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Raphael Rousseau

Digital Cultures - Digital Diversity | Cultural Politics - 0 views

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    Lots of resources
Thanasis Priftis

Free is a Lie on Vimeo - 1 views

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    "Designer and social entrepreneur Aral Balkan believes it is time to build an alternate future where we own our own tools, services, and data. And to do this we must create a new category of design-led, experience-driven 'technology'."
Thanasis Priftis

Digital Culture questions: Jussi Parikka on Vimeo - 0 views

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    Analysis of digital culture: an horizon of questions on the technicality of digital that is not at all digital
Thanasis Priftis

Joshua Vial's learning journey - Enspiral network - 1 views

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    "Joshua discusses the potential for organisational DNA, networks and decentralisation to change the world, based on experiences from building Enspiral."
Thanasis Priftis

Ofcom: six-year-olds understand digital technology better than adults | Technology | Th... - 1 views

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    "Ofcom: six-year-olds understand digital technology better than adults"
Thanasis Priftis

GNU Kind Communications Guidelines - GNU Project - Free Software Foundation - 0 views

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    "GNU Kind Communications Guidelines"
Thanasis Priftis

The mystery of the digital natives' existence: Questioning the validity of the Prenskia... - 0 views

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    "Net Generation (Tapscott, 2009, 1998; Oblinger and Oblinger, 2005), Generation Y (Zhao and Liu, 2008; Halse and Mallinson, 2009), Millennials (Howe and Strauss, 2000), Homo Zappiens (Veen, 2003) and i-Generation (Rosen, 2010). The labels used to describe the generation of young people and their relation with technology are numerous. Over the past few years, one of the notions, which might have had more echoes among parents, teachers, and policy-makers is those of "digital natives" introduced in 2001 by Mark Prensky. The metaphor has had enduring influence on how the educational system perceives students and technology. Most scholars do not like it, for various reasons. Among other problems, the term implies that technological abilities are innate rather than taught and learned. The aim of this contribution is not to join the existing debate about the existence of digital native but to examine if there is any empirical evidence to support the use of that metaphor in the first place, questioning its usefulness to depict particular generations of young people"
Thanasis Priftis

Promise Tracker | Data Collection for Civic Action - 0 views

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    "Promise Tracker is a citizen-monitoring platform designed to help communities track issues they care about and use that information to advocate for change with local government, institutions, or the press. More than a data collection platform, Promise Tracker is a civic process designed to gather groups of citizens to discuss critical issues in their communities, collect actionable information to better understand those issues, and engage in dialogue with local actors in order to develop solutions."
Thanasis Priftis

Four problems for news and democracy - Trust, Media and Democracy - Medium - 0 views

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    Having a clearer shape of a problem is not the same thing as having solutions. It's important if only so we don't collapse in the face of a task that often seems insurmountable: making sense of how the current media environment prepares citizens to be effective civic actors. I'm hoping that naming and framing these problems can make the task easier for my friends on the Knight commission and everyone wrestling with this challenging tangle of problems.
Thanasis Priftis

About the Data - Mapping Police Violence - 0 views

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    Law enforcement agencies across the country have failed to provide us with even basic information about the lives they have taken. And while the recently signed Death in Custody Reporting Act mandates this data be reported, its unclear whether police departments will actually comply with this mandate and, even if they do decide to report this information, it could be several years before the data is fully collected, compiled and made public. We cannot wait to know the true scale of police violence against our communities. And in a country where at least three people are killed by police every day, we cannot wait for police departments to provide us with these answers. The maps and charts on this site aim to provide us with the answers we need. They include information on 1,131 known police killings - including 1,067 arrest-related deaths (according to Bureau of Justice Statistics definitions) as well as 64 unintentional, off-duty and/or in-custody deaths - that occurred in 2014. They also include information on 1,080 police killings in 2013, 1,131 in 2015, 1,129 police killings in 2016 and 1,147 killings in 2017. 93 percent of the killings in our database occurred while a police officer was acting in a law enforcement capacity. Importantly, these data do not include killings by vigilantes or security guards who are not off-duty police officers.
Thanasis Priftis

pattrn - data-driven, participatory fact mapping - 0 views

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    "PATTRN IS A TOOL TO MAP COMPLEX EVENTS - SUCH AS CONFLICTS, PROTESTS, OR CRISES - AS THEY UNFOLD."
Thanasis Priftis

The Digital Gap Between Rich and Poor Kids Is Not What We Expected - The New York Times - 1 views

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    "The Digital Gap Between Rich and Poor Kids Is Not What We Expected America's public schools are still promoting devices with screens - even offering digital-only preschools. The rich are banning screens from class altogether."
Thanasis Priftis

Twenty-first century digital skills for the creative industries workforce: Perspectives... - 0 views

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    "The creative industries workforce requires employees that use ICT applications to solve the knowledge related tasks at work. The aim of this research is twofold: (1) to see if previously cited twenty-first century digital skills are suited to the creative industries workforce and (2) to investigate the extent to which skill development get attention in current organizational practices. In-depth interviews were conducted with a sample of 24 managers and senior executives of creative organizations based in the Netherlands. As a guideline for the interviews, a conceptual twenty-first century digital skills framework was used. This framework presented the following seven core skills supported by the use of ICT: technical, information management, communication, collaboration, creativity, critical thinking, and problem solving. The following five contextual skills that play a role when using ICT were also presented: ethical awareness, cultural awareness, flexibility, self-direction, and lifelong learning. The results support the importance of twenty-first century digital skills, however, there seems to be insufficient attention to the levels of these skills; they play a minor role during the selection and evaluation procedures. Often it is assumed that existing digital skills are sufficient. Managers are encouraged to improve on developing requirements necessary for future employees as well as measurements to ensure current employees skill levels. The developed framework might be used as a management tool for indicating skills that need to be assessed among professionals working in the creative industries."
Thanasis Priftis

Un monde virtuel, une pollution bien réelle - Allez savoir! - 0 views

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    "Un monde virtuel, une pollution bien réelle 21 août 2020 Le numérique pollue bien plus qu'on l'imagine. Solange Ghernaouti, spécialiste en cybersécurité à l'UNIL, dévoile la face cachée de cette industrie «peu vertueuse». On n'y pense jamais quand on pianote sur son téléphone mobile. Ça ne se voit pas quand on joue avec sa console ou qu'on branche son téléviseur sur Netflix. C'est également invisible quand on fait une recherche sur Google ou qu'on trouve une nouvelle opportunité professionnelle sur LinkedIn. C'est toujours impossible à déceler quand on stocke ses photos de vacances dans le Cloud et qu'on regarde une vidéo sur YouTube. Enfin, ça ne fait aucun bruit suspect quand on écoute une playlist en streaming sur Spotify. Et pourtant, l'industrie numérique pollue."
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