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ERIC - Enhancing the Impact of Formative Feedback on Student Learning through an Online... - 49 views

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    "Formative feedback is instrumental in the learning experience of a student. It can be effective in promoting learning if it is timely, personal, manageable, motivational, and in direct relation with assessment criteria. Despite its importance, however, research suggests that students are discouraged from engaging in the feedback process primarily for reasons that relate to lack of motivation and difficulty in relating to and reflecting on the feedback comments. In this paper we present Online FEdback System (OFES), an e-learning tool that effectively supports the provision of formative feedback. Our aims are to enhance feedback reception and to strengthen the quality of feedback through the way feedback is communicated to the students. We propose that an effective feedback communication mechanism should be integrated into a student's online learning space and it is anticipated that this provision will motivate students to engage with feedback. Empirical evidence suggests that the developed system successfully addressed the issues of student engagement and motivation and achieved its objectives. The results of using the system for two years indicate a positive perception of the students which, in turn, encourage us to further explore its effectiveness by extending its functionality and integrating it into a an open source learning management system"
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Google Museum of the World - 86 views

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    A superb site from Google and the British museum. An interactive timeline of interconnected historical objects from all over the world. Click on them to view details.
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YAKiT Kids - 50 views

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    Apple app for animating photos by adding talking mouths and eyes to inanimate objects. Record audio for the objects to say to make explanation videos and more.
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Why your tech PD might be all wrong | eSchool News - 72 views

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    Tech training and PD should be about more than the device; it should have purpose. The key to professional learning is having an objective for your learning and then time to apply what you've learned. It does take time!
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App Recommendations for Mobile Devices - 78 views

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    Classroom Apps Find educational apps for iPads, Chromebooks, Androids and Laptops but first start with a learning objective in mind.
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8 things every teacher can do to create an innovative classroom | eSchool News | eSchoo... - 79 views

  • Give students the basics, but keep it short.
  • In his TED talk, Daniel Pink talks about the connection between creativity and what is know as Functional Fixedness—or people’s tendency to see only a single use for an object.
  • Whatever you do, don’t try to grade creativity and innovation.
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    Innovation and creativity can't be tested or graded, but they can be built up. Here's how.
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Making as Problem Based Learning - 56 views

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    Recently many of our Year Six students have been involved in projects that require them to utilise the brain of a maker. Facing challenges involving the exploration of how everyday objects are manufactured and while responding to their 'Genius Hour' ambitions they are facing a new set of problems and discovering the joy that comes from solving these with their hands as much as their brains.
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Osmo - Award-Winning Educational Games System for iPad - 26 views

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    Another award winning app which just might be worth the money. "Numbers Be creative and embrace the playfulness of numbers. From counting to multiplying, become the master of numbers - big or small, even or odd. As you play, pop bubbles, unleash lightning and release tornadoes to save beautiful fishes. Discover Numbers Tangram Arrange tangible puzzle pieces into matching on-screen shapes. Play with a friend or challenge yourself to more advanced levels as your handy-work lights up with each victory. Discover Tangram Words Be the first to guess and spell out the on-screen hidden word by tossing down real-life letters faster than your friends. A related picture gives the clue. Discover Words Newton Use your creative noggin and inventive objects like a hand-drawn basket, grandma's glasses, dad's keys, or anything around you to guide falling on-screen balls into targeted zones. Discover Newton Masterpiece Supercharge your drawing skills with Masterpiece! Pick any image from the camera, curated gallery, or integrated web search and Masterpiece will transform it into easy-to-follow lines and help you draw it to perfection. You can then share a magical time-lapse video of your creation with your friends and family."
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Estimating Costs and Time in Instructional Design - 11 views

