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James O'Hagan

Does the Digital Classroom Enfeeble the Mind? - NYTimes.com - 1 views

  • Go up to any adult with a good life, no matter what his or her station, and ask if a teacher made a difference, and you’ll always see a face light up. The human element, a magical connection, is at the heart of successful education, and you can’t bottle it.
  • My father would have been spat out by today’s test-driven educational regime.
    • James O'Hagan
       
      Really? Would he?
  • Probe one of those illuminated faces further, and you can also usually elicit memories of a particularly bad teacher.
    • James O'Hagan
       
      Mrs. Souza, fifth grade, but we still did some awesome projects around Haley's Comet. She was just mean.
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  • Trusting teachers too much also has its perils. For every good teacher who is too creative to survive in the era of “no child left behind,” there’s probably another tenacious, horrid teacher who might be dethroned only because of unquestionably bad outcomes on objective tests.
    • James O'Hagan
       
      Just as there are people bad in their profession in any field- private sector, government, education. Remember Windows ME and Vista, Microsoft Boy?
  • How do we use the technologies of computation, statistics and networking to shed light — without killing the magic?
  • Nothing kills music for me as much as having some algorithm calculate what music I will want to hear. That seems to miss the whole point.
    • James O'Hagan
       
      I wonder if this guy has a TiVo or an Amazon account, or has ever taken a suggestion from a friend of a band to listen to or see?
  • nventing your musical taste is the point, isn’t it?
    • James O'Hagan
       
      And part of the exploration is suggestions. Some people live in cultural enclaves that don't have readily available "culture."
  • Education — in the broadest sense — does what genes can’t do. It forever filters and bequeaths memories, ideas, identities, cultures and technologies. Humans compute and transfer nongenetic information between generations, creating a longitudinal intelligence that is unlike anything else on Earth. The data links that hold the structure together in time swell rhythmically to the frequency of human regeneration. This is education.
  • The future of education in the digital age will be determined by our judgment of which aspects of the information we pass between generations can be represented in computers at all. If we try to represent something digitally when we actually can’t, we kill the romance and make some aspect of the human condition newly bland and absurd.
    • James O'Hagan
       
      Example?
  • The crucial choice of which intergenerational information is to be treated as computational grist is usually not made by educators or curriculum developers but by young engineers.
    • James O'Hagan
       
      Schoology? :)
  • Some of the top digital designs of the moment, both in school and in the rest of life, embed the underlying message that we understand the brain and its workings. That is false. We don’t know how information is represented in the brain. We don’t know how reason is accomplished by neurons. There are some vaguely cool ideas floating around, and we might know a lot more about these things any moment now, but at this moment, we don’t.
    • James O'Hagan
       
      So as an educator I should not use my professional judgements on what technologies I should try to use to help my students understand the intergenerational material that is so important?
  • We are tempted by the demons of commercial and professional ambition to pretend we know more than we do.
    • James O'Hagan
       
      Oh, I completely agree on this one... i.e. MIE, ADE, GCE, DEN...
    • James O'Hagan
       
      In addition, professional EdTech speakers.... AKA sell-outs.
  • We see the embedded philosophy bloom when students assemble papers as mash-ups from online snippets instead of thinking and composing on a blank piece of screen.
    • James O'Hagan
       
      Is this REALLY any different, at a rudementary level then what happened in the past. It is just easier to copy and paste. The stupid prompts teachers use should garner the need for thought. It is just that teachers continue to use the same dumb prompts in a world where Wikipedia and Wolfram Alpha can provide the easy answer.
  • What is wrong with this is not that students are any lazier now or learning less.
    • James O'Hagan
       
      Is this even a sentence?!
  • What is really lost when this happens is the self-invention of a human brain. If students don’t learn to think, then no amount of access to information will do them any good.
    • James O'Hagan
       
      I don't see this as a technology issue, at all. This is a teacher issue. This is an educational issue. This is a systemic problem that if we took all high tech tools out of the schools this would STILL be a problem.
  • I am a technologist, and so my first impulse might be to try to fix this problem with better technology.
    • James O'Hagan
       
      People applying technologies can solve a problem though. The ultimate example is the Printing Press and what that did to promote education around the world. 
  • it might now lull us into hypnotic complacency.
    • James O'Hagan
       
      You only have to read 1984 to understand that statement. That one I do agree with.
  • Learning at its truest is a leap into the unknown.
    • James O'Hagan
       
