Implementing an Open Approach #GoOpen District Launch Packet Across the country, districts are choosing to #GoOpen and transitioning to the use of openly licensed educational resources to improve student learning in their schools. This resource is designed for districts that have decided to implement a systematic approach to incorporating openly licensed educational resources into their curriculum by becoming a #GoOpen District.
Implementing an Open Approach #GoOpen District Launch Packet Across the country, districts are choosing to #GoOpen and transitioning to the use of openly licensed educational resources to improve student learning in their schools. This resource is designed for districts that have decided to implement a systematic approach to incorporating openly licensed educational resources into their curriculum by becoming a #GoOpen District.
http://tech.ed.gov/
Abstract A complementary relationship exists between technology and constructivism, the implementation of each one benefiting the other. Constructivism is a doctrine stating that learning takes place in contexts, while technology refers to the designs and environments that engage learners. Recent attempts to integrate technology in the classroom have been within the context of a constructivist framework (e.g., Richards, 1998).
Chapter 7: Technology Integration, Technology in Schools: Suggestions, Tools, and Guidelines for Assessing Technology in Elementary and Secondary Education
LearnZillion is the world's first open, cloud-based curriculum. We help teachers, schools, and districts improve instruction and respond to the specific needs of their students.
I've been getting very interested in using Twitter in my class. This article has some really good ideas on how to integrate the micro-blogger into the classroom. Teachers can use it to keep everyone up to date with projects and relevant resources and students can use it as a research tool (something I didn't consider).
Smartphones are very prevalent with students and it seems there is a definite split in education on whether they should be used in the classroom. This article points out some interesting ways to use smartphones and to keep it academic. From assessing student learning, to using apps to teach the U.S. Constitution, the author provides some guidelines for teachers interested in harnessing the potential of smartphones.
FlipSnack Edu is an online teaching software for schools, a safe network for teachers and students. Great tool for flip teaching and flipped classrooms.
This article tracks current trends that are happening with mobile apps in education. Trends such as HTML5 adoption, analytics, multi-screen, bite-sized learning, and gamification are covered briefly, but this gives readers an idea of where mLearning is moving.
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Gaming | August 2013 Digital Edition Today's sophisticated digital games are engaging students and conveying hard-to-teach concepts like failure and perspective. So why aren't more classrooms playing along? If the use of technology in education is about meeting students where they are, it seems like gaming would be a good place to start.