  • Instructional Designer - $28.00 hour (based on salary of $60,000 per year) eLearning designer - $37.00 hour (based on salary of $78,000 per year) Organizational Specialist - $38.46 (based on salary of $80,000 per year)
  • 200 to 500 man-hours for each instructional hour of IMI
  • Simple Asynchronous: (static HTML pages with text & graphics): 117 hours Simple Synchronous: (static HTML pages with text & graphics): 86 hours Average Asynchronous: (above plus Flash, JavaScript, animated GIF's. etc): 191 hours Average Synchronous: (above plus Flash, JavaScript, animated GIF's. etc): 147 hours Complex Asynchronous: (above plus audio, video, interactive simulations): 276 hours Complex Synchronous: (above plus audio, video, interactive simulations): 222 hours
  • ...19 more annotations...
  • Course is five days or less, then 3 hours of preparation for each hour of training. Course is between five and ten days, then 2.5 hours of preparation for each hour of training. Course is over 10 days, then 2 hours of preparation for each hour of training.
  • research generally shows that there is at least a 50% reduction in seat time when a course is converted from classroom learning to elearning. Brandon Hall reports it is a 2:1 ratio.
  • Estimated Average Cost Per Hour Of Instruction - $1,901.00 to $2,170.00
  • If your organization is inexperienced, expect your average developmental man-hours to be closer to 450-500 man-hours per instructional hour.
  • 1995 August/September issue of CBT Solutions Magazine reported that 221 hours was the average development time.
  • Category 1: Baseline Presentation
  • 34:1 -- Instructor-Led Training (ILT), including design, lesson plans, handouts, PowerPoint slides, etc. (Chapman, 2007). 33:1 -- PowerPoint to E-Learning Conversion (Chapman, 2006a, p20). 220:1 -- Standard e-learning, which includes presentation, audio, some video, test questions, and 20% interactivity (Chapman, 2006a, p20) 345:1 -- 3rd party courseware. Time it takes for online learning publishers to design, create, test and package 3rd party courseware (Private study by Bryan Chapman 750:1 -- Simulations from scratch. Creating highly interactive content (Chapman, 2006b)
  • Category 2: Medium Simulation Presentation
  • Estimated Average Cost Per Hour Of Instruction - $3,768.00
  • Category 3: High Level Simulation Presentation.
  • Estimated Average Cost Per Hour Of Instruction - $7,183.00
  • Verizon says once they develop enough learning objects, they will be able to build courses in five hours or less ($10,000 to $15,000)
  • includes the instructional designer, project manager, and outsourcing fees (the instructional designer takes the content that is written in instructional design format to three other companies and an in house group for bids)
  • They use a content management system from OutStart
  • between 40 to 80 hours and costs $15,000 to $30,000 to develop one hour of elearning (George & Mcgee, 2003)
  • If the elearning looks more like a PowerPoint presentation, then a 1:1 is probably close, however, the more elearning moves away from looking like a Powerpoint presentation and looks more like an interactive package, then the more the ratio starts to increase.
  • Outside Consultant - $90.00 hour
  • Chapman
  • Category 1: Baseline Presentation
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The Web We Have to Save - Matter - Medium - 18 views

  • , I’ve realized how much the hyperlink has been devalued, almost made obsolete.
  • Nearly every social network now treats a link as just the same as it treats any other object — the same as a photo, or a piece of text — instead of seeing it as a way to make that text richer. You’re encouraged to post one single hyperlink and expose it to a quasi-democratic process of liking and plussing and hearting: Adding several links to a piece of text is usually not allowed. Hyperlinks are objectivized, isolated, stripped of their powers.
  • Fewer users are directly checking dedicated webpages, instead getting fed by a never-ending flow of information that’s picked for them by complex –and secretive — algorithms.
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Building Attention Span - The New York Times - 75 views

  • ou toggle over to check your phone during even the smallest pause in real life. You feel those phantom vibrations even when no one is texting you. You have trouble concentrating for long periods.
    • Sharin Tebo
       
