    Buy Google Cloud Account Are you looking for the best Buy Google Cloud Account in the market? In today's digital landscape, online advertising has become a crucial vehicle for reaching potential customers. One of the most popular advertising platforms is Google Cloud, and businesses can greatly benefit from leveraging its capabilities. However, setting up a Buy Google Cloud Account can be a daunting task. Thankfully, there are services available that make this process easier such as buying a pre-approved Google Cloud Account. Order now and enjoy your package.
amirmanzoor

My Eco Best Friend - Online environment-friendly platform - 0 views

  •  
    The online platform that is helping you to become eco-friendlier in a simple and fun way!
helloglobaltech

How To Excel In Data Science Field? | Global Tech Council - 1 views

  •  
    However, before we dive in a little deeper, let's clear any doubts that you may have about the demand in this field. Research by Forrester says that companies utilize only 12 percent of available data. Humongous amounts of data flow into organizations every data. This data comes from several sources such as digital media, social networking platforms, e-commerce websites, etc. But, most of this data is unstructured, hence, not utilized.
Lucas EM

Online Forex Trading Platform - 1 views

Transform Your Wealth: Master Forex Trading with EFI Market Embark on a journey to financial prosperity. EFI Market opens the door to a world of possibilities in Online forex trading. Join online f...

forextrading

started by Lucas EM on 29 Jan 24 no follow-up yet
Lucas EM

Online Forex Trading Platform - 2 views

Transform Your Wealth: Master Forex Trading with EFI Market Embark on a journey to financial prosperity. EFI Market opens the door to a world of possibilities in Online forex trading. Join online f...

Forextrading

started by Lucas EM on 29 Jan 24 no follow-up yet
Eloise Pasteur

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • With very little time and a lot of content to cover, one way to accomplish this change is to use game-based metaphors that capture students’ interest. But there is no need to actually create a game to leverage the concept of game-play for class activities. After all, class activities come with goals, feedback, rewards, and recognition, and these translate well in this visual, exploratory environment. The virtual world looks like a game setting and is one in which instructors can guide, observe, and provide feedback and rewards for class activities.
  • Students worry that the class structure will be poorly defined and managed. A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment. Virtual world courses add information on how projects will be delivered, how class discussions will be evaluated, and how students can benefit from feedback to improve the quality of their work throughout the course. Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
  • Exams or assessments of competency shift to projects and solutions to problems that are expressed in context, offering new ways to visualize, experience, and assess the solutions. This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply. For example, CS 382, a software design class at Colorado Technical University (CTU), created a 3D game maze and populated it with traps, sensors, flags, a scoreboard, treasures, and other game features and then played the game on the last night of class. The goal of the class was to learn to model a variety of software designs using drawings in a design specification. The students exceeded the class requirements: they designed, prototyped, and tested their designs. They discovered a minor flaw, and one student fixed the problem while the class tested it during the next run of the game. These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends.
  • ...3 more annotations...
  • Finally, as students become active participants in virtual world classes, the student who is on “cruise control” is at risk. Students shift from being passive listeners to engaging in group interaction and activities and demonstrating that they understand the course content via the completion of projects, papers, labs, and case studies. Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them. One example of a class role-play is shown in Figure 2, which depicts Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men. The students’ exploration of the content benefits from this social learning environment.
  • In their “lessons learned” papers, the students noted that the virtual world classes enhanced their learning experience and their perceptions of self and gave them new skills to demonstrate their mastery of the course content. The sense of presence and the customization of their avatars were high on their list of priorities for learning and participating in virtual world classes.
  • Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic. Virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment. Do the benefits outweigh the risks associated with venturing into a virtual world educational platform? For me, the virtual world is my preferred learning and teaching environment. And I am not alone. Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1 All of us are studying how to leverage the benefits of learning in a virtual world in order to assist our students in today’s educational frontiers.
  •  
    Reflections from someone who has taught several courses in Second Life about the teaching experience.
Eloise Pasteur

E.V.A. essential voicechat advancement (Second Life Speech Tools) | SECOND LIFE PROFESS... - 0 views

  • ou can hear the text which people are writing to the textchat as a human voices! You can stream using Second Life voicechat your chat text by a human voice of your selection - man or woman voice, any language, accent, age etc. (basic english voices included, fairly usable, but for better results it's needed to get professional voices from internet) You can even use speech recognition and convert in text what you are telling to the microphone!
  • And what exactly is E.V.A.? Is is a special software voice interface for Second Life (for MS-Windows platform and S.A.P.I. 5 only so far). Simply said - it is a "text to speech" and "speech to text" software interface connected to the SL text chat, an enhancement of the Second Life integrated voice chat or is even usable without it.
  • Question: How is program getting text from the SL? Will I need to setup something in prefferences? Answer: Yes, you will need to enable chat logging at the Comunication tab in SL prefferences panel. Program is reading the text from the chat log file
  •  
    A page (in very interesting English) describing a Windows only plug-in for text-to-voice add on to Second Life.
1 - 20 of 38 Next ›
Showing 20 items per page