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Gail Braddock

Admongo.gov - 16 views

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    a game and curriculum designed to educate preteen students about the forms and methods of advertising. Admongo's primary feature is a game in which students earn points by collecting advertisements as they move through a fictional city. As they advance through the game, students will see short videos that explain the type of advertisements they see and how those advertisements attempt to get them to take an action. Watch the video below to learn more. Applications for Education Admongo provides a curriculum for teachers to use with 5th and 6th grade students. The curriculum is designed to complement the lessons students learn by playing the game. On the Admongo curriculum page teachers will find posters, handouts, quizzes and other printable materials to use in their classrooms.
Nigel Coutts

Moving beyond linear plans for learning - The Learner's Way - 0 views

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    An important part of the role of any educator is that of planning learning sequences. Perhaps you are tasked with designing curriculum or more likely you are translating a mandatory curriculum into workable units of learning. The task is complex and there are multiple arrangements. The goal is to design units that connect students with learning in ways that are meaningful and relevant. A well-designed unit of learning fits seamlessly alongside other learning opportunities and the overall sequence of learning should match the learners developing expertise. As we plan units of learning we must consider a great variety of factors which impact the learning we design. Our knowledge of our students and where they are with their learning is crucial and a strong place to start. We also need to know what it is we are required to teach and have a grab bag of pedagogical moves that bring this content alive.
Nigel Coutts

Educational Disadvantage - Socio-economic Status and Education Pt 3 - The Learner's Way - 0 views

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    Pedagogy and curriculum that engages students from low-socioeconomic backgrounds and is deemed personally relevant to the lives they live, are seen as important factors towards equality of outcome by Wrench, Hammond, McCallum and Price (2012). Their research involved designing a curriculum and pedagogy that would be highly engaging to students of low-socioeconomic status. 'The interventions involved curriculum redesigns that set meaningful, challenging learning task(s) (culminating in high quality learning products); strong connection to student life-worlds; and a performative expectation for student learning.' (Wrench et al 2012 p934)
Cleve Couch

Educational Leadership:Literacy 2.0:Teaching Media Literacy - 0 views

    • Cleve Couch
       
      Only 76% of my current students have internet access at home via laptop or PC
  • U.S. students may learn something about evaluating sources in research paper assignments and learn to recognize propaganda in social studies, but that's often the extent of their media literacy instruction.
    • Cleve Couch
       
      We have more than 1400 students at my middle school; we share two carts of laptops with 30 laptops each among more than 400 sixth graders--very limited amount of access time.
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  • students
  • spurred
  • spurred by students' access to unlimited information on the Internet.
  • Can students learn to recognize bias, track down sources, and cross-check information?
  • One of the most basic strands of media literacy emphasizes the skills and knowledge students need to locate and critically assess online content.
  • digital media literacy skills are vastly underrepresented in the curriculum for all but the most advanced students (as, indeed, are offline critical-thinking and reading-comprehension skills).
  • Choosing appropriate search engines, following relevant links, and judging the validity of information are difficult challenges, not only for students of all ages, but also for most adults, including many teachers.
  • Although based on offline rather than online media literacy, the study found that explicit media literacy instruction increased both traditional literacy skills, such as reading comprehension and writing, and more specific media-related skills, including identification of techniques various media use to influence audiences.
  • From video games to social networks, incorporating what students are doing online into the school curriculum holds great, and perhaps the only, promise for keeping students engaged in learning
Nigel Coutts

A curriculum built on the fundamental questions of our disciplines - The Learner's Way - 0 views

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    As we make plans for how we will engage our students in their learning the decisions we make become fundamental to how they will grow to understand the purposes of learning. How our learners approach the curriculum and the disciplines is fundamental to the outcomes we may achieve for them. One path will set them up to view learning as the acquisition of information the other to see it as a process of asking and exploring questions of significance through the many unique lenses.
Kim T

Education and Early Childhood Development: Career Cruising - 0 views

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    Career Cruising is an internet-based career exploration and planning tool used by students in grades 7-12. Established in 1997, Career Cruising is currently used by over eight thousand institutions across North America, including schools, employment agencies, libraries, colleges and universities This tool supports career education courses and programs at the senior high level (grades 10-12) as well as the Life Learning Choices strand in the intermediate (grades 7-9) health curriculum. It assists students in the collection of data for their personal portfolio. Student logins are generated at Career Cruising, and students have the option to change their passwords to secure their own personal information. As students plan, develop, and document their pathway to a successful career, they are able to use Career Cruising to explore careers that are related to their skills and interests. For further information, please contact the Board Career Education Consultants. Western School Board at 438-4017 Eastern School District at 368-6963
Tom McHale