      This is a connection for me to the technology and devices article we read today and did a quotation mingle around during our Disciplinary Literacy Institute. No kidding that we get a shot of dopamine or 'high' when our phone goes ding, or it vibrates. 
  • Online life is so delicious
  • You live in a state of perpetual anticipation because the next social encounter is just a second way.
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  • xpert online gamers have a great capacity for short-term memory, to process multiple objects simultaneously, to switch flexibly between tasks and to quickly process rapidly presented information.
  • Fluid intelligence
    • Sharin Tebo
       
      I've never heard this before!
  • Research at the University of Oslo and elsewhere suggests that people read a printed page differently than they read off a screen. They are more linear, more intentional, less likely to multitask or browse for keywords.
  • Crystallized intelligence
    • Sharin Tebo
       
      Something else i have never heard of.
  • Crystallized intelligence accumulates over the years and leads ultimately to understanding and wisdom.
    • Sharin Tebo
       
      So maybe this kind of intelligence, then, is the "learning is a consequence of thinking"?
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easel.ly | create and share visual ideas online - 186 views

    • Scott Kinkoph
       
      Create easy infographics with Easel.ly
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    Create Free Infographics.  Drag and Drop pre-designed themes and vector assets onto your canvas for easy creation and customization of rich infographics.   We currently support Firefox, Chrome and Safari.  Sorry Internet Explorer…
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    Create infographics online.
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    Create your own infographic...
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    Create infographics with these very helpful tools--backgrounds, objects, shapes, themes, more.
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    Create infographics!
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Paul Ford: What is Code? | Bloomberg - 35 views

  • There are keynote speakers—often the people who created the technology at hand or crafted a given language. There are the regular speakers, often paid not at all or in airfare, who present some idea or technique or approach. Then there are the panels, where a group of people are lined up in a row and forced into some semblance of interaction while the audience checks its e-mail.
  • Fewer than a fifth of undergraduate degrees in computer science awarded in 2012 went to women, according to the National Center for Women & Information Technology
  • The average programmer is moderately diligent, capable of basic mathematics, has a working knowledge of one or more programming languages, and can communicate what he or she is doing to management and his or her peers
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  • The true measure of a language isn’t how it uses semicolons; it’s the standard library of each language. A language is software for making software. The standard library is a set of premade software that you can reuse and reapply.
  • A coder needs to be able to quickly examine and identify which giant, complex library is the one that’s the most recently and actively updated and the best match for his or her current needs. A coder needs to be a good listener.
  • Code isn’t just obscure commands in a file. It requires you to have a map in your head, to know where the good libraries, the best documentation, and the most helpful message boards are located. If you don’t know where those things are, you will spend all of your time searching, instead of building cool new things.
  • Some tools are better for certain jobs.
  • C is a simple language, simple like a shotgun that can blow off your foot. It allows you to manage every last part of a computer—the memory, files, a hard drive—which is great if you’re meticulous and dangerous if you’re sloppy
  • Object-oriented programming is, at its essence, a filing system for code.
  • Where C tried to make it easier to do computer things, Smalltalk tried to make it easier to do human things.
  • Style and usage matter; sometimes programmers recommend Strunk & White’s The Elements of Style—that’s right, the one about the English language. Its focus on efficient usage resonates with programmers. The idiom of a language is part of its communal identity.
  • Coding is a culture of blurters.
  • Programmers carve out a sliver of cognitive territory for themselves and go to conferences, and yet they know their position is vulnerable.
  • Programmers are often angry because they’re often scared.
  • Programming is a task that rewards intense focus and can be done with a small group or even in isolation.
  • For a truly gifted programmer, writing code is a side effect of thought
  • As a class, programmers are easily bored, love novelty, and are obsessed with various forms of productivity enhancement.
  • “Most programming languages are partly a way of expressing things in terms of other things and partly a basic set of given things.”
  • Of course, while we were trying to build a bookstore, we actually built the death of bookstores—that seems to happen a lot in the business. You set out to do something cool and end up destroying lots of things that came before.
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    A lengthy but worthy read for all non-programmers on code.
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    Explains code
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Revised Bloom's Taxonomy - Center for Excellence in Learning and Teaching - 95 views

