King Lear and Medicare Politics - 2 views
Bookmarklets | Readability - 11 views
The Sad, Beautiful Fact That We're All Going To Miss Almost Everything : Monkey See : NPR - 5 views
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What I've observed in recent years is that many people, in cultural conversations, are far more interested in culling than in surrender. And they want to cull as aggressively as they can.
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It is the recognition that well-read is not a destination; there is nowhere to get to, and if you assume there is somewhere to get to, you'd have to live a thousand years to even think about getting there, and by the time you got there, there would be a thousand years to catch up on.
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If "well-read" means "not missing anything," then nobody has a chance. If "well-read" means "making a genuine effort to explore thoughtfully," then yes, we can all be well-read. But what we've seen is always going to be a very small cup dipped out of a very big ocean, and turning your back on the ocean to stare into the cup can't change that.
Does anyone want to be "well-read?" - Roger Ebert's Journal - 9 views
News: Calibrating Students' B.S. Meters - Inside Higher Ed - 8 views
YouTube - theproselytizer's Channel - 1 views
Google Plus for learning | Scoop.it - 14 views
Video Games Are Ruled Protected Speech, Now What? - 2 views
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this is true! why gaming is legitimately a path fro educators to formulate learning strategies
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also--they ask why there are not more erudite games, just as there is "classic" literature--I think games are still a new art form. And aren't there are many fluff books as there are fluff or violent games
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More important than that historic ruling is the reminder by a U.S. Supreme Court Justice that video games, like books, plays and movies, communicate ideas.
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Reading Dante is unquestionably more cultured and intellectually edifying than playing Mortal Kombat," Scalia wrote. "But these cultural and intellectual differences are not constitutional." It raises the question, what video games live up to that legacy of great literary works? And why aren't there more of them?
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The Wikiness - 10 views
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it seems clear that Project-based learning (PBL) groups—I'm thinking literature circles--should be an excellent vehicle for their learning in a large classroom (next year 30+ sizes)
Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills | MindShift - 3 views
When the Computer Takes Over for the Teacher - The Atlantic - 5 views
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