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Dean Mantz

Quest2Teach - 9 views

    "Quest2Teach is a series of game-infused 3D virtual learning curricula designed for teacher education that is unified by a social-professional network. These immersive experiences provide authentic and individualized practice for future teachers that bridges theory and practice. Quest2Teach is the first of its kind in teacher education and was created at ASU's Mary Lou Fulton Teachers College through a unique collaboration between our Center for network & Impact and partner game-design studio, E-Line Media."
Lauri Brady

Cure the Bullies - 19 views

    Interactive game to teach students about cyberbullying: "A cyberbullying "epidemic" has hit our shores and threatens to contaminate our children through emails, chatrooms, blogs, mobile phones and social networking sites. The Bullies are nasty, highly contagious viruses that lurk in cyberspace, infecting young cyber citizens with unacceptable online behaviours.   And unfortunately, something seemingly innocent such as forwarding an unpleasant email to someone can cause instant contamination.   But help is at hand.   SchoolAid, in partnership with the Vodafone Foundation, has launched a national campaign that identifies and personifies the different types of cyberbullying behaviours, and in particular, bystander behaviour, to raise awareness of this crucial issue, while encouraging open discussion among children and adults alike."
Brevity Software Solutions Pvt Ltd

ASP .NET Web Application Development Company - 0 views

    Brevity Software Solutions Pvt Ltd is a ASP .NET Web Application Development Company offering services that includes CMS, eCommerce, Educational Web Apps, Travel Portal Systems, HR Web Apps, Interactive Games, Inventory Management, Non-profit Donation Apps, Transport and Logistics Apps, Online Courses and Training, Discussion Forums, Online Reservations for Ticketing and Booking, Project Management Applications, Social Gamesing, Web Conference Apps.
Clif Mims

Whyville! - 18 views

    "Whyville is a virtual world geared for teen and pre-teen girls and boys. Whyville's millions of registered "citizens" come from all over to learn, create, and have fun together. Whyville is their world. Whyville has places to go, things to do, and of course, people to see. Whyville has its own newspaper, its own Senators, its own beach, museum, City Hall and town square, its own suburbia, and even its own economy - citizens earn "clams" by playing educational games. And much, much, much more!"
Alex Parker

There's more to 5G than speed: Network slicing could be a game changer - 1 views

    When it comes to the shift from 4G to 5G, the average user will most likely only be concerned with one thing: speed. Granted, you will be able to stream or download media on your smart device far faster than before. But behind the scenes, the technology being developed to bring us 5G has the potential to offer far more than that.
Cleve Couch

Educational Leadership:Literacy 2.0:Teaching Media Literacy - 0 views

    • Cleve Couch
      Only 76% of my current students have internet access at home via laptop or PC
  • U.S. students may learn something about evaluating sources in research paper assignments and learn to recognize propaganda in social studies, but that's often the extent of their media literacy instruction.
    • Cleve Couch
      We have more than 1400 students at my middle school; we share two carts of laptops with 30 laptops each among more than 400 sixth graders--very limited amount of access time.
  • ...9 more annotations...
  • students
  • spurred
  • spurred by students' access to unlimited information on the Internet.
  • Can students learn to recognize bias, track down sources, and cross-check information?
  • One of the most basic strands of media literacy emphasizes the skills and knowledge students need to locate and critically assess online content.
  • digital media literacy skills are vastly underrepresented in the curriculum for all but the most advanced students (as, indeed, are offline critical-thinking and reading-comprehension skills).
  • Choosing appropriate search engines, following relevant links, and judging the validity of information are difficult challenges, not only for students of all ages, but also for most adults, including many teachers.
  • Although based on offline rather than online media literacy, the study found that explicit media literacy instruction increased both traditional literacy skills, such as reading comprehension and writing, and more specific media-related skills, including identification of techniques various media use to influence audiences.
  • From video games to social gamess, incorporating what students are doing online into the school curriculum holds great, and perhaps the only, promise for keeping students engaged in learning
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