When Facebook bought virtual reality company Oculus in early 2014, virtual reality blew up. While game and movie studios began reimagining the future, others looked back at the "old days" of VR - a loosely remembered period in the 1990s when gloves and goggles were super cool and everyone was going to get high on 3D graphics.
After having run across with this virtual reality platform while reading through the last week's article, I have been exploring it to see how I can facilitate it in my workplace. It's kinda Second Life application which might cause you to become virtual reality life addicts. Highly catchy, highly recommended :)
This ten minute ted x video introduces information about challenges of creating virtual reality and its possible future implementations in education. If you say " it is too long, I have no time to watch, you may try to watch by skipping :P
Education and technology are interconnected. This synergy is able to transform the world we live in. The contradictory phenomenon is that while being an early adopter of technology, education is also one of the last sectors to be fully transformed by it, due to institutional inertia and a number of other reasons.
Virtual learning, digitization and augmented reality make obsolete our old definitions of a classroom in 2020. Unbundled, personalized, and dynamic education is the new normal.
How to Use Anatomy 4D: To get started, print any of the images from the "Target Library" inside the app, accessible from the Main Menu. Once printed, place the image on any flat surface, scan the image with your device and watch your 4D Experience come to life.
And there is a video of how it works: https://www.youtube.com/watch?v=nLmMpHQQSRQ
I never understand how that augmented reality apps can turn 2d paper to 3d but it looks very exciting :)
Part educational story and part game, the Elements 4D app offers a new, fun way to experience augmented reality and learn about real-life chemistry. Paired with either paper or wood blocks that are inscribed with the symbols of 36 elements from the periodic table, this app will instantly transform a simple, inanimate object into dynamic, dimensional, 4D representations of each element.
TeachLivE is a mixed-reality classroom with simulated students that provides teachers the opportunity to develop their pedagogical practice in a safe environment
The results of the current study show that teachers involved in Fatih Project were especially content with being able to make their lessons visually more appealing for their students. They were, however, not satisfied with the in-service training provided, especially in understanding ways to effectively integrate the technologies into their teaching, and the limitations put upon Internet access from the tablets. The impacts of these tools on their teaching practices were very minimal.
I've never come across with AR use with young learners till this video. I have always thought that AR is more suitable for adult learners, but this video showed me how to integrate a complex -hi-tech app into young learner teaching setting. Thanks Melike!