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Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
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ThinkQuest : Think.com, Oracle Education Foundation, Projects | Competition | Library - 0 views

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    ThinkQuest is a protected, online learning platform that enables teachers to integrate learning projects into their classroom curriculum and students to develop critical 21st century skills. It includes a project environment where teachers and students engage in collaborative learning; a competition space where students participate in website development contests; and the award-winning ThinkQuest library, a learning resource visited by millions.
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The Laptops Are Coming! The Laptops Are Coming! (Rethinking Schools Online Summer 2008) - 0 views

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    What I am learning from my school's infatuation with computers When I first learned that all of my students were getting laptops, I thought it was an educator's dream come true. One year later, I look at the situation differently. Like many progressive educators, I have regarded computers and other technology in schools as important tools to help students understand the world around them. I also hoped that providing all students with laptops would address the digital divide. But after an exhausting year, I have learned that before adopting the technology on a wide scale, it is essential for schools to first consider the potential promises and perils of using technology in the classroom. I believe that social justice educators must ask ourselves and our schools: What are the ethics and power structures involved in using a technology, and how do we create a learning environment to discuss and track the impact of technology on the cognitive, social and emotional development of both students and educators.
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Saugus USD To Launch Student Writing Collaboration Project : August 2008 : THE Journal - 0 views

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    Saugus Union School District in Santa Clarita, CA is launching a new program for its fourth-grade students that couples writing and science using ultra-mobile devices and collaborative learning software, among other technologies. According to information supplied to us by the district, the initiative is being funded through a $1.4 million EETT competitive grant the district recently won. The initiative, dubbed "Student Writing Achievement Through Technology Enhanced Collaboration" (SWATTEC), focuses on writing achievement within the science curriculum. EETT funding will provide access to Asus wireless ultra-mobile devices (UMDs) for all 1,700 fourth-grade students in the district, Web-based writing tools, and an online collaborative learning environment. It will also provide teachers with laptops, projectors, printers, interactive pads, mobile carts, and wireless hardware. Teachers are also receiving professional development for the initiative.
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Using Wiki in Education by Stewart Mader (Book) in Education & Language - 0 views

  • Contains 10 case studies written by teachers that describe how they’re using the wiki to transform courses and engage today’s students in a range of environments including high school, small college, major research university, online/ distance learning and research lab.
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CO2 emissions, birth & death rates by country, simulated real-time - 0 views

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    This is a stunning example of what 'good design' can bring to the understanding of statistical information. Good use of colour, layout and typographic information helps create a more engaging (and potentially more easily understood) reality. There are numerous uses for this; not least in playful and enjpyable learning. "A visual real-time simulation that displays the carbon dioxide (CO2) emissions, birth rates, and death rates of every country in the world."
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Learning Adventures: Transforming Real and Virtual Learning Environments : Stager-to-Go - 0 views

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    Gary Stager at NECC09 - worth watching
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    Gary Stager at NECC09
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"If We Didn't Have Today's Schools, Would We Create Today's Schools?" - 0 views

    • Sharon Elin
       
      This analogy of equipping sailing vessels with steam engines works well as an illustration of technology being plugged into traditional classrooms.
  • We need to get the teacher into the game. The teacher needs to get in there and be part of the learning process, actively engaged in solving the problem with the students and learning with the students—not teaching but modeling learning with the students by functioning as an expert learner solving problems and constructing new knowledge with the students.
  • modeling the learning process
  • ...4 more annotations...
  • we will get the same result if we introduce modern learning technologies in our schools but do not prepare teachers to work in this new learning environment.   If we want to take advantage of these new technologies and the billions we are investing in equipment for our schools, we have to prepare teachers very differently than we have in the past. We have to change our own model of teaching and instruction in higher education.
  • Any organization that adopts a new technology without significant organizational change is doomed to failure. You have to change the organization. You cannot just add the technology. You have to actively work on changing the roles of the teachers, the roles of the students, the roles of the parents, and the roles of the administrators, and start to work toward building new relationships and new structures
  • Trying to introduce new technologies into schools without these changes would be similar to efforts in the sailing industry during the 1800s, when steam engines were installed in wooden sailing ships.
  • We will not get out of our wooden ship schools until we use communication technologies for two-way interactivity that allows us to collaboratively construct the learning experience and new knowledge.
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    CITE Journal Article
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