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Ian Guest

What Is Learning? - 3 views

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    "What does learning mean in K-12 education? How do MOOCs affect that learning, and what can they teach us about it?" - A collaborative GDoc
Ian Guest

Driving down Social Media Way - 2 views

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    "Imagine for a second if we taught our teenagers to drive a car in the same manner we attempt to teach them about social media." Blog post by Dan Haesler
John Pearce

Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning | User Generat... - 5 views

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    "The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used a metaphor of how education should also be evolving, as a movement based on the evolution from Education 1.0 to Education 3.0.  I discussed this in Schools are doing Education 1.0; talking about doing Education 2.0; when they should be planning and implementing Education 3.0."
Roland Gesthuizen

Do you know what a TeachMeet is? ‹ Graccon Learning Solutions - 5 views

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    "TeachMeets are an exciting model of professional development making waves in the Melbourne teaching community. A TeachMeet is an informal meeting for teachers to share and discuss their classroom practise. Another term to describe these meets is an unconference. Presenters speak for either seven or two minutes on a topic of choice that is related to classroom practice. "
John Pearce

The BIG MentorMob Playlist Of Curation Tools Cover - MentorMob - 4 views

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    The BIG MentorMob Playlist Of Curation Tools Cover Vetted tools for you to use to curate your world & teach your kiddos! from Gwyneth Jones
John Pearce

Bring Your Own Technology: The BYOT guide for schools and families - ACER Shop Online - 2 views

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    "This book is designed to provide teachers and parents alike an insight into the bring-your-own-technology (BYOT) revolution sweeping across entire school communities in Australia, the US and UK, and explain the immense implications of these developments. In time all schools in the developed world will move to students using their personal mobile technology in class, rather than it being provided by the school. It is not a case of if, but when. BYOT is like a tsunami coming across the horizon. The forces impelling the change and the potential educational, social development, economic, technological and political opportunities opened by the development will not only bring about its introduction but will soon fundamentally change the nature of schooling, teaching, the technology used, home-school relations and the resourcing of schools."
Rhondda Powling

20 Excellent Free Tools for Interactive Classroom Collaborations - 12 views

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    A post that offers and annotated list "These applications give teachers a good variety of collaborative and interactive teaching and learning opportunities to use in their classes. They are also free.
Pure Money Making

typeSmart - 0 views

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    typeSmart is a web-site designed to teach you typing in their own innovative ways. With typeSmart, you will be assured to get immediate results. Now, they have gone to considerable lengths to set up an affiliate system that is both robust and fair...
Rhondda Powling

How Minecraft could help teach chemistry - 1 views

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    "Minecraft is more than just a game and used carefully it can also be a powerful educational tool. It allows young people to create and explore places that are completely inaccessible by other means. Within the blocky world, they can roam around historical sites, delve into the geology beneath their feet or fly through the chambers of a heart, and much more besides. The rich resources of these virtual worlds, coupled with the educational version of the game, allow teachers to immerse young people in a comfortable but exciting learning environment. Minecraft has the ability to bring just about any conceivable structure to the classroom, and beyond.
Andrea Grinton

Film vs Digital is Over: How Technology Won Filmmaking - 0 views

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    Filmmaking technologies have completely overhauled the cinematic landscape and have lead film in a different direction, revolutionising every aspect of cinema.
John Pearce

A Collaborative Guide to Best Digital Learning Practices for K-12 | DMLcentral - 5 views

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    Below you will find a collaboratively written document produced in Bangkok, Thailand, at the March 28-31 teacher's meeting of EARCOS, the East Asia Regional Council of Schools.  EARCOS is an organization of 130 primary and secondary schools that primarily use English as the language of instruction.  These include AP and IB schools and a number of other private schools.  We produced the document below on a public Google doc at a workshop, which I structured on the model of an "innovation challenge" of the kind that web developers use to bring together communities to complete a project.  We hope this guide will be useful to any teacher confronting the challenges of introducing new technologies into the K-12 classroom in meaningful, inventive, productive, creative, and connected ways.
John Pearce

Multiples of 9 | ShowMe - 6 views

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    I am 9, and I'm going to teach you about the cool number of 9! A great ShowMe
Roland Gesthuizen

The Dos and Don'ts of Tech Integration PD | Edutopia - 0 views

  • those who provide professional development for teachers to listen to their needs, and to know the school and staff they are either visiting or presenting to. This includes situations when staff present to their colleagues. Teachers need support, and they need to see how technology will help them do what they do better and more effectively. They also have different needs, just like students, and may be coming with a variety of experiences and skill levels with technology.
  • those who provide professional development for teachers to listen to their needs, and to know the school and staff they are either visiting or presenting to. This includes situations when staff present to their colleagues
  • Teachers need support, and they need to see how technology will help them do what they do better and more effectively. They also have different needs, just like students, and may be coming with a variety of experiences and skill levels with technology.
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    "Of all the initiatives a school can begin, integrating technology may require the most professional development. This is partly because of the equipment, hardware, and software involved and partly because of the shift that a teacher must make in his or her teaching style, technique, and planning process in order to effectively use technology in the classroom. Here are some basic "dos" and "don'ts" for anyone doing tech integration professional development.
Roland Gesthuizen

The Dos and Don'ts of Tech Integration PD | Edutopia - 13 views

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    "Of all the initiatives a school can begin, integrating technology may require the most professional development. This is partly because of the equipment, hardware, and software involved and partly because of the shift that a teacher must make in his or her teaching style, technique, and planning process in order to effectively use technology in the classroom. Here are some basic "dos" and "don'ts" for anyone doing tech integration professional development.
John Pearce

Tinkercad - 5 views

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    Thinkcad is a free open source web-based tools that allows users to learn to design the products of their life. Students will be able to easily design in 3D what they have always dreamed of, but never thought possible. Until now. This is a fantastic tool to introduce real-world fabrication skills that teach student that that they can learn by doing. Tinkercad also has a growing community that helps users learn how to create their first real things in just a few minutes. A great tool!
John Pearce

Game-Based Learning for the Corporate World | trainingmag.com - 4 views

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    Great Stats on this site For generations, games have been used to teach concepts, skills, and knowledge. Think Yahtzee, Monopoly, and math; Scrabble and spelling; Mastermind, Qwirkle, and strategy; Clue and problem solving…the list goes on and on. Games are challenging, interesting, and engaging. And with the ever-enhancing technology landscape, games are more immersive than ever. Individual or massive multiplayer online games have grown exponentially in the last few years, and projections only show gaming consumption increasing.
John Pearce

edshelf - 1 views

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    Our mission is to make a positive impact in the world by making education more efficient and effective. We strive to enable educators to do what they do best, teach and inspire. edshelf is a directory of websites, mobile apps, and desktop software that are rated & reviewed by educators, for educators. We decrease the friction of using and procuring effective technology into the classroom.
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