Kids Create -- and Critique on -- Social Networks | Edutopia - 1 views

  • "With Web 2.0, there's a strong impetus to make connections," says University of Minnesota researcher Christine Greenhow, who studies how people learn and teach with social networking. "It's not just creating content. It's creating content to share."
  • And once they share their creations, kids can access one of the richest parts of this learning cycle: the exchange that follows. "While the ability to publish and to share is powerful in and of itself, most of the learning occurs in the connections and conversation that occur after we publish," argues education blogger Will Richardson (a member of The George Lucas Educational Foundation's National Advisory Council).
  • In this online exchange, students can learn from their peers and simultaneously practice important soft skills -- namely, how to accept feedback and to usefully critique others" work.
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  • "I learn how to take in constructive criticism," says thirteen-year-old Tiranne
  • image quality, audio, editing, and content
  • Using tools such as the social-network-creation site Ning, teachers can easily develop their own networks, Mosea says. "It is better to create your own," he argues. "If a teacher creates his or her own network, students will post as if their teacher is watching them, and they'll tend to be more safe. "You can build social networks around the curriculum," Mosea adds, "so you can use them as a teaching resource or another tool." An online social network is another tool -- but it's a tool with an advantage: It wasn't just imposed by teachers; the students have chosen it.
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    "Self-Directed Learning When students are motivated to create work that they share online, it ignites an independent learning cycle driven by their ideas and energized by responses from peers."
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    Self-Directed Learning "When students are motivated to create work that they share online, it ignites an independent learning cycle driven by their ideas and energized by responses from peers."
Jennifer Dorman

eSchoolNews - This fair-use guide offers copyright shelter - 0 views

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    Created though a partnership among the Media Education Lab at Temple University, the Center for Social Media at American University (AU), and AU's Washington College of Law, with funding from the MacArthur Foundation, the code identifies five principles of consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K-12 schools, higher-education institutions, nonprofit groups that offer media-education programs for children and youth, and adult-education programs. 1. Employing copyrighted material in media-literacy lessons 2. Employing copyrighted material in preparing curriculum materials 3. Sharing media-literacy curriculum materials 4. Student use of copyrighted materials in their own academic and creative work 5. Developing audiences for student work
Rob Jacklin

Overview | Teaching Copyright - 0 views

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    This curriculum is designed to give teachers a comprehensive set of tools to educate students about copyright while incorporating activities that exercise a variety of learning skills. Lesson topics include: the history of copyright law; the relationship between copyright and innovation; fair use and its relationship to remix culture; peer-to-peer file sharing; and the interests of the stakeholders that ultimately affect how copyright is interpreted by copyright owners, consumers, courts, lawmakers, and technology innovators.
Lauri Brady

Filament Games-Operation PLAY - 7 views

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    "Commencing Operation Play, a call-to-arms for all believers in the positive impact of game-based learning! From September 15th - 19th, we're celebrating educators that utilize game-based learning in their classrooms and the benefits games can have on student engagement and understanding. We've partnered with some of the most powerful forces in the industry to build a hub of teacher resources for adding game-based learning to your classroom curriculum. Check out the Resource Center for success stories, inspiring implementation ideas, cutting-edge research, and game-based learning tools. Together we can spread the word about #opPLAY14!"
Nigel Coutts

What skills might our students most need beyond school? - The Learner's Way - 0 views

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    It is tempting to make predictions of the skills that our students will need beyond their time at school. Such wondering can be a useful guide as we contemplate what we shall focus on with our curriculum. Unsurprisingly, there is no shortage of predictions for future skillsets published by educators, economists and analysts. What might we learn from such lists, and how should education systems respond?
Fred Delventhal

Sequential Art, Graphic Novels, & Comics: Technology-Enhanced Learning - 0 views

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    Let's address standards, challenge students, and instill a love of learning in young people through engaging, visually-rich resources and activities. Learn to integrate the growing body of quality print and web-based graphic reading resources for young people across the K12 curriculum. Beyond the superheroes of traditional comics, today's graphic communication projects help students synthesize and apply digital scraps, primary source documents, photographs, charts and graphics, and other visuals to create meaningful communications.
Dean Mantz

Online tech literacy, supplemental curriculum, assessment for K8 schools - 16 views

  • Learning.com, the premier provider of Web-delivered curriculum and assessment, partners with schools across the United States to improve student learning outcomes.
Nigel Coutts

Understanding understanding and its implications - The Learner's Way - 0 views

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    There are terms within education that we use with reckless abandon and as a result cause great levels of confusion. Understanding is one such word and its usage and our 'understanding' of it can have a significant effect on the learning we plan, deliver and assess. With multiple definitions and its broad usage in curriculum documents, philosophies of teaching and learning and as an indicator of the quality or depth of student learning it is a word we should better understand. 
Jennifer Dorman

myVRSpot - 8 views

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    MyVRSpot is the most innovative way to connect true Web 2.0 with curriculum content, combining elements similar to the online publishing of YouTube and the personal space of Facebook.  MyVRSpot provides students with a hosted web space (webspot) to upload their videos, audio files, and pictures, all while exploring in the District's "safe backyard."  All media is controlled and monitored before going online for others to view.  This allows for students to still become those "push button" publishers without the district having to worry about inappropriate content within a multimedia sharing environment.  With MyVRSpot, students become researchers, developers, and producers of their own webspot, giving them the sense of ownership.
Nigel Coutts

