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Eloise Pasteur

EDUCAUSE Review - Why IT Matters to Higher Education | EDUCAUSE CONNECT - 0 views

  • Virtual Worlds? “Outlook Good”
  • Virtual Worlds? “Outlook Good” AJ Kelton (“AJ Brooks”) Whether it is Second Life or another virtual world, this foundational movement is not going away. The question to be addressed in the coming months and years is how higher education and, subsequently, individual institutions will determine the best way to continue to move forward with virtual worlds.
  • Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Virtual worlds can become an important tool in an educator’s arsenal. But using this tool requires a shift in thinking and an adjustment in pedagogical methods that will embrace the community, the fluid identity, and the participation—indeed, the increased conversation—that virtual spaces can provide.
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  • Educational Frontiers: Learning in a Virtual World Cynthia M. Calongne (“Lyr Lobo”) The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences.
  • Looking to the Future: Higher Education in the Metaverse Chris Collins (“Fleep Tuque”) Beyond the capabilities that virtual worlds offer us at the moment, it is the possibilities that we can imagine for the future that may be the most compelling. Virtual worlds technology, like the Internet in general, is changing the way we access and experience information and the way we can access and connect with each other.
  • Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Higher Education Chris Johnson (“ScubaChris Wollongong”) When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can take many different turns along the road to implementing an ideal virtual world for higher education.
  • Alan Levine, New Media Consortium: The NMC Campus P. F. Anderson and Marc R. Stephens, University of Michigan: Wolverine Island Mary Anne Clark, Texas Wesleyan University: Genome Island Chris Collins and Ronald W. Millard, University of Cincinnati: Galapagos Islands in Second Life Ben Digman, University of Kansas Medical Center: KUMC Isle Larry Dugan, Finger Lakes Community College, and Terry Keys, Monroe Community College, SUNY LIVE Michael Gardner and John Scott, University of Essex, and Bernard Horan, Sun Microsystems: MiRTLE Adrienne Gauthier and Christopher Impey, University of Arizona: ASTR202, Exploring Life in the Universe Anne P. Massey, Indiana University, and Mitzi Montoya, North Carolina State University: Managing the Services Lifecycle Janet Nepkie, James Greenberg, and Harry E. Pence, State University of New York at Oneonta: SUNY Oneonta Music Project Ulrich Rauch, University of Trinidad and Tobago, and Tim Wang, Marvin Cohodas, and Negin Mirriahi, University of British Columbia: Arts Metaverse Beth Ritter-Guth, The Hotchkiss School, Laura Nicosia, Montclair State University, and Eloise Pasteur, Eloise Pasteur Educational Designs: Literature Alive!
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    Articles in the EDUCAUSE Review on virtual worlds
Eloise Pasteur

Some myths about online teaching - 1 views

  • Videocasting classroom lectures works. No, it does not.
  • osting lecture notes is pretty much good enough. Not really. There is an insane amount of details making up a course, beyond pedagogically correct notes.
  • Online teaching is mostly good for introductory or low-level courses. Actually, online learning requires a lot of maturity from the students. For this reason, it works better with advanced topics or with more mature students.
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  • Online courses are ok for learning Microsoft Word, but you cannot possibly teach real science. Think again. Actually, an online course can be much tougher than a traditional course
  • I do not have time for such nonsense as online teaching as I must focus on my research. Actually, if you have time at all for teaching, online teaching is probably more research-friendly. For one thing, there are fewer unwanted disruptions with online teaching.
  • Online courses will empty the classrooms. That is very unlikely. Universities have been offering bachelor and graduate degrees online for years, how many graduates do you know? Many, many students feel that they need 3 hours of classroom lectures per week to learn.
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    Thoughts about common myths of online learning.
usasmmcity

Buy Google Reviews-⭐ ⭐ ⭐ ⭐ ⭐ 5 Star Review... - 0 views

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    Buy Google Reviews Are you a business proprietor looking to boost your online presence and character? Look no further than the power of Google reviews. In today's digital age, online reviews play a crucial role in shaping consumer perceptions and influencing their purchasing decisions. That's where "Buy Google Reviews" comes into play-a highly effective strategy that allows businesses to purchase positive reviews for their Google My Business listing. In this article, we will explore why buying Google reviews can be a game-changer for your business, providing insights into the benefits, potential risks, and tips on effectively utilizing this strategy. So, whether you're a small local business or an established corporation, let's delve into the world of buying Google reviews to help you make informed decisions and propel your brand to new heights. What Is Google Reviews? In today's digital world, customer reviews have become an integral part of our decision-making process. When we're searching for a product, service, or even a place to eat, we often turn to online reviews to gather insights from others who have had firsthand experiences. One of the most prominent platforms for reviewing businesses is Google Reviews. Google Reviews is a feature offered by the tech giant, Google, that allows users to share their opinions and experiences about local businesses, products, and services. It is an essential component of Google My Business, a tool that enables organizations to manage their online presence, including their business information, reviews, and Google Maps listing. Whenever a user searches for a specific business on Google, they can see a range of information, including the address, phone number, website, and, most notably, the overall rating based on Google Reviews. These ratings often appear in the form of a five-star scale, reflecting the average score from user-generated reviews. Google Reviews offer an open platform for customers to exp
Surabhi Das