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    animated view of Bloom's taxonomy for cognitive processes stratified by different knowledge dimensions
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    Here's a nice interactive representation of Blooms Taxonomy of Educational Objectives
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Magnet - Wikipedia, the free encyclopedia - 11 views

    • Sreedharen Sasidharen
       
      What is it?
  • A magnet (from Greek μαγνήτις λίθος magnḗtis líthos, "Magnesian stone") is a material or object that produces a magnetic field. This magnetic field is invisible but is responsible for the most notable property of a magnet: a force that pulls on other ferromagnetic materials, such as iron, and attracts or repels other magnets.
  • Ferromagnetic materials can be divided into magnetically "soft" materials like annealed iron, which can be magnetized but do not tend to stay magnetized, and magnetically "hard" materials, which do. Permanent magnets are made from "hard" ferromagnetic materials such as alnico and ferrite that are subjected to special processing in a powerful magnetic field during manufacture, to align their internal microcrystalline structure, making them very hard to demagnetize. To demagnetize a saturated magnet, a certain magnetic field must be applied, and this threshold depends on coercivity of the respective material. "Hard" materials have high coercivity, whereas "soft" materials have low coercivity.
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Graphing Stories - 85 views

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    A site with a collection of maths videos designed to get students drawing graphs. Watch the motion of objects or values on scale in the videos and plot the numbers. The videos have the correct answers at the end.
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    Do you have to be in the UK for the volume to work on these videos? I tried playing and they run but without audio. Thanks!
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Crumbles - 66 views

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    A site that collects pop-culture video clips of single words which you type. Use it for an interesting twist to giving instructions or a learning objective.
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How our photo obsession is threatening our memories - Quartz - 35 views

  • when the students took photos, they remembered fewer objects overall
  • when we count on external devices such as a computer, we actually remember less
  • The key to remembering more is revisiting and sharing our photos.
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Curriculum21 - Annotexting - 62 views

  • We would also like to share this DISCUSSION RUBRIC (2007) that you can use as students submit annotations and begin to draw conclusions about what their evidence is pointing to.
    • Sharin Tebo
       
      An idea or resource perhaps...
    • anonymous
       
      Start off modeling what you expect students to do.  Then, move more toward asking students to look at a text with a certain set of questions in mind.  Finally, just share a simple short list of terms or words which will guide student reading/annotating.
  • These annotations, rather than being on paper, can be collected with different web tools so that students can collaborate
  • ...8 more annotations...
    • anonymous
       
      Great use of Diigo or Google documents!
  • Students submit their annotations via their smart phones or other digital devices, and then analyze each other’s notations collectively.  They could be looking for main ideas, thematic and literary elements, or big ideas from the work.   They could be looking for evidence of connections to other texts, their own experiences, or world issues. They could simply be searching for meaning to support them when reading complex texts.
    • anonymous
       
      Reading, analyzing, and collaborating about annotations helps open the eyes of readers and provides feedback which promotes even more thinking.
    • anonymous
       
      FABULOUS way to utilize Google docs and tools!
  • annotexting will allow students to engage with other audiences in tasks with an expanded purpose
    • anonymous
       
      Anytime something is shared and ideas are discussed and shared, there seems to be more of a 'real-life' purpose for digging in and completing the task.
  • In order to get students to own this process, we have to relinquish some control. Let them think, let them make mistakes and respond. Let them draw conclusions even they are not the conclusions we would have drawn. We can be there to coach them through misconceptions.
    • anonymous
       
      Step back!  It is amazing to learn from the student's perspective.  Then, if the thinking is not focused toward the goal or objective of the teacher's lesson, a bit of guidance and coaching is all that is needed to steer students toward that goal/objective.
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