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Martin Burrett

Draft In - 17 views

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    "This is a simple, elegant writing site for a collaborative writing. Users don't writing in real-time like so other sites, but exchange versions which clearly show the changes made. The other Users can accept or decline the changes. It is useful for groups to draft their writing and for teachers correcting pupils work. Each version is archived in case the team changes their mind about the accepted changes."
Martin Burrett

Looking Glass - 36 views

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    "This is a superb site and download where you can make 3D animated cartoons by selecting your props, characters and locations and then use blocks to programme how things move and interact in a similar way to MIT's Scratch. You can upload your creations to the website to share. There are a set of challenges to try and you can even remix animations designed by other users."
joygrecowelch

Classroom Collaboration Using Social Bookmarking Service Diigo | EDUCAUSE - 26 views

  • disadvantages
  • Building a list of important bookmarks not only is time-consuming, but the list is only available on the individual user's computer. Large collections of bookmarks can quickly become unmanageable and disorganized. users may not remember why they created a bookmark or what part of the page they were trying to save.1
  • Web 2.0 tools
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  • ocial bookmarking has advantages over the traditional schemes, principally because it relies on a web-based system of classification known as folksonomy. Tags are collaboratively created and managed to annotate and categorize web content.
Martin Burrett

Masquerade - 12 views

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    "This app adds augmented reality mask layers to videos allowing users to wear virtual costumes or masks. Great for character acting or allowing shy students to appear on camera as someone or something else."
Martin Burrett

Coggle - 28 views

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    "A great, simple, collaborative mindmapping site. Invite other users to share ideas together in real time. It uses html which means that you can use it with most web enabled devices. Sign in using a Google account."
Martin Burrett

Cardboard Camera - 22 views

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    "Google has pioneered virtual reality for the masses and has now developed an app to allow users to capture their own VR photo scenes. Transport your pupils to anywhere!"
Martin Burrett

Descriptionari - 13 views

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    "A superb resource which lets users search for descriptions by keywords which have been submitted by other users. Wonderful for creative story writing."
Roy Sovis

The best free cultural & educational media on the web | Open Culture - 17 views

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    Site with educational media that users can search and then use.
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    YIKES so much to learn.... so many free sources
Glenn Hervieux

The Power User Guide to Gmail - 55 views

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    Lots of great ideas here for Gmail Users
Alex Grech

Opinion | Don't Fix Facebook. Replace It. - The New York Times - 12 views

  • If we have learned anything over the last decade, it is that advertising and data-collection models are incompatible with a trustworthy social media network. The conflicts are too formidable, the pressure to amass data and promise everything to advertisers is too strong for even the well-intentioned to resist.
  • the real challenge is gaining a critical mass of users. Facebook, with its 2.2 billion users, will not disappear, and it has a track record of buying or diminishing its rivals (see Instagram and Foursquare). But as Lyft is proving by stealing market share from Uber, and as Snapchat proved by taking taking younger audiences from Facebook, “network effects” are not destiny. Now is the time for a new generation of Facebook competitors that challenge the mother ship.
  • When a company fails, as Facebook has, it is natural for the government to demand that it fix itself or face regulation. But competition can also create pressure to do better. If today’s privacy scandals lead us merely to install Facebook as a regulated monopolist, insulated from competition, we will have failed completely. The world does not need an established church of social media.
Clint Heitz

Do we read differently on paper than on a screen? - 9 views

  • In total, there are more than 180 researchers from 33 different countries participating in the COST-initiated research network E-READ, reading in an age of digital transformation. This network examines the effects and consequences of digital developments in terms of reading.
  • It is not a case of "one size fits all," but patterns are beginning to emerge from empirical research into the subject. The length of the text seems to be the most critical factor. If the text is long, needs to be read carefully and perhaps involves making notes, then studies show that many people, including young people such as students, still often prefer a printed book, even if it is available as both an e-book and in electronic formats with options for making notes, enabling the user to search for and highlight the text digitally. This is not the case when it comes to shorter texts.
  • When reading long, linear, continuous texts over multiple pages that require a certain amount of concentration, referred to as "Deep Reading," the reader often experiences better concentration and a greater overview when reading from a printed medium compared to a screen. When we are reading from a screen, only one section can be seen at a time and the available reading surface area is limited. If you read a printed medium such as a book, several text areas are available simultaneously and it feels easier to form an overview and make notes in the margins.
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  • However, an interesting finding in some of the empirical studies is that we tend to overestimate our own reading comprehension when we read on screen compared to on paper.
  • it has been found that we tend to read faster on screen and consequently understand less compared to when reading from paper. This is a very new research topic and there are studies that have not found any differences in this area.
  • such findings do highlight something very important, namely that we may have a different mental attitude to what we read on a screen. This has very significant implications, including in the context of education.
  • For example, reading literature has proven to have a stimulating effect on the imagination and encourage the development of empathy. Reading has an effect on our ability to concentrate and for abstract thinking. We want to discover if such processes are influenced by the reading medium.
  • There is a need for more empirical research on reading comprehension in terms of screen reading and also on the subjective reading experience.
Martin Burrett

Sketchnation - 26 views

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    "This is a great iPad, Android and web app which lets users design and play simple games by drawing the character and backgrounds."
Jeff Andersen

Quality digital tools and services enhance the student experience, boost recruitment efforts | Education Dive - 9 views

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    Dive Brief: Implementing new technologies can yield challenges for students, faculty and other campus users that are not accustomed to these tools, especially if instruction on their use is "nebulous and frustrating," writes Eric Stoller, a student affairs and technology blogger for Inside Higher Ed. Stoller suggests institutions provide quality customer service around digital services, and pressure "old-guard" technology companies to provide systems that meet or exceed users' expectations or aligning themselves with "solutions/providers with less built-in corporate rigidity." He also advises that institutions' marketing teams and communications offices make sure that digital services like campus mobile apps make sense for their students' preferred user experiences, so that the technologies enhance the overall student experience and boost branding and recruitment efforts.
Martin Burrett

Code Monster - 46 views

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    "This is a fab site to introduce Javascript coding to children in a user-friendly, step by step way. It's an interactive online tutorial course which builds the basic programming skills to make some cool things. There are 59 lessons in all."
Jeff Andersen

Best easy tools and services for fast video creation - 45 views

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    Creating a video doesn't have to be expensive or time-consuming. You don't even need to hire a production team. There are plenty of useful tools and services that can help you create a video fast. Good news is many of them are free. Today, we'll be focusing on the ones that are the easiest to use. We'll assume that you haven't used similar tools before, or that you don't have the time to read a thick user manual. Before we get started, though, don't forget that scripting your video can itself speed up the creation process. A script may take a bit of time to create, but it gives you a clear direction.
Martin Burrett

Aquation - 16 views

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    Game teaching about water conservation and management where users choose water policy, research and inferstructure on a global stage.
Martin Burrett

Membit - 36 views

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    "Amazing augmented reality map-based app where users pin images to specific geo-locations for others to discover. Upload photos, clues for a virtually trail, or virtually displaying work around your school. Default set to share to contacts only for pupils to use safely, but teachers can share publicly."
Martin Burrett

Fogstone Isle - 22 views

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    "An online game where users use their knowledge of fractions to build structures to create a village."
Mable Williams

Blogger.com - Create a unique and beautiful blog. It's easy and free. - 15 views

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    Blogger is a blog-publishing service that allows multi-user blogs with time-stamped entries.
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