Educational E-Governance Applicatons - MGRM Pinnacle - 0 views

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    "MGRM Pinnacle, Inc. products have the unique advantage of the research-based offerings from its technology parent. The research, with its special focus on India, helps MGRM assimilate diverse practices and acquire a cutting edge in implementation of these systems.   M-Star LMS M-Star LMS is a highly-intuitive tool for delivering online courses and distance education. It is a platform that fulfills all the needs of an online learning community and benefits the educators, as well as students, by utilizing a common, cohesive platform."
Eloise Pasteur

Teen Second Life - Second Life Wiki - 0 views

  • Linden Lab only allows adults in the Teen Second Life who have had a background check completed, and who are either educators responsible for an education project in the Teen Second Life, developers assisting in the development of projects in the Teen Second Life, or the person responsible for managing activities on business islands in the Teen Second Life.
  • Yes, you can use the RegAPI, create your island, and bring teens onto this island through your own website. You can form groups that include teens and IM and exchange objects with teens who come in through your RegAPI. However, in this case, the Teens will NOT be able to leave your island and visit other spaces, including the Teen Second Life "mainland" (Teen Second Life). In this "closed island" model, you can form groups, IM your teens, and exchange objects with them; but all these activities are limited to your island. If teens want to participate in Teen Second Life, they'll have to create a separate account (teen.secondlife.com).
  • At this time, we do allow businesses to purchase islands in Teen Second Life and create educational content with which the Teen Second Life members can interact. We do restrict the ability of Teens to communicate with Adults, and we do not allow any selling or other commercial activity. You cannot sell in the Teen Second Life, and you can't exchange L$ with teens. If your island is not a "closed island" you cannot exchange items with Teens.
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  • The estate must be purchased by the final owner of the estate, not by a developer - because of permissions and other issues, an estate cannot be transferred in the Teen Second Life. In addition, if you are building for an educational or non-profit organization, if a developer buys it, they'll be billed the full rate rather than the education rate.
  • Linden Lab does not do content creation. We recommend you use a developer listed in the Teen Second Life Directory who has prior experience creating projects in the Teen Second Life.
  • You can request one online at ascertainsi.com. Or, contact : Ascertain Screening and Investigations, LLC 110 North High Street, Suite 201 Gahanna, Ohio 43230 614.858.0100 Dee Igo -- [Digo@Ascertainsi.com] There is a fee, which must be paid by the developer. It's about $40 in the US and $70 outside the US (fees subject to change).
  • If your instructors are members of bona-fide educational institutions, they've already been background checked by the institution, and we can substitute verification from the institution for background checks by our agency. Otherwise, each instructor needs a background check.
  • Linden Lab automatically will list any Developer who is already in the Directory; if you are not already in the Directory, you need to submit a Directory entry. Teens may submit a Teen Second Life Directory listing at any time.
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    Rules about accessing the Teen Grid in Second Life as an adult
md alak

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started by md alak on 04 Aug 13 no follow-up yet
md alak

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started by md alak on 04 Aug 13 no follow-up yet
md alak

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started by md alak on 04 Aug 13 no follow-up yet
md alak

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started by md alak on 04 Aug 13 no follow-up yet
md alak

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education

started by md alak on 04 Aug 13 no follow-up yet
md alak

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started by md alak on 04 Aug 13 no follow-up yet
md alak

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started by md alak on 04 Aug 13 no follow-up yet
md alak

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started by md alak on 04 Aug 13 no follow-up yet
md alak

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started by md alak on 04 Aug 13 no follow-up yet
md alak

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started by md alak on 04 Aug 13 no follow-up yet
Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
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  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
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    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
homeschoolonline

Online Schooling for Middle School - 0 views

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    The Ogburn Online School is a North Carolina Online Middle Schools in the United States that allows students to complete their coursework at their own pace and place. The school provides our students with a supportive, challenging and alternative learning environment to earn a high school education.
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    The Ogburn Online School provides Homeschooling for Middle School Online in the United States that allows students to complete their coursework at their own pace and place. The school provides our students with a supportive, challenging and alternative learning environment to earn a middle school education.
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    Online Schooling for Middle School for grade 6-8 students. We offer affordable and flexible online middle school homeschool programs.
Scott Kahler

AccessText Network - 0 views

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    The AccessText Network facilitates and supports the national delivery of alternative textbooks to higher education institutions for students with documented print-related disabilities. Through an AccessText institutional membership, disability service providers have a systematic way of ordering, exchanging, and tracking publisher textbooks. Become an AccessText Members and receive access to: * A national electronic textbook exchange network * Direct publisher data feeds for thousands of higher education textbook titles * Disability textbook request information including file format types and fulfillment times * An online request, approval and textbook tracking system * Technical and training support resources for disability service providers, students and faculty
edustudy

How promote education directory - 0 views

Edustudy.org is an online business directory that addresses the needs of the local search customers regarding the education, institution, Distance learning and brings customers right to your doorst...

Education online learning

started by edustudy on 04 Mar 18 no follow-up yet
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