Portable lecture capture
Record lectures in any classroom cost effectively. Any instructor can set up Swivl quickly without an AV tech, record every move and word.
Flipped classroom content
Are you flipping your classroom? Use Swivl to record classroom content for student consumption in a natural setting - your classroom!
Teacher assessments
Swivl's features allow student teachers to record their classroom performance and interactions for review by instructors cost-effectively.
Student presentations
Record student presentations to share with parents, and as a method for providing students with feedback.
Can an indoor game of 'Snakes & Ladder' or 'aim the target' be used in teaching students in a class? Surprisingly, yes. Education, despite being a serious business, need to be imparted through fun classroom activities, especially for primary class students. A teacher uses several innovative teaching methods to educate the kids who just want to have fun in their classes.
Even a well experienced and highly qualified teacher finds himself/ herself in a jiff where it gets difficult to control a super energetic bunch of kids in a classroom. The teacher may not know how to make a group of primary class students pay attention to the class. Few innovative teaching methods based on the zero-investment concept enhance learning through games in the classroom. Let's take a look at 5 fun classroom activities for primary students that can be implemented in schools across the globe:
Outline Your Classroom Floor Plan
For students, the classroom environment is very important. The size of the classroom and interior areas, the colors of the walls, the type of furniture and flooring, the amount of light, and the room arrangement all influence how students learn. Thoughtful arrangement of the indoor and outdoor environments will support your learning goals for students.This tool provides an opportunity for experimentation with the layout of your classroom without any heavy lifting!
"We often talk about iPads in K-12 classrooms, the availability of information on the web for college students to access, and a host of other similar topics in too many categories to mention. But we don't often broach the topic of technology in early childhood education classrooms. While we've seen some statistics on kids and technology usage, that information doesn't usually fall into the 'classroom usage' category. So we were interested to see this handy infographic which looks at the technologies early childhood teachers and administrators use (or don't use) in their classrooms, including how often they're used, what tech is used, and why they are used. Keep reading to learn more."
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The ISTE Classroom Observation Tool (ICOT®) is a FREE online tool that provides a set of questions to guide classroom observations of a number of key components of technology integration.
"Flipping" is referring to teacher lecture's/instruction being offered in different methods and classroom time being used for project/assignment completion.
The ISTE Classroom Observation Tool (ICOT®) is a FREE online tool that provides a set of questions to guide classroom observations of a number of key components of technology integration.
Every teacher who has attempted to integrate technology into the classroom knows that getting parents on board can sometimes be a challenge.
It's not uncommon for the parent of a struggling child to be on the phone with you asking questions like: "Why do you need to use technology to teach math/social studies/English/biology?" or "This is an AP history class - not computer science!"
Your efforts to engage students and develop important 21st century skills can become the scapegoat explanation for problems that have nothing to do with tech.
So, how do we as educators get these parents into our corner? Here are some strategies I've used successfully to gain parent buy-in.
Did you know that the average American teacher spends $443 of their own money each year on classroom supplies and teaching materials?
How much did YOU spend last year?
"New media allow for a degree of freedom and autonomy for youth that is less apparent in classroom setting. Youth respect one another's authority online, and they are often more motivated to learn from peers than from adults. Their efforts are also largely self-directed, and the outcome emerges through exploration, in contrast to classroom learning that is oriented toward set, predefined goals."
Classroom 2.0 LIVE is an opportunity to gather with other member of the community in real-time events, complete with audio, chat, desktop sharing, and sometimes even video