This article provides some insights and links to technology that can be used to teach PE classes. Some of the tools that the author links to are apps that turns exercise into games and help track fitness progress. This article is a good, short resource to use if you are interested in teaching PE with technology or just want to discover some useful fitness apps.
GarageBand is a useful tool that allows musicians and "non-musicians" to create music. It features deep instrumental customization as well as pre-made loops. Users can create simple songs quickly, or complex songs with custom instruments and vocal. This tool can be integrated into various multimedia, art, and music curriculum.
This article looks at the specific strengths of different types of visuals in presentations. The article covers charts, photos, screen captures, comics, infographs, and other various graphics. The author then states how each can better engage your audience.
This article is a collection of recent audience response systems that can be used in the classroom. The author lists the resource along with a brief description. The systems that are listed are free and work on many devices.
This article takes a broad look at concept maps in various applications. The author gives some historical background to concept maps, explains a few varieties of maps, and presents research that supports the use of concept maps.
This article takes a look at how videos have changed the modern classroom. Flipped classrooms, combining textbooks with videos, and free resources are covered in the article.
This is a helpful article that gives instructors some ideas for incorporating videos in the classroom. It describes ideas on how to use videos to expose students to foreign concepts, create student projects, and for teachers to use as a learning tool.
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The author of this article compiles lesson ideas that incorporate technology into literature and language arts curriculum. Some ideas include video dialogues, using pictures to tell stories, voicethread narration, creating comics, and using video-games.
A useful resource for technology integration in language arts. The webpage links to various technology resources that focus on literature, writing, storytelling, and reading.
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This article condenses the main goals/steps an educator should keep in mind when integrating technology in a learning environment. The content reflects aspects of the TIP (Technology Integration Planning Model) framework and is a good resource for a brief overview of integration strategies.