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Martin Burrett

Embedding Well-Being Into School Culture - 7 views

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    "Well-being has moved up the political and managerial agenda as well-being concerns have grown. In many schools 'over-doing it' has become a badge of honour and created an unsustainable arms-race of burn-out. But will this renewed focus by educational leaders make any difference? Does it need to, or sure we be responsible for our own well-being and for those around us?"
Ryan Evans

10 Best Practices for Implementing Gamification - 15 views

  • make sure you know what constitutes success.
  • Only use gamification as a learning solution when it makes sense and resonates with learners. 
  • Explain why the learners are earning points, who they are trying to save, why they are searching for a treasure. Remember, gamification works well when it is within a context—create a reason why learners should interact with the content you have created.
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  • Retrieval practice requires learners to recall information rather than simply re-read or re-listen to it.
  • The learners should be able to directly link their actions and activities to a score so they know what they need to do to be successful.
  • Keep leaderboards small
  • Use levels and badges appropriately
  • Let the learner know how many levels they are going to need to complete before the learning is over.
  • Badges, on the other hand, are good for showing non-linear progress. Badges can be tied to either terminal or enabling objectives. Also, if possible provide a place where learners can “show off” Badges to leverage the social effectiveness of gamification. 
  • Bonus: monitor learner progress
ride4life1983

The Role of Learning Management Systems in Middle Schools - 14 views

  • a
  • ll learning styles and levels can be met. Teachers can organize their classes and post different documents, assignments, tests, etc. for their students to work on without the students knowing they are receiving something that has been specifically developed for their own level.
  • many benefits in middle level education
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  • paper copies of their absent work; now teachers post worksheets, links, videos, and other resources
  • flipped classrooms can be created
  • communication increases. Groups are developed within the system for sharing resources, sending messages, and connecting with staff and students.
  • attracted to technology outside school;
  • built-in reward system in which teachers can give badges to students for good attendance, participation, etc. to reinforce positive behaviors.
  • opportunity to communicate
  • Class participation and collaborative work increases
  • Parents
Martin Burrett

MakeBadges - 44 views

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    "A wonderful little tool for creating custom badges to download and use in your classroom. Change the icon, border, shape and colours."
Glenn Hervieux

Modeling Tech Tools - BADGE YOUR CLASSROOM - 63 views

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    "If you want your teachers using tech tools in their classroom,  you need to be using them in your PD so teachers are able to see the tech tools in action. "
Martin Burrett

Marvellous Me - 37 views

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    Superb Apple and Android apps designed to improve home/school communication to inform parents about what their children are doing in school. Teachers can input simple lesson topics, or detailed lesson information for parents. Teachers can also assign badges for individual pupils.
Jørgen Mortensen

Kids Learning Skills and Being Awesome. - DIY - 88 views

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    I love this site. This site provides a safe online space for children to upload their art, craft and design creations to share with the whole world. For teachers, it is a great place to find inspiration for your own class projects. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
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    The DIY online club awards badges (called 'Skills' on the site) to students and kids of all ages in exchange for completing tasks. DIY Makers share their work with the community and get patches for the Skills they earn. Each Skill consists of a set of Challenges that help them learn techniques to get the hang of it. Once a Maker completes a Challenge, they add photos and video to their Portfolio to show what they did.
Matt Renwick

ASCD Express 10.12 - Five Trends That Are Transforming Education - 62 views

  • Microcredentialing, which often takes the form of digital badging or certificates,
  • lack both hard and soft skills
  • Schools evaluate students based on individual improvement
Michele Brown

QR Wild - Play and Create QR Code Games! - 103 views

shared by Michele Brown on 10 Feb 14 - No Cached
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    QR Wild creates custom QR Code games. Find and Scan Game Pieces,  Scans trackable QR Codes placed at physical locations that you'd like students  to visit. As the game pieces are scanned the player earns points and unlocks "badges
Jennie Snyder

Atul Gawande: How Do Good Ideas Spread? : The New Yorker - 36 views

  • Why do some innovations spread so swiftly and others so slowly
  • Consider the very different trajectories of surgical anesthesia and antiseptics, both of which were discovered in the nineteenth century.
  • The first public demonstration of anesthesia was in 1846.
  • ...18 more annotations...
  • nsisted that he had found a gas that could render patients insensible to the pain of surgery.
  • The idea spread like a contagion, travelling through letters, meetings, and periodicals. By mid-December, surgeons were administering ether to patients in Paris and London. By February, anesthesia had been used in almost all the capitals of Europe, and by June in most regions of the world.
  • On October 16, 1846, at Massachusetts General Hospital, Morton administered his gas through an inhaler in the mouth of a young man undergoing the excision of a tumor in his jaw.
  • Four weeks later, on November 18th, Bigelow published his report on the discovery of “insensibility produced by inhalation” in the Boston Medical and Surgical Journal.
  • There were forces of resistance, to be sure. Some people criticized anesthesia as a “needless luxury”; clergymen deplored its use to reduce pain during childbirth as a frustration of the Almighty’s designs.
  • Yet soon even the obstructors, “with a run, mounted behind—hurrahing and shouting with the best.” Within seven years, virtually every hospital in America and Britain had adopted the new discovery.
  • Sepsis—infection—was the other great scourge of surgery. It was the single biggest killer of surgical patients, claiming as many as half of those who underwent major operations
  • nfection was so prevalent that suppuration—the discharge of pus from a surgical wound—was thought to be a necessary part of healing.
  • In the eighteen-sixties, the Edinburgh surgeon Joseph Lister read a paper by Louis Pasteur laying out his evidence that spoiling and fermentation were the consequence of microorganisms. Lister became convinced that the same process accounted for wound sepsis.
  • Lister had read about the city of Carlisle’s success in using a small amount of carbolic acid to eliminate the odor of sewage, and reasoned that it was destroying germs. Maybe it could do the same in surgery.
  • During the next few years, he perfected ways to use carbolic acid for cleansing hands and wounds and destroying any germs that might enter the operating field.
  • The result was strikingly lower rates of sepsis and death.
  • Far from it.
  • Surgeons soaked their instruments in carbolic acid, but they continued to operate in black frock coats stiffened with the blood and viscera of previous operations—the badge of a busy practice.
  • hey reused sea sponges without sterilizing them.
  • It was a generation before Lister’s recommendations became routine and the next steps were taken toward the modern standard of asepsis—that is, entirely excluding germs from the surgical field, using heat-sterilized instruments and surgical teams clad in sterile gowns and gloves.
  • Maybe ideas that violate prior beliefs are harder to embrace. To nineteenth-century surgeons, germ theory seemed as illogica
  • The technical complexity might have been part of the difficulty. Giving Lister’s methods “a try” required painstaking attention to detail.
Deborah Baillesderr

Gamestar Mechanic - 46 views

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    Play, design and share games.  Focuses on game design
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    a very popular web-based game design environment. Global Kids http://olpglobalkids.org/ is using it to run social benefits game design contests and badging programs. They are getting 100+ new game design entries per week. From the parents' guide: Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation. The design of the game is based on research by some of the leading academics in the field including Katie Salen (Executive Director of the Institute of Play and curriculum author for the New York City Public School Quest To Learn) and James Paul Gee (author of What Video Games Have to Teach Us About Learning and Literacy).
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    This site has students creating games from scratch and putting them out into the world for feedback within the Gamestar Mechanic community. Students use math, problem solving, writing skills and more to make their games interesting. I think this could be used in the classroom as a theme-based project or just to get students interested in coding.
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