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Karrissa Harbour

Mathwire.com | March 2012 - 1 views

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    Interesting website with creative and unique problem-solving math problems.
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Lauren Tappan

Problem Solving Decks (K-8) - Mathematics - 0 views

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    teacher directions, student cards and answer sheets
Lauren Tappan

Thinking Blocks - Model and Solve Math Word Problems - 1 views

    • Lauren Tappan
       
      would be more useful to use as a model to children on how to use this strategy or it could be for extension or extra practice
Kylee Ponder

Kelly Meeker: From Legos to Raspberry Pi: The Most Creative Startups in Education Techn... - 0 views

  • The key to educational technology success will not only be solving a problem (although that's a necessary first step) -- it will be creating a tool that can be used universally, whether it's across classrooms or across devices, without special tools or special training
    • Kylee Ponder
       
      "The key to educational technology success will not only be solving a problem (although that's a necessary first step) -- it will be creating a tool that can be used universally, whether it's across classrooms or across devices, without special tools or special training."
Benjamin Hindman

How Social Gaming is Improving Education - 0 views

  • solving the real-life problem of, say, building a website, requires individuals to orchestrate the expertise of communication, business, and economics, in addition to computer science.
  • 6th graders learn geography from Google Earth, collaborate through an internal social networking platform, and present ideas through a podcast.
  • Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
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  • “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,” said Stegman.
  • he video game excites students about science
  • “The amazing results of the training and simulation program have led to significantly improved grades on students’ critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted.”
Emily Wampler

Taking the risk - 0 views

  • Why do we stick to one subject for each lesson, when in fact all subjects have links across the entire curriculum.
  • Today, I argued, we need to prepare children for flexible working and agile thinking, where their employment may well be highly mobile and location independent. They will need to acquire critical thinking and problem solving skills, and will need to be highly digitally literate. They will need to be creative and will need to know how to innovate. They will need to know how to self organise, and also work in distributed teams, where the other members of that team may be connected over great distance through technology. They will need to gain an appreciation that change is an opportunity rather than a threat, and that a lifetime of work may encompass a portfolio career of several different jobs, requiring different skill-sets. They will need to be lifelong learners.
  • I asked why we still use ICT suites, which send a message to the children that 'this is where we do computing'.
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    Short little article that seems prophetic in the author's take on what skills will be important for students to have for future careers.  He also asks some interesting questions about the way things have always been done...
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