Free Music Directory - 4 views
National Center for Women & Information Technology - 2 views
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"NCWIT works to correct the imbalance of gender diversity in technology and computing because gender diversity positively correlates with a larger workforce, better innovation, and increased business performance. Increasing the number of women in technology and computing also has the potential to improve the design of products and services to better serve a more diverse population, and increase economic and social well-being by providing more women with stable and lucrative careers."
Giving Students a Say May Spur Engagement and Achievement - Inside School Research - Ed... - 1 views
Gulf Oil Spill Information Center - Library Guides at University of South Florida Libra... - 2 views
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This is a comprehensive guide to some of the information and data concerning the BP Deepwater Horizon oil spill in the Gulf of Mexico and the clean-up efforts. Includes links to resources on the incident, economic, environmental and social aspects as well as background to oil industry in the region.
Prezi Meeting | Prezi Learn Center - 0 views
Insert Sound | Prezi Learn Center - 4 views
The Case for Videogames as Powerful Tools for Learning | PBS - 12 views
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1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
Movie Making and literacy skills | illegal harmonies - 5 views
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But beyond that againg there is the ideas of student centered learning. The kids are creating personal, meanigful things not another task set by the teacher. The teacher is acting merely as the facilitator, guiding the learning to a deeper place. The ownership of the product gives the students motivation and a greater sense of enjoyment which always enhances learning. In my role as teacher for this project I introduced the idea, showed them some simple concepts and ten basically handed it over to them, always assisting when needed and giving guidance when appropriate
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Creative expression is one of if not the most iportant part of life. Humans have a desire to create and if we can use ICT to better enable children to do that while effectivly communicating their creations to others than that is fantastic.
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Awesome blog post on Movie making and literacy skills. Some great pedagogy happening with this group of students. I really like Kynan's philosophy of letting the students learn rather than intervening with teacher direction. Final cut express is a rather complicated piece of software but it looks like these kids have eaten it for breakfast
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