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Eloise Pasteur

TidalBlog: Something here happened... - 0 views

  • Some weeks back, the short course I ran with our third year students in SL drew to a close. How did it go? It went. Not nearly so well as I should have liked but lessons were learned. Like:
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    Reflections on a first teaching experience in Second Life
Steven Hornik

My First Two Months at Linden Lab « Official Second Life Blog - 0 views

  • I’ve come to see a couple of use cases as future killer apps – namely virtual meetings and education.
  • 7.2 billion voice minutes making us one of the larger providers of VOIP services
  • Second Life is the only social media/social computing property where, at its core, user-generated content and the economy is the experience. As a result, our estimates place our monetization levels at 3-30x that of major media and social computing properties.
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  • We generate revenue by selling land (where merchants build stores, land owners rent houses, educators teach and companies meet) and collecting monthly maintenance fees (somewhat analogous to hosting services), charging for currency exchange services (Linden Dollars to US Dollars and vice-versa) and for search and classified ad placement. We also make money as the economy expands and we issue Linden dollars to stabilize the exchange rate.
  • You have all of the tools you’d use in a real world meeting
    • Steven Hornik
       
      I'm not sure this is accurate, I'd like to see these tools - like interactive web pages, collaboartive work tools (i.e. Office Suite). I'm sure they are coming....
  • Using the virtual meeting environment for education is an even more exciting killer app.
  • Seventeen of the top twenty universities in the US have land in Second Life.
Eloise Pasteur

Second Life Training : The Learning Circuits Blog - 0 views

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    I was cruising through gReader's recommendations and this one came up... it was one of 2 from 50 I subscribed to but thought this one worth sharing!
James OReilly

Second Life English Blog - 0 views

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    Free classroom space on the Second Life English (Virtlantis) SIM is now available!
Eloise Pasteur

The Jigsaw Classroom: Overview of the Technique - 0 views

  • Here is how it works: The students in a history class, for example, are divided into small groups of five or six students each. Suppose their task is to learn about World War II. In one jigsaw group, Sara is responsible for researching Hitler's rise to power in pre-war Germany. Another member of the group, Steven, is assigned to cover concentration camps; Pedro is assigned Britain's role in the war; Melody is to research the contribution of the Soviet Union; Tyrone will handle Japan's entry into the war; Clara will read about the development of the atom bomb. Eventually each student will come back to her or his jigsaw group and will try to present a well-organized report to the group. The situation is specifically structured so that the only access any member has to the other five assignments is by listening closely to the report of the person reciting.
  • To increase the chances that each report will be accurate, the students doing the research do not immediately take it back to their jigsaw group. Instead, they meet first with students who have the identical assignment (one from each jigsaw group). For example, students assigned to the atom bomb topic meet as a team of specialists, gathering information, becoming experts on their topic, and rehearsing their presentations. We call this the "expert" group. It is particularly useful for students who might have initial difficulty learning or organizing their part of the assignment, for it allows them to hear and rehearse with other "experts."
  • What is the benefit of the jigsaw classroom? First and foremost, it is a remarkably efficient way to learn the material. But even more important, the jigsaw process encourages listening, engagement, and empathy by giving each member of the group an essential part to play in the academic activity. Group members must work together as a team to accomplish a common goal; each person depends on all the others. No student can succeed completely unless everyone works well together as a team. This "cooperation by design" facilitates interaction among all students in the class, leading them to value each other as contributors to their common task.
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    The Jigsaw classroom can be applied to give structure to group work at any level with a bit of imagination and just might be a good tool to use in Second Life - it certainly rings many of the bells for good class practise that I can think of.
Gaby K. Slezák

Second Life in Education » secondliferesources - 0 views

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    Comprehensive collection of very useful Second Life resources for beginners and oldbies alike
Vicki Davis

Digiteen Dream Team: How To Create Landmarks In OpenSim - 0 views

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    Tutorials my students are making about how to do things in OpenSim (comparable to second life.)
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    My students on the "jing strand" of digiteen are doing a very nice job teaching others how to do things in OpenSim (works the same in Second Life) - in this tutorial, you learn how to make landmarks.
Belma Gaukrodger

Turning Immigrants to Citizens: Merits of the pedagogical shift in 3D Virtual Learnin... - 0 views

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    Abstract The extent of reliance of current generations of students on information and communication technology (ICT) for education has been a debatable issue for decades. Despite this controversy, there is a generalization amongst researchers that fundamental shifting of educational methods towards e-learning is deemed inevitable and beneficial to cater for students' skills and preferences, through newly emergent 3D Virtual Learning Environments (VLEs) like Second Life. This paper derives and critically analyses, using grounded theory, advantageous themes and their sub-concepts of providing e-learning through 3DVLEs.Furthermore it discusses two identified states of learners in 3DVLEs, namely digital natives and digital immigrants, and how these pave the way for emergence of digital citizens in 3DVLEs.
Steven Hornik

Plato's Allegory of the Cave in Second Life | Academic Commons - 18 views

James OReilly

Second Life for Businesses, Second Life Business Orientation - 9 views

Kim FLINTOFF

EDTECH Island Home - EDTECH Island - 2 views

Russell D. Jones

How Education Enterprises Use Virtual Worlds | Second Life Grid - 1 views

Eloise Pasteur

Second Life: 'Second China' Offers Foreign Service Workers First Impression - 0 views

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    Acclimatising diplomats to foreign lands...
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