Skip to main content

Home/ Groups/ EdTec_467
Phil Tietjen

Giving Brightest Kids The 'Cram School' Experience, Online : All Tech Considered : NPR - 0 views

  • It's called Brilliant.org — an online hub for the world's most promising young minds to come together, connect, and see how they measure up against one another.
Rachel Tan

Twittering = learning? - 0 views

  •  
    The theory about learning you embrace determine how you look at social media and its importance (or unimportance). From a behaviourism point of view, twitter might not be very relevant as a means for learning. However, from a social-constructist view you might see a twitter network building relations. In that case twitter is very important.
Phil Tietjen

Connected Code | The MIT Press - 1 views

  •  
    "students who code not for the sake of coding but to create games, stories, and animations to share; the emergence of youth programming communities; the practices and ethical challenges of remixing"
Phil Tietjen

Academics Continue Flirting With a Former Foe: Wikipedia - Wired Campus - Blogs - The C... - 0 views

  • Other professors have assigned students to create articles for class credit.
jbueter

'Spearphishing' a tightly focused scheme to steal corporate secrets - Los Ang... - 0 views

  •  
    Good article that emphasizes the need to be savvy, deliberate readers and writers online, w/r/t privacy and blogging.
Phil Tietjen

How Many Connections Can 18,000 Educators Make? | EdSurge News - 0 views

  •  
    ISTE Atlanta
kmlambert

Yakima Herald Republic | Wikipedia pops up in bibliographies, even college curriculum - 1 views

  •  
    LOS ANGELES - All through high school, Ani Schug was told to steer clear of Wikipedia. Her teachers talked about the popular online encyclopedia "as if it wasn't serious or trustworthy" and suggested it only be used as a tip sheet.
Phil Tietjen

HOPSCOTCH - 0 views

  • Designed specifically for kids, Hopscotch is an open-ended, single-player iPad app, similar to Scratch, that simplifies the creation of animations, stories, and games by breaking down the complex programming of sprites and text into intuitive and easy-to-use blocks. In addition, the color-coding of functional code blocks and quirky characters make the app particularly appealing to 6 to 12 year olds.
‹ Previous 21 - 40 Next › Last »
Showing 20 items per page