"a collection of some very good tools you can use in class with students to create beautiful presentations and slideshows. All of these tools are web-based and do not require any software download. They are also very simple and easy to use so students won't have any major problems working on them."
"Domo Animate (from the creators of Go Animate) is a school-friendly version of Go Animate for pupils to create animations free online. It lets pupils animate characters of their choice and add music and sound effects from a bank of sounds. Pupils can add speech as text bubbles and add interactive elemtns for story-telling activities. "
The rich media presentation tool. Tell your story anyway you like. Add photos, music, video, and audio, and share it publicly or privately in an instant. Empressr is Free!
Educators can apply for a free Animoto Plus account for use in the classroom. Its powerful features can be used to create stunning presentations incorporating images, video clips, music and text.
Turn simple photographs into videos using this site. Once you sign up (it's free) you begin by choosing a video template and then adding your pictures from Facebook, Flickr, or your computer. You can set the order of your pictures, add captions to them and add text slides if you wish. Next you add music, either from their library or add your own from your computer. Your last step is to add a video title and any additional text and you're done. Completed videos can be uploaded to You Tube or Facebook and can even be embedded into a website or blog. The site does have a 30 picture maximum but that is long enough for most people.
"A glimpse at fifty things that are, or soon will be, obsolete in 2014. Compact cameras, desk phones, books... what do you think you'll no longer need in 2014?"
Presentation that contrasts linear design with "fresh" approach that involves rapid prototype and learner input with "experiences" that produce learning via activities or games. By Patrick Dunn.
Presentation that contrasts linear design with "fresh" approach that involves rapid prototype and learner input to "experiences" that produce learning via activities or games. By Patrick Dunn.