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Will Richardson

2009 Horizon Report » Key Trends - 0 views

shared by Will Richardson on 26 Jan 09 - Cached
  • Increasingly, those who use technology in ways that expand their global connections are more likely to advance, while those who do not will find themselves on the sidelines.
    • Adrienne Michetti
       
      Does this spell things out for teachers who are not willing to embrace these technologies?
    • Will Richardson
       
      I would love to see some research to support this. It's a nice soundbite, but what it is based on?
  • The notions of collective intelligence and mass amateurization are redefining scholarship as we grapple with issues of top-down control and grassroots scholarship.
    • Adrienne Michetti
       
      The community is changing the learning process.
  • opportunity for increased social interaction and civic engagement among this group. The success of game-based learning strategies owes to active participation and interaction being at the center of the experience, and signals that current gameal methods are not engaging students enough.
    • Adrienne Michetti
       
      But the question is, how can these gaming communities offer more opportunities for LEARNING? I think currently, many of them exist for entertainment. A shift needs to happen.
  • ...3 more annotations...
  • visual literacy will become an increasingly important skill
  • Visual literacy must be formally taught,
    • Adrienne Michetti
       
      visual literacy IS formally taught in English language arts classrooms (it is one of the strands) AND in Art classes. Aren't all students taking these courses???
  • Increasingly, those who use technology in ways that expand their global connections are more likely to advance, while those who do not will find themselves on the sidelines.
  •  
    Shared by Wes Fryer addresses gaming, colaboration, crowd wisdom, social interaction, etc
Todd Finley

I just killed a social game mechanic | Gravity7: Social Interaction Design By Adrian Chan - 1 views

  •  
    47 Principles of game design. Many (all?) can be applied to game.
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