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Cari Baesen

eInstruction - INTERWRITE PRS - 0 views

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    2. Design and Develop Digital-Age Learning Experiences and Assessments (D) -provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
Christopher Adams

Online tech literacy, supplemental math & science curriculum, assessment for K8 schools - 0 views

shared by Christopher Adams on 13 Apr 09 - Cached
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    Using Learning.com teachers are able to teach the students the correct way to browse the internet using interactive videos and tutorials.
    4. Promote and Model Digital Citizenship and Responsibility
    (A) - advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.
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    Learning.com, the premier provider of Web-enhanced instruction, partners with schools and districts to improve student learning outcomes.

    This Website is a great source to use to help students properly navigate throughout the World Wide Web. It addresses ALL of the NETS-Standards, which is great!
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    This sight teaches students and teachers how to be responsible on-line. This site has first hand interactive tutorials demonstrating many aspects of web 2.0
    4. Promote and Model Digital Citizenship and Responsibility
    a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.
Kris Freund

ISTE Standard 2a, b - 0 views

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    Bringing assessment for learning into the digital age -->This site discusses a book that teaches teachers to use digital cameras, MP3 players and cell phones to carry out Assessment for Learning. The book believes that teachers should use all technology to enhance the entire learning experience, and also helps students to assess themselves and set achievable goals throughout the course.

    2. Design and Develop Digital-Age Learning Experiences and Assessments. Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS*S. Teachers:

    a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

    b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
April Paustian

Vanderbilt View : Learning in a Digital Age: NETS 2a - 0 views

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    This article discusses a writing class which is, interestingly enough, called World of Warcraft: Narrative Forms in the Digital Classroom. Whereas many English classrooms rely almost exclusively on the text-based literary canon, the teachers of this class acknowledge that there are many ways that our society tells stories. Capitalizing on the popularity of video games and their importance to many students, these games become a tool in the classroom for understanding narrative technique and how it contrasts with other narrative forms. This course also integrates the medium of film, as many movies are based in books and many video games are based in movies. Assignments for this class include the traditional papers, but also make use of blogs and culminate in the creation of a videogame based on one of the literary texts they read. Students get to negotiate between all the mediums and learn what kind of writing is required for each one, as well as how all of the writing is interconnected. Although this was an introductory college English course, I can see video games integrated in a high school classroom in this manner to help students better understand storytelling methodology.

    Nets for Teachers Standard:
    2. Design and Develop Digital-Age Learning Experiences and Assessments

    Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS*S. Teachers:

    a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
John Foulks

Engage your class in "Groups" discussion - after hours - 0 views

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    This website suggests using Google Groups as a means for students to discuss classroom material online with one another. The students can use the discussion board to post collected data, create websites or participate in online conversations. \n\n2. Design and develop digital-age learning experiences and assessments.\n\n2a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
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    2a Design and Develop Digital-Age Learning Experiences and Assessments - design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

    This website describes how students can have a "Brush With History" by interviewing someone that was a first-hand witness to an event in history. The students do research, create and conduct interviews, then build a web page through Google groups.
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