      So Learning is a leap into the unknown, but we cannot use technology, which produces unknowns, to leap into the unknown of Learning? Am I missing the point?
  • Right now the first way is ubiquitous, but the virtual spaceships are being built only by tenacious oddballs in unusual circumstances. More spaceships, please.
    • James O'Hagan
       
      I honestly was not agreeing with Lanier, by and large, until this last statement. He really is a Papert-kinda-guy just by that last statement alone. Computers should transform pedagogy and the curriculum. Computers do not have to serve our 20th century curriculums and make people believe that if a computer is involved that this is 21st century learning.
  • a partner architect at Microsoft Research and the innovator in residence at the Annenberg School at the University of Southern California
    • James O'Hagan
       
      WHO MAKES UP THESE TITLES?!?!?!?!
James O'Hagan

Can Mobile Devices Transform Education? - 1 views

  • February 2011 | Volume 53 | Number 2 Make Parents Your Partners    Can Mobile Devices Transform Education? Rick Allen The popularity of smartphones, including Droids, iPhones, and BlackBerries, that now have GPS, texting, voice, and multimedia capabilities has prompted industry and education reformers to shine the light on these mobile devices as vehicles suitable for transforming K–12 learning for the 21st century. Although they present challenges as well as potential benefits, education experts reason that these powerful small computers motivate students; provide constant access to the wealth of knowledge, tools, and experts on the web; and are cheaper and more plentiful than laptops or desktop workstations. "A big c
  • "cognitive audit trail"
  • Students also said they used their wireless devices to look up information on the Internet and consult with other students to share tips for solving problems or clarify their understanding of concepts with the teacher.
    • James O'Hagan
       
      What was their digital learning space?
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  • Dunleavy hopes his research will determine whether using mobile devices can enhance learning
    • James O'Hagan
       
      HOPES! There is HOPE! I like "it does" rather than HOPES!
  • The greatest strength of mobile devices could be for outside-the-classroom learning. It's a cheaper way of doing one-to-one learning, and students would have a shorter learning curve because they're used to these devices
judith epcke

The Answer Sheet - First blame the teachers, then the parents - 0 views

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    The U.S. Department of Education blames teachers for low test scores, and parents could be next, writes Maine educator Maja Wilson. She argues that rather than looking for ways to boost achievement, officials are assigning blame through a so-called "accountability movement." She writes that Education Secretary Arne Duncan's next move might be to implement a system he saw while working in Chicago schools that graded parents on whether they were involved in schools and their students were prepared to learn
daniel rezac

Moving at the Speed of Creativity - 0 views

  • Scratch, a free iconic programming language and active learning community provided by MIT, is a learning platform EVERYONE involved in education should know how to use. This is a bold claim, but I'm ready to defend it more than ever after spending four weeks working with Scratch this past semester with my UNT pre-service education students. Together, we learned about the primary Scratch project types (Animations, Games, Simulations, Music, Art, and Stories) as well as other possibilities. Teaching about Scratch and with Scratch enabled me to model project-based learning for my students, and enabled them to learn first-hand the power (as well as challenges) of discovery learning. Scratch challenged all of us, since it took everyone outside our comfort zones. When you ask students to create a word processing document, a spreadsheet, or a presentation, there's a VERY high likelihood they have past experiences with those activities. None of my students had ever used Scratch prior to our class, and many had never tried any kind of computer programming previously. Scratch is a very open environment, so it is ripe for creativity and creative expression. Our schools are too often devoid of opportunities for creative expression, and the invitation for students to demonstrate their learning with Scratch can change this. Few things made me happier this semester than my students discovering how THEY could be successful using Scratch to communicate with others, and resolving to share it with their own students when they begin teaching. This is one example from a student's blog reflection about Scratch and Chris Betcher's 2010 K-12 Online Conference presentation, "Teaching Kids To Think Using Scratch."
    • daniel rezac
       
      a VERY Bold claim.
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    Scratch, a free iconic programming language and active learning community provided by MIT, is a learning platform EVERYONE involved in education should know how to use. This is a bold claim, but I'm ready to defend it more than ever after spending four weeks working with Scratch this past semester with my UNT pre-service education students.
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    I will be attempting to use Scratch with my high school sped class. I think I can scaffold this appropriately.
daniel rezac

