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Roland Gesthuizen

Ugly font may improve learning › News in Science (ABC Science) - 4 views

  • "It's important to remember that a good third of our visual cortex ... is devoted to literacy, reading. This 5000-year-old cultural invention has usurped a huge chunk of the brain," he said. "One of the trade-offs of this is that people who can read are a little worse at 'quote-unquote' reading the natural world and remembering objects such as plants and animals, because so much of our visual vortex is devoted to letters, syllables and words."
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    Inspired by comic strips and hated by font designers, new research suggests Comic Sans may help people remember what they read.
Chris Betcher

HowStuffWorks "How Gamification Works" - 6 views

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    "Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
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    In his 2010 book "Game-Based Marketing," co-authored with writer Joselin Linder, Zichermann defines a related term he coined: funware.
Aaron Davis

The lost promise of the Internet: Meet the man who almost invented cyberspace - Salon.com - 0 views

  • just as the unregulated frontier of the 19th century gave rise to the age of robber barons, so the Internet has seen a rapid consolidation of power in the hands of a few corporate winners.
  • Otlet saw the Mundaneum as the central nervous system for a new world order rooted squarely in the public sector.
  • That network would do more than just provide access to information; it would serve as a platform for collaboration between governments that would, Otlet believed, help create the necessary conditions for world peace.
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  • Billions of people may rely on Google’s search engine, but only a handful of well-paid engineers inside the Googleplex understand how it actually works.
  • His ideas are more than just a matter of historical curiosity, but rather a kind of Platonic ideal of what the network could be: not a channel for the fulfillment of worldly desires, but a vehicle for nobler pursuits: scholarship, social progress and even spiritual liberation. Shangri-La indeed.
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    A discussion of Paul Otlet, a Belgian, who created a version of the Internet in the 1930's.
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