Group items matching
in title, tags, annotations or urlEmbedding Well-Being Into School Culture - 7 views
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"Well-being has moved up the political and managerial agenda as well-being concerns have grown. In many schools 'over-doing it' has become a badge of honour and created an unsustainable arms-race of burn-out. But will this renewed focus by educational leaders make any difference? Does it need to, or sure we be responsible for our own well-being and for those around us?"
10 Best Practices for Implementing Gamification - 15 views
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make sure you know what constitutes success.
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Only use gamification as a learning solution when it makes sense and resonates with learners.
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Explain why the learners are earning points, who they are trying to save, why they are searching for a treasure. Remember, gamification works well when it is within a context—create a reason why learners should interact with the content you have created.
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The Role of Learning Management Systems in Middle Schools - 14 views
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a
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ll learning styles and levels can be met. Teachers can organize their classes and post different documents, assignments, tests, etc. for their students to work on without the students knowing they are receiving something that has been specifically developed for their own level.
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many benefits in middle level education
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Become an Education Champion - 6 views
MakeBadges - 44 views
Modeling Tech Tools - BADGE YOUR CLASSROOM - 63 views
Marvellous Me - 37 views
Kids Learning Skills and Being Awesome. - DIY - 88 views
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I love this site. This site provides a safe online space for children to upload their art, craft and design creations to share with the whole world. For teachers, it is a great place to find inspiration for your own class projects. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
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The DIY online club awards badges (called 'Skills' on the site) to students and kids of all ages in exchange for completing tasks. DIY Makers share their work with the community and get patches for the Skills they earn. Each Skill consists of a set of Challenges that help them learn techniques to get the hang of it. Once a Maker completes a Challenge, they add photos and video to their Portfolio to show what they did.
Skills - DIY - 27 views
ASCD Express 10.12 - Five Trends That Are Transforming Education - 62 views
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Microcredentialing, which often takes the form of digital badging or certificates,
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lack both hard and soft skills
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Schools evaluate students based on individual improvement
Achievery - 8 views
About | Open Badges - 25 views
Digital Badges | HASTAC - 21 views
Mozilla Open Badges Blog - Badges for Vets || Digital Badges help connect skilled veterans to opportunities - 16 views
QR Wild - Play and Create QR Code Games! - 103 views
Atul Gawande: How Do Good Ideas Spread? : The New Yorker - 36 views
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Why do some innovations spread so swiftly and others so slowly
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Consider the very different trajectories of surgical anesthesia and antiseptics, both of which were discovered in the nineteenth century.
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The first public demonstration of anesthesia was in 1846.
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Engaging Students Through Digital Badges | EDUCAUSE.edu - 77 views
Gamestar Mechanic - 46 views
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Play, design and share games. Focuses on game design
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a very popular web-based game design environment. Global Kids http://olpglobalkids.org/ is using it to run social benefits game design contests and badging programs. They are getting 100+ new game design entries per week. From the parents' guide: Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation. The design of the game is based on research by some of the leading academics in the field including Katie Salen (Executive Director of the Institute of Play and curriculum author for the New York City Public School Quest To Learn) and James Paul Gee (author of What Video Games Have to Teach Us About Learning and Literacy).
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This site has students creating games from scratch and putting them out into the world for feedback within the Gamestar Mechanic community. Students use math, problem solving, writing skills and more to make their games interesting. I think this could be used in the classroom as a theme-based project or just to get students interested in coding.