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itxasocayero

Lesson plan for a flipped classroom with Book Creator - Book Creator app - 0 views

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    This teacher presents a possible solution for those students who learn at different paces, come with different abilities and are participating in a flipped classroom. She suggests using Book Creator as a way for students to engage in creating books.
Deborah Lyman

Teaching Central (teachingcentral) on Pinterest - 0 views

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    This is a collection of teacher resource pages on Pintrest. It was organized by the creators of pintrest as a resource for teachers. This is a great example of how some teachers are using Pintrest to meet classroom needs.
Rick Hernandez

Free avatar creator. - 1 views

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    Make free avatars or banners like those on the left. You can use your avatar on message boards, forums, and social networking sites like Facebook, MySpace, Digg, etc. Fetch an image from Google automatically with the provided tool or upload your own image.
martmullan

Ruben R. Puentedura's Weblog - 0 views

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    Creator of the SAMR model, Puentedura expands on his ideas in his blog.
Chris Hill

Great word cloud creator - 3 views

shared by Chris Hill on 12 Mar 12 - Cached
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    I love Wordle so I thought I'd try this. It's great! It takes Wordle to a whole new level
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    Tagxedo is different than other word cloud creators in that you can customize the shape of your cloud.
Chris Pontillo

SAMR and Bloom's Taxonomy: Assembling the Puzzle | graphite Blog - 0 views

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    This blog post was written by the creator of the SAMR Model, Dr. Ruben Puentedura. In it he looks at the SAMR Model in relation to Blooms Taxonomy and draws parallels between the two. He even gives some suggested web resources which address various levels in the SAMR/Blooms Model.
Ashley Ford

FlipSnack | PDF to Flash page flip - flipbook software - 1 views

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    present pdf files as flipping book pages on website--- Oops! Just noticed some body else recently posted this same site...
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    Flipsnack is a free and easy site to make attractive flipbooks by uploading images or video and adding text. It can be personalized and would be great for an online art portfolio for students.
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    Book creator from PDF file, book pages flip similar to real book. Free and embeddable.
joshgiudicelli

Book Creator - bring creativity to your classroom - Book Creator app - 0 views

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    This appears to be an easy tool for students to use creativity to create fiction and nonfiction books. Teachers can also create resources for classes. Books can be read aloud for the user.
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    This tool allows students to create a digital eBook. There are ways to include text, images, audio, and even voice clips into the book. Student creativity can be unlocked with this digital tool. All grade levels and content areas can find ways to use this tool.
juliahill

MAKE BELIEFS COMIX! Online Educational Comic Generator for Kids of All Ages - 1 views

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    MakeBeliefsComix.com is an educational comic strip creator from author Bill Zimmerman. You can create, print, email and post your original comic strips through this site. The site explains that: "Comic strips provide a perfect vehicle for learning and practicing the English language. Each strip's three or four panels provides a finite, accessible world in which funny, interesting looking characters go about their lives. And students with limited reading or speaking skills are not as overwhelmed in dealing with the size of a comic strip as they may be with a book of many pages."
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    MakeBeliefsComix.com is an educational comic strip creator from author Bill Zimmerman. Create, print, email and post to Facebook your original comic strips through this site!
peterjhayes

ProProfs - 0 views

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    Online quiz creator.
sherri25

Game Creator-Scratch-https://scratch.mit.edu/ - 0 views

This is a fun and creative way to create games for your classroom. These are all online, therefore children can use them at home as well.

education technology elearning

started by sherri25 on 14 Mar 16 no follow-up yet
Cate Tolnai

Why Do We Need Technology Integration? | Edutopia - 0 views

  • Students are engaged in their learning using these powerful tools, and can become creators and critics instead of just consumers.
  • Technology, when integrated into the curriculum, revolutionizes the learning process
  • Teachers who recognize computers as problem-solving tools change the way they teach. They move from a behavioral approach to a more constructivist approach.
  • ...1 more annotation...
  • Technology helps change the student/teacher roles and relationships: students take responsibility for their learning outcomes, while teachers become guides and facilitators.
Twilla Berwaldt

Histrionix Learning Company, creators of game-based learning curriculum and the game Historia - 0 views

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    Looks like amazing potential for history simulation. Wonder what the price is?
danielbmc

