also--they ask why there are not more erudite games, just as there is "classic" literature--I think games are still a new art form. And aren't there are many fluff books as there are fluff or violent games
More important than that historic ruling is the reminder by a U.S. Supreme Court Justice that video games, like books, plays and movies, communicate ideas.
Reading Dante is unquestionably more cultured and intellectually edifying than playing Mortal Kombat," Scalia wrote. "But these cultural and intellectual differences are not constitutional."
It raises the question, what video games live up to that legacy of great literary works? And why aren't there more of them?
Now that this distraction is out of the way, lets see the creation of more games like Bioshock, like Shadow of the Colossus, like Flower, games that make you think, that explore new ideas, that shake up preconceived notions.
it seems clear that Project-based learning (PBL) groups—I'm thinking literature circles--should be an excellent vehicle for their learning in a large classroom (next year 30+ sizes)
Episode #1148
American Icons: The Great Gatsby
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Thursday, November 25, 2010
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Episodes of false identity, living large, and murder in the suburbs add up to the great American novel.