Skip to main content

Home/ Education in Second Life/ Group items tagged second life

Rss Feed Group items tagged

Steven Hornik

Free Repostory and Library of LSL scripts Category: Youtube, - 6 views

Gaby K. Slezák

Second course: KU class meets in online fantasy site - 0 views

  •  
    Students taking a Kansas University course in digital animation and game creation meet in the virtual world of Second Life.
  •  
    Kansas University classes, blended learning start now
Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
  • ...5 more annotations...
  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
  •  
    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
Jonathon Richter

The Learning Experience - 0 views

  •  
    Welcome to the Home Page of The Learning Experience, a free University which is based in the Virtual World of Second Life (aka SL). The motto of The Learning Experience (known also as TLE) "Where Knowledge & Education Are Always Free" is something we take seriously.
Gaby K. Slezák

Meeting, Teaching, and Presentation in SL mit Rostra - 0 views

  •  
    System, um in Second Life professionell Präsentationen, Vorlesungen oder Schulungen aller Srt durchzuführen. Volle Kontrolle über Tempo und Reihenfolge der (vorbereiteten) Texte und Dias. 3 Versionen für jeden Bedarf (diese ist die teuerste)
James OReilly

SLanguages 2008 - 0 views

  •  
    Language Schools using Second Life and other Virtual Worlds
James OReilly

SLEDcc2008 - 0 views

  •  
    As part of the education track of the Second Life Community Convention (SLEDcc 2008), we'd like to showcase great educational machinima. Work will be featured at a Machinima Festival that spans the three-day,
Jonathon Richter

Virtual Worlds Research Discussion Group / FrontPage - 0 views

  •  
    virtual worlds researchers group in Second Life
« First ‹ Previous 61 - 80 of 235 Next › Last »
Showing 20 items per page