Sharing our Puzzles of Practice - The Learner's Way - 0 views

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    Einstein is often quoted as having said "If I have an hour to solve a problem and my life depended on the solution, I would spend the first 55 minutes determining the proper question to ask, for once I know the proper question, I could solve the problem in less than five minutes." Clearly Einstein understood how to attack puzzling problems. As teachers we face a host of puzzles on a daily basis. Every student we teach, thanks to their idiosyncrasies presents a unique puzzle. The interactions between students further complicates things. Our goals for our learners, their learning needs, the demands of the curriculum, pressures from beyond the classroom all result in puzzles for us to manage and to solve.
Dan Sherman

MATH PRACTICE AND LEARNING - FREE FOR TEACHERS - 0 views

TenMarks is the best math practice and learning program for grades 3-High School- and as of today, it's FREE for teachers to use - in class or for their students to use at home. The TenMarks appro...

education technology web_2.0 classroom learning math

started by Dan Sherman on 09 Nov 10 no follow-up yet
anonymous

Classcraft - Make learning an adventure - 30 views

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    "Classcraft is a free online educational role-playing game that teachers and students play together in the classroom. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced, throughout the school year."
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    Classcraft is a free online educational role-playing game that teachers and students play together in the classroom. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced, throughout the school year. Explore the different sections below to get a better understand of how Classcraft works.
Nigel Coutts

Ideas - The Learner's Way - 0 views

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    Ask any teacher what they wish they had more of and the most common answer is likely to be time. Schools are inherently busy places and there is always much to be done. We all want to meet the needs of every student, add value to their education with breadth and depth, ensure adequate coverage of the curriculum and include aspects of play and discovery. Add up all that is done in a day over and above face-to-face teaching and you can only wonder at how we manage to fit it all into the time we have. So is there an answer to this dilemma, is there a secret method to finding more time in our schedules to achieve all that we want to?
Randy Rodgers

Obama calling for more schooling --either more hours or more days. - Lynn Sweet - 0 views

  • economic progress and educational achievement have always gone hand in hand in America.
  • The source of America's prosperity, then, has never been merely how ably we accumulate wealth, but how well we educate our people. This has never been more true than it is today. In a 21st century world where jobs can be shipped wherever there's an internet connection; where a child born in Dallas is competing with children in Delhi; where your best job qualification is not what you do, but what you know - education is no longer just a pathway to opportunity and success, it is a prerequisite.
  • of the thirty fastest growing occupations in America, half require a Bachelor's degree or more. By 2016, four out of every ten new jobs will require at least some advanced education or training.
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  • I am calling on a new generation of Americans to step forward and serve our country in our classrooms. If you want to make a difference in the life of our nation; if you want to make the most of your talents and dedication; if you want to make your mark with a legacy that will endure - join the teaching profession. America needs you.
  • Secretary of Education Arne Duncan will use only one test when deciding what ideas to support with your precious tax dollars. It's not whether an idea is liberal or conservative, but whether it works.
  • the first pillar in reforming our schools - investing in early childhood initiatives.
  • Early Learning Challenge Gran
  • better standards and assessments
  • They are spending less time teaching things that don't matter, and more time teaching things that do
  • challenge our states to adopt world-class standards that will bring our curriculums into the 21st century.
  • develop standards and assessments that don't simply measure whether students can fill in a bubble on a test, but whether they possess 21st century skills like problem-solving and critical thinking, entrepreneurship and creativity.
  • money is tied to results
    • Randy Rodgers
       
      Research doesn't support the idea that money=successful schools, unfortunately.
  • using data to track how much progress a student is making and where that student is struggling
    • Randy Rodgers
       
      Individualization--good plan
  • third pillar of reform -- recruiting, preparing, and rewarding outstanding teachers.
  • politics and ideology have too often trumped our progress.
  • extra pay to Americans who teach math and science
  • if a teacher is given a chance but still does not improve, there is no excuse for that person to continue teaching
  • fourth part of America's education strategy - promoting innovation and excellence in America's schools.
  • I call on states to reform their charter rules, and lift caps on the number of allowable charter schools,
  • We can no longer afford an academic calendar designed when America was a nation of farmers who needed their children at home plowing the land at the end of each day.
  • expand effective after-school programs
  • rethink the school day to incorporate more time - whether during the summer or through expanded-day programs
  • let us all make turning around our schools our collective responsibility as Americans. That will require new investments in innovative ideas. That is why my budget invests in developing new strategies to make sure at-risk students don't give up on their education; new efforts to give dropouts who want to return to school the help they need to graduate; and new ways to put those young men and women who have left school back on a pathway to graduation.
  • The fifth part of America's education strategy is providing every American with a quality higher education - whether it's college or technical training.
  • simplify federal college assistance forms
  • the goal of having the highest proportion of college graduates in the world by the year 2020.
  • Adults of all ages need opportunities to earn new degrees and skills
  • bottom line is that no government policies will make any difference unless we also hold ourselves more accountable as parents.
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    President Obama's first address on educational reform.
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