Rival Philosophies, Both Compelling - Room for Debate - NYTimes.com - 0 views

  • Is there an app for improving America’s educational system? Will watching a PowerPoint presentation about the nation’s educational challenge help to understand the opportunities and difficulties facing the country?
  • Two college dropouts, Steve Jobs (Reed College) and Bill Gates (Harvard University) have articulated theories about education. And their viewpoints are as different as are their companies (Apple and Microsoft, respectively), presenting a contrast in style and philosophy.
  • Gates hopes to analyze and adjust the education system in order to produce a more efficient and effective learning environment.
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  • Jobs is focused more on individual learning and less on systemic education. Technology is his way to get a well-integrated mind flowing in multiple directions. His learning philosophy gives each person the ability to chart his own course.
  • Gates’ recent speech to the nation’s governors stressed assessment, measuring outcomes and tracking students’ progress. Technology and benchmarking are joined at the hip
  • Jobs’ approach allows for individual experimentation to find a unique solution to each person’s quest. It is the symbol of intellectual multi-tasking. This is a more experimental, integrated search for a holistic view of the universe, one that has multiple access points. Each student becomes his or her own teacher.
  • Gates is studying the science of education. Jobs is creating the art of learning. I’m sure there is an app for teaching arithmetic by watching the heavens and counting the stars
James O'Hagan

MITAR Games | MIT STEP - 0 views

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    The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating "Augmented Reality" simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers.
judith epcke

Heather Wolpert-Gawron: The Education of Student Success: Top 10 Family Responsibilitie... - 0 views

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    Teachers, students and parents all have roles in ensuring student success, says teacher Heather Wolpert-Gawron, who lists the top 10 responsibilities of each in three blog posts. For teachers, it is important to be experts in your field, make lessons engaging and relevant and be strong role models. Wolpert-Gawron writes that students must be their own advocates, ask questions and communicate with teachers. Families, she writes, are responsible for making sure students attend school ready to learn. However, a fourth party -- policymakers and voters -- must support education if students are to succeed, Wolpert-Gawron writes.
daniel rezac

TED Blog | Let's use video to reinvent education: Salman Khan on TED.com - 0 views

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    Let's use video to reinvent education: Salman Khan on TED.com
James O'Hagan

The Creativity Crisis: Why American Schools Need Design - Laura Seargeant Richardson - ... - 0 views

  • The European Union declared 2009 as the Year of Creativity, and Chinese faculty actually laughed when they found out the U.S. education trends were in "standardized curriculum, rote memorization, and nationalized testing."
    • James O'Hagan
       
      As we continue to centralize control, the less diverse we become. It's like 1984 with Newspeak.
  • here are approximately 170 occupational classifications that make up "New Work," which can be grouped into five major categories based on the types of knowledge, skills, and aptitudes needed. They are Creative, Education, Social, Technical, and Strategic
  • Ideal job candidates at these companies must now show they can "think with their hands" by having expertise or a second major in a musical instrument, auto repair, or sculpture
    • James O'Hagan
       
      I never considered the music education that I had would improve my three dimensional thinking. That is a fascinating idea that is more like a Duh moment when I think about it now.
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  • STEM's biggest flaw is that it continues to shine a bright light on all things engineering while relegating art and design to a dusty corner.
James O'Hagan

Playing Tag or Digital Games? Why Not Both? | MindShift - 0 views

  • But why do I need a computer for that?
  • most educational games deal a lot in the “Who?, What?, When?, and Where?” while the questions I hear from young kids are more of the “How?” and “Why?” variety
  • The fundamental problem is not that learning isn’t fun, it’s that we’re answering questions that kids aren’t asking (Who?, What?, When?, Where?) instead of giving them tools to experiment, build on, and share their own ideas
    • James O'Hagan
       
      Gee, hasn't Papert and Stager said this for years?
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  • We need to stop thinking of educational media as fancy content delivery mechanisms (interactive videos and electronic books) and start building tools that help kids design and develop their own understandings of the world through iterative content creation.
  • Let’s empower children as designers by making concepts and tools accessible to learners and then, above all, let’s give kids megaphones to share their ideas with friends, family, and peers around the world.
daniel rezac

Green Change : I want my five hours back: the case against homework - 0 views

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    There are 24 hours in each day. Between school and sleep, I have five hours to spend with my school-aged kids. One would think that those are five hours in which we could decide to play a game, go to a sporting event, read books, cook dinner together, do our family chores, go to a movie, attend religious education classes, play a pick-up game with friends or even (gasp!) watch television. One might think five hours is a long time. One would be wrong.
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