Three Generations of Distance Education Pedagogy - 1 views

  • cognitive-behaviourist, social constructivist, and connectivist pedagogy
  • explore distance education systems as they have evolved through three eras of educational, social, and psychological development
  • requirement for distance education to be technologically mediated in order to span the geographic and often temporal distance between learners, teachers, and institutions, it is common to think of development or generations of distance education in terms of the technology used to span these distances
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  • first generation of distance education technology was by postal correspondence
  • second generation, defined by the mass media of television, radio, and film production
  • interactive technologies: first audio, then text, video, and then web and immersive conferencing
  • less clear what defines the so-called fourth- and even fifth-generation distance technologies except for a use of intelligent data bases (Taylor, 2002) that create “intelligent flexible learning” or that incorporate Web 2.0 or semantic web technologies
  • repertoire of options available to DE designers and learners has increase
  • Many educators pride themselves on being pedagogically (as opposed to technologically) driven in their teaching and learning designs
  • two being intertwined in a dance: the technology sets the beat and creates the music, while the pedagogy defines the moves
  • To some extent, our pedagogical processes may themselves be viewed as technologies
  • none of these three pedagogical generations has disappeared, and we will argue that all three can and should be effectively used to address the full spectrum of learning needs and aspirations of 21st century learners.
  • Behavioural learning theory begins with notions of learning which are generally defined as new behaviours or changes in behaviours that are acquired as the result of an individual’s response to stimuli
  • Although learning was still conceived of as an individual process, its study expanded from an exclusive focus on behaviour to changes in knowledge or capacity that are stored and recalled in individual memory.
  • The locus of control in a CB model is very much the teacher or instructional designer
  • It is notable that such models gained a foothold in distance education at a time when there were limited technologies available that allowed many-to-many communication. Teleconferencing was perhaps the most successful means available but came with associated costs and complexity that limited its usefulness. The postal service and publication or redistribution of messages was very slow, expensive, and limited in scope for interactivity. Methods that relied on one-to-many and one-to-one communication were really the only sensible options because of the constraints of the surrounding technologies.
  • Cognitive presence is the means and context through which learners construct and confirm new knowledge
  • Later developments in cognitive theory have attempted to design learning materials in ways that maximized brain efficiency and effectiveness by attending to the types, ordering, timing, and nature of learning stimulations
  • Learning was thought of as an individual process, and thus it made little difference if one was reading a book, watching a movie, or interacting with a computer-assisted learning program by oneself or in the company of other learners
  • reduction of the role and importance of the teacher further fueled resentment by traditional educators against the CB model of distance education
  • While appropriate when learning objectives are very clear, CB models avoid dealing with the full richness and complexity of humans learning to be, as opposed to learning to do
  • People are not blank slates but begin with models and knowledge of the world and learn and exist in a social context of great intricacy and depth.
  • technology became widely used to create opportunities for both synchronous and asynchronous interactions between and among students and teachers
  • Social-constructivist pedagogy acknowledges the social nature of knowledge and of its creation in the minds of individual learners.
  • Teachers do not merely transmit knowledge to be passively consumed by learners; rather, each learner constructs means by which new knowledge is both created and integrated with existing knowledge
  • The locus of control in a social-constructivist system shifts somewhat away from the teacher, who becomes more of a guide than an instructor, but who assumes the critical role of shaping the learning activities and designing the structure in which those activities occur
  • social-constructivist models only began to gain a foothold in distance education when the technologies of many-to-many communication became widely available, enabled first by email and bulletin boards, and later through the World Wide Web and mobile technologies
  • Cognitive presence also assumes that learners are actively engaged, and interaction with peers is perhaps the most cost-effective way to support cognitive presence
  • It remains challenging to apply learning where it can blossom into application and thus demonstrate true understanding
  • Social interaction is a defining feature of constructivist pedagogies. At a distance, this interaction is always mediated, but nonetheless, it is considered to be a critical component of quality distance education
  • the educator is a guide, helper, and partner where the content is secondary to the learning process; the source of knowledge lies primarily in experiences
  • teaching presence in constructivist pedagogical models focuses on guiding and evaluating authentic tasks performed in realistic contexts.
  • Constructivist distance education pedagogies moved distance learning beyond the narrow type of knowledge transmission that could be encapsulated easily in media through to the use of synchronous and asynchronous, human communications-based learning
  • learning is the process of building networks of information, contacts, and resources that are applied to real problems. Connectivism was developed in the information age of a networked era (Castells, 1996) and assumes ubiquitous access to networked technologies
  • Connectivism also assumes that information is plentiful and that the learner’s role is not to memorize or even understand everything, but to have the capacity to find and apply knowledge when and where it is needed.
  • It is noteworthy that connectivist models explicitly rely on the ubiquity of networked connections between people, digital artifacts, and content, which would have been inconceivable as forms of distance learning were the World Wide Web not available to mediate the process. Thus, as we have seen in the case of the earlier generations of distance learning, technology has played a major role in determining the potential pedagogies that may be employed.
  • learners have access to powerful networks and, as importantly, are literate and confident enough to exploit these networks in completing learning tasks
  • exposing students to networks and providing opportunities for them to gain a sense of self-efficacy in networked-based cognitive skills and the process of developing their own net presence
  • Connectivist learning is based as much upon production as consumption of educational content
  • The activities of learners are reflected in their contributions to wikis, Twitter, threaded conferences, Voicethreads, and other network tools. Further, social presence is retained and promoted through the comments, contributions, and insights of students who have previously engaged in the course and that persist as augmentable archives to enrich network interactions for current students
  • learners and teacher collaborate to create the content of study, and in the process re-create that content for future use by others
  • stress to teaching presence is the challenge presented by rapidly changing technologies
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    How three theories have shaped distance learning over the years. Connectivist theory shows how learning is about forming connections with others through human and digital interaction. Developed in the digital age and assumes access to social networking technologies.
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    This is a March 2011 journal article that highlights the shifts in technology and theory for distance learning. First, there was the cognitive-behaviorist with it's focus on read, watch, and recall. As the web developed, we saw constructivism shift the teachers duties from content creator to a guide through the content as students synthesized. Connectivism promotes the teacher as a "co-traveler" helping students to explore, connect, and create.
w-j-lawrence

Internet Anagram Server / I, Rearrangement Servant : anagram, anagrams, nag a ram, software, anagramme, anagrama, wordplay, word play, anagram creator, anagram solver, anagram finder, anagram generator, anagram maker, anagram unscrambler, anagram machine, - 0 views

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    Discover the magic of anagrams with the Internet Anagram Server.
Susan Weitzman-Trifman

A New Model of Storytelling: Transmedia | Edutopia - 0 views

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    This article tells about a new model of storytelling, with active involvement of readers. The creator of this new art is Laura Fleming (@larfleming on Twitter), a library media specialist in a K-6 school in New Jersey, who is passionate about the intersection of storytelling and technology. She blogs at EdTech Insight. (Week 1, Link 1 for EdTech541)
Eric Warren

TimeToast - 0 views

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    Free timeline creator site that can be shared on the web.
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