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Rob Rankin

The Innovators 12: Stephen Heppell - 5 views

  • Stephen Heppell: "I guess I've sort of answered that, but let me say this in closing. We seem to have an education system built on 'met before' practice. Children in the exam room hoping there will be no surprises, teachers outside hoping they have prepared the children for everything. In practice we are in a world where we have not met before any of the current challenges: global warming, economic collapse, etc. And when these unexpected things happen, all folk seem to be able to do is carry on as before: the banks paying bonuses, people burning fuel etc. "To solve the 21st century's problems will take all our ingenuity, innovation, creativity and delight. And will need every single learner. The only certainty is that to carry on doing the 'old' way would be a reckless and foolish gamble. That is why I can be so certain that learning will and can change...
Shelly Terrell

Jane McGonigal: Gaming can make a better world | Video on TED.com - 4 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
Shane Roberts

Massively Productive Massively Productive » - 6 views

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    I'm a fan of pretty much anything Dean Groom is involved in. If I don't always agree it at least encourages critical thinking.
Chris Betcher

HowStuffWorks "How Gamification Works" - 6 views

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    "Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
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    In his 2010 book "Game-Based Marketing," co-authored with writer Joselin Linder, Zichermann defines a related term he coined: funware.
Styen Mark

Handy And Reliable Cash In Your Emergency Needs Through online Mode - 0 views

Payday Loans South Dakota is offer small financial support for the folks. You can grab fastest and friendly cash to solve personal problems with complete ease at pocket reliable rates of interest w...

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started by Styen Mark on 02 Feb 16 no follow-up yet
Styen Mark

Handy And Reliable Cash In Your Emergency Needs Through online Mode - 0 views

Payday Loans South Dakota is offer small financial support for the folks. You can grab fastest and friendly cash to solve personal problems with complete ease at pocket reliable rates of interest w...

long term installment loans payday loans without credit check small short term loans payday loans south dakota

started by Styen Mark on 22 Feb 16 no follow-up yet
evahutch31

Decoding the Enigma of Inorganic Chemistry: Your Essential Assignment Companion - 1 views

Delving into the world of inorganic chemistry often feels like deciphering a cryptic code that holds the secrets of matter's foundation. It's both enthralling and demanding, prompting students to s...

education

started by evahutch31 on 02 Dec 23 no follow-up yet
evahutch31

Decoding the Enigma of Inorganic Chemistry: Your Essential Assignment Companion - 3 views

Delving into the world of inorganic chemistry often feels like deciphering a cryptic code that holds the secrets of matter's foundation. It's both enthralling and demanding, prompting students to s...

Online Agen education chemistry

started by evahutch31 on 02 Dec 23 no follow-up yet
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