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trisha_poole

Wikis in the Classroom: Three Ways to Increase Student Collaboration - Faculty Focus | ... - 200 views

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    I've long said that professors who want to explore teaching with technology should begin with a social media tool rather than a Learning Management System. Web 2.0 tools are simple to use, invite student collaboration, and are usually less administratively clunky and complex than an LMS.One of the easiest and most powerful tools is the regular old wiki. Wikis are simply web pages that can be edited by their users. Instead of only carrying content from the administrator, they harness the power of crowdsourcing to create a powerful communal resource.
Karen Polstra

Classroom 2.0 - 62 views

    • Justin Shorb
       
      How many members of the Diigo Ed group are using this forum? I don't want to be overwhelmed by too many social networking groups that I become inundated with too much information to be a truly participating member of any of them. I like the Diigo Ed group, so far!
    • Monika King
       
      I enjoy reading the items in the Forum, but I have yet to contribute.
    • Meredith Johnson
       
      I find the two forums match very well for what my interests are in education.
    • Deb White Groebner
       
      While I am new to the Diigo Ed group (and like it so far), I joined CR 2.0 a year and a half ago and have thoroughly enjoyed the conversations, info, and (especially) the webinars! Lots of good sharing all around.
    • Antwon Lincoln
       
      Just a wonderful resource for all who are in to connecting classrooms with technology!
    • Phil Taylor
       
      I also belong to Diigo in Education as well as four of EDTech type groups, as well as one that I have created for my school.
    • Gerald Carey
       
      I also can see different uses for these two forums.
    • Susan Wanke
       
      I've been using Diigo and the group Diigo in Education for quite some time, but Classroom 2.0 is active with tons of ideas for all of us.
  • social network for those interested in Web 2.0 and Social Media in education
  • Classroom 2.0 is a free, community-supported network. We especially hope that those who are "beginners" will find this a supportive comfortable place to start being part of the digital dialog. Because of spammers, we have to approve all memberships here. While your membership is pending you are still welcome to peruse the site or attend any events!
    • Molly Hinkle
       
      I'm wondering how the value of this will balance with the time required to do it right!
    • Karen Polstra
       
      Me too.  I just joined.  We will see.
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    Online social networking at its best. This Ning page is centered around using online resources in today's classrooms. Excellent group!
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    The community for educators using Web 2.0 and collaborative technologies!
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    I've been using it the last 3 weeks. There is a large group of educators there and usefull shared information.
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    I just joined the Classroom 2.0 ning about a week ago. It appears to have some valuable information. I am new to social networking, but am looking forward to the experience. I am very interested in Web 2.0 technologies so the ning seemed like a good place to start.
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    This is an interesting website with a great collection of tools for use in e-learning, blended classrooms and traditional teaching.
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    This is an interesting website with a great collection of tools for use in e-learning, blended classrooms and traditional teaching.
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    web 2,  classroom practice
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    This is an interesting website with a great collection of tools for use in e-learning, blended classrooms and traditional teaching.
Nancy White

50 Ways to Use Wikis for a More Collaborative and Interactive Classroom | Smart Teaching - 129 views

  • Track participation: Assign a wiki page to a group project, and then individual pages for each student to show their participation.
    • Nancy White
       
      I like this idea. Moves towards student ownership of learning. This is an easy formative assessment piece to put in place.
  • Solving wiki: Post difficult math problems, such as calculus, so that the class can collaboratively solve them.
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    great ideas for multiple uses of wikis - with examples of each, however some of these links don't work.
Peter Beens

Office 365 for education - a game changer for teaching and learning - Education Insight... - 92 views

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    The cloud and online learning are key trends and opportunities to transform education today. And with today's launch and availability of Office 365 for education, schools now have a holistic collaboration platform that will change the game. As schools face ever-tightening budgets and the pressure to innovate, Microsoft is offering enterprise quality technology for free that will modernize teaching practices and help prepare students for the jobs of tomorrow.
C Clausen

bubbl.us | Home - 88 views

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    Collaborative mind mapping tool which blends the Cognitive Learning Theory and the Constructionist Learning Theory of education
Greta Oppe

A Vision of Students Today (Classic EdTech video) - 33 views

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    A short video summarizing some of the most important characteristics of students today - how they learn, what they need to learn, their goals, hopes, dreams, what their lives will be like, and what kinds of changes they will experience in their lifetime. Created by Michael Wesch in collaboration with 200 students at Kansas State University. Wesch, M. (2007). A vision of students today [Video]. Retrieved from http://www.youtube.com/watch?v=dGCJ46vyR9o
Maria José Vitorino

To Share or Not to Share: Is That the Question? (EDUCAUSE Review) | EDUCAUSE - 28 views

  • Open digital faculty do more than just share and participate in open resources; they transfer their approaches to the teaching space. Learning becomes a shared activity in which the students also collaborate and participate in shaping the course activities. Student participation takes place in open environments where students might tweet what they learn, share insights on a group blog, create their own website of resources, or participate in a class wiki.
  • The difference is that today's sharing facilitators leverage technology to reach a much wider audience.
  • Although the natural inclination toward sharing cannot be altered, the moral responsibility to share can be influenced by the surrounding culture. The sense of obligation