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Eloise Pasteur

Clark Aldrich's Style Guide for Serious Games and Simulations: Techniques for grading s... - 0 views

  • Techniques for grading student performance in a simulation In most cases, professors need to grade the performance of a student in a simulation for the experience to be considered official. While ultimately this grading is probably just as arbitrary as grading a paper, at least grading a paper has the benefit of history on its side.
  • Write a paper about the experience in the simulation.
  • Keep a journal during the experience.
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  • Play a simulation well/complete the simulation.
  • Time spent in simulation.
  • Modify the simulation.
  • Different approaches.
  • The importance of doing this wellI am hesitant to call for any standards in this area (and doubt anyone would listen to me if I did). I recognize we are still in a time of deliberate mutation -- we need to try a lot and see what works. However, simulations will not be taken seriously in a formal learning environment until there is consensus on the issue of grading.
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    How do we mark students' work?
HB Arif

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rileymclarty

Riley-McLarty - 0 views

Riley-McLarty   I am Riley McLarty and professionally i am a fireman and was willing to share how we work and the most crucial moment when we succeeded in the form of essay, so took great supp...

started by rileymclarty on 17 Dec 19 no follow-up yet
Vicki Davis

Breakups16 - 15 views

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    This is a tumblr blog from a student who is a very interesting person. She said people always come to her for relationship advice and so she's created a tumblr all about breakups, feeling good about yourself even if you're not in a relationship and -- she's taking questions about breakups like a dear Abby for teens. Surprisingly, she's getting many questions - some may be silly but I think it is going to make for some funny and entertaining content. With all of these, my students are required to note that no profanity is allowed. 
  • ...1 more comment...
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    Wow! That's great. As a student, it is a good start. I will go there...
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    nice thanks for sharing
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king75

http://healthdoctors-treatment.blogspot.com/ - Google Search - 0 views

  • geekdoctor.blogspot.com/Cached - SimilarShareShared on Google+. View the post.You +1'd this publicly. Undo3 hours ago – In this blog I record my experiences with infrastructure, applications, ... Once each member of the care team understood the poor quality of the ...
LUCIAN DUMA

MY RESEARCH AND TOP 10 WEB 2.0 TOOLS IN XXI CENTURY EDUCATION with http://xeeme.com/Luc... - 0 views

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Eloise Pasteur

TidalBlog: SL is for "People with some spare time"... - 0 views

  • ... according to an otherwise nice article (pdf) on media for science communication in the latest Society for General Microbiology's Microbiology Today. The author makes use of SL for professional purposes so is very much entitled to her opinion.
  • Of course, the mission of the CDC isn't to produce microbiology sims for use by UK teachers (though the mission of the sim isn't actually explained anywhere so I could be wrong). However, in addition to a conference centre there are some virtual labs where you can get a hazmat suit (no hazard warning signs anywhere though so presumably no need to wear?), sit at a microscope and look at some slides. The slides and adjacent equipment are not explained or apparently part of any theme or quest. There are a few computers, including one linked to the NHS website for no obvious reason (some reuse, perhaps?).Indeed, much of the open air part of the site seems to act as an interface, via signs, to the CDC website (so why not just go there?). A slightly better touch is a circular path that documents the various awareness themes for the calendar year and this appears to link into a bracelet. There are some bots with no obvious function. Compared to the adjacent Healthinfo Island, it is (i) much more polished, (ii) much less engaging.
  • However, it would still seem that neither the SGM nor CDC "get" virtual worlds in any meaningful way yet.
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    Rant about, and comment on SGM article about Second Life, podcasting and web 2.0
anonymous

Ddraig Goch Blog - The Musings of a Welsh Dragon!: Diigo Tags 09/15/2008 - 0 views

  • From Mr. “A” to Mr. “Z”A new US edubloggertags: mr
    • anonymous
       
      i am just practicing...also...a guy in UK read my blog...i wonder what his avatars name is...anyone...anyone...
Eloise Pasteur

Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Hig... - 0 views

  • So why should higher education be concerned about virtual worlds for those under eighteen? There are several reasons.
  • First, an increasing number of colleges and universities are enrolling students who are younger than eighteen.
  • Second, allowing interaction between high school and postsecondary students increases the potential for mentoring and outreach. As institutions become more competitive, many are trying to attract high school students earlier, sometimes starting when they are freshmen.
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  • Third, a secure multi-age virtual world would provide educators with a rich environment in which to study instructional practices.
  • Individuals using computer resources belonging to The University of Arizona must act in a responsible manner, in compliance with law and University policies, and with respect for the rights of others using a shared resource. The right of free expression and academic inquiry is tempered by the rights of others to privacy, freedom from intimidation or harassment, protection of intellectual property, ownership of data, and security of information.” Although this policy seems fairly straightforward, the ten “Acceptable Use Guidelines” meant to clarify this policy instead introduce confusion. For example, Guideline 3, which instructs the computer user to “clearly and accurately identify one's self in electronic communications,” adds: “Do not forge or misrepresent one's identity. Concealing or masking the identity of electronic communications such as altering the source of an email message by making it appear as if the message was sent by someone else is a violation of this policy.”14 So a student knows that altering the sender of an e-mail is against policy, but what about creating an avatar? And what about the faculty member who asks students to create an avatar with a totally fictitious name? Are the faculty member and the students in violation of this policy?
  • an instructional technologist at the University of Arizona,was supporting the implementation of Second Life in a General Education class. She was concerned about the interesting style of dress, or lack thereof, that is often seen in Second Life and felt she needed to develop a dress code for the virtual class.15 But when the vice-provost for instruction and I were discussing the process for modifying the current dress code of the university, we discovered that the university does not even have a dress code for everyday life.16
  • For example, at the University of Arizona, faculty have expressed frustration because they cannot learn how to sit down in virtual worlds or because they cannot figure out how to correctly set the hair on their avatar. Because of these frustrations, they tend not to invest the time needed to explore the world as an instructional resource. However, as the NMC’s Levine has pointed out: “In our first life, it generally takes us maybe eighteen years . . . to get to be fully functional adults. It’s an evolutionary process. A virtual world that had a short learning curve would be something not very interesting. So I think an ideal virtual world needs some of that complexity.”17 The challenge thus becomes how to select a virtual world that has the necessary complexity to keep users engaged while developing strategies and structures to support them as they learn.
  • Even more important is that if an institution wants to implement a virtual world of any type, it needs to convince faculty that the early adopters are, in fact, not all mad and that the tool does have value. Instruction may just be in a form with which the faculty is unfamiliar. Therefore the institution must begin by offering faculty, staff, and students the time and support to perform simple tasks like learning how to navigate the environment. Faculty must then be assisted in visualizing something outside of their understanding of what it means to be a teacher.
  • Perhaps as important as setting goals and providing resources is developing realistic assessments of the project’s success. For example, in a virtual world such as Second Life, what are the metrics that will be used to determine the institution’s return on investment?
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    A thoughtful analysis of the education institution's barriers to engaging in Second Life or other virtual worlds.
Eloise Pasteur

E.V.A. essential voicechat advancement (Second Life Speech Tools) | SECOND LIFE PROFESS... - 0 views

  • ou can hear the text which people are writing to the textchat as a human voices! You can stream using Second Life voicechat your chat text by a human voice of your selection - man or woman voice, any language, accent, age etc. (basic english voices included, fairly usable, but for better results it's needed to get professional voices from internet) You can even use speech recognition and convert in text what you are telling to the microphone!
  • And what exactly is E.V.A.? Is is a special software voice interface for Second Life (for MS-Windows platform and S.A.P.I. 5 only so far). Simply said - it is a "text to speech" and "speech to text" software interface connected to the SL text chat, an enhancement of the Second Life integrated voice chat or is even usable without it.
  • Question: How is program getting text from the SL? Will I need to setup something in prefferences? Answer: Yes, you will need to enable chat logging at the Comunication tab in SL prefferences panel. Program is reading the text from the chat log file
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    A page (in very interesting English) describing a Windows only plug-in for text-to-voice add on to Second Life.
Eloise Pasteur

TidalBlog: Something here happened... - 0 views

  • Some weeks back, the short course I ran with our third year students in SL drew to a close. How did it go? It went. Not nearly so well as I should have liked but lessons were learned. Like:
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    Reflections on a first teaching experience in Second Life
Eloise Pasteur

The Jigsaw Classroom: Overview of the Technique - 0 views

  • Here is how it works: The students in a history class, for example, are divided into small groups of five or six students each. Suppose their task is to learn about World War II. In one jigsaw group, Sara is responsible for researching Hitler's rise to power in pre-war Germany. Another member of the group, Steven, is assigned to cover concentration camps; Pedro is assigned Britain's role in the war; Melody is to research the contribution of the Soviet Union; Tyrone will handle Japan's entry into the war; Clara will read about the development of the atom bomb. Eventually each student will come back to her or his jigsaw group and will try to present a well-organized report to the group. The situation is specifically structured so that the only access any member has to the other five assignments is by listening closely to the report of the person reciting.
  • To increase the chances that each report will be accurate, the students doing the research do not immediately take it back to their jigsaw group. Instead, they meet first with students who have the identical assignment (one from each jigsaw group). For example, students assigned to the atom bomb topic meet as a team of specialists, gathering information, becoming experts on their topic, and rehearsing their presentations. We call this the "expert" group. It is particularly useful for students who might have initial difficulty learning or organizing their part of the assignment, for it allows them to hear and rehearse with other "experts."
  • What is the benefit of the jigsaw classroom? First and foremost, it is a remarkably efficient way to learn the material. But even more important, the jigsaw process encourages listening, engagement, and empathy by giving each member of the group an essential part to play in the academic activity. Group members must work together as a team to accomplish a common goal; each person depends on all the others. No student can succeed completely unless everyone works well together as a team. This "cooperation by design" facilitates interaction among all students in the class, leading them to value each other as contributors to their common task.
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    The Jigsaw classroom can be applied to give structure to group work at any level with a bit of imagination and just might be a good tool to use in Second Life - it certainly rings many of the bells for good class practise that I can think of.
Liz Dorland

eightbar - a tribe Seth Godin would recognize - 0 views

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    Ian Hughes: "I have been completely blown away by listening to the audiobook version of Seth Godin's new Tribes book. (Thanks to @ids for shining the light on this one for me) Why? Well Seth articulates not what we should have done as our Eightbar tribe, but what we actually did. Every line had me nodding in agreement. He has saved me the bother to write the story of eightbar and how our particular tribe formed in and around virtual worlds as he has documented what has happened and can happen when anyone, anywhere steps up to lead people with something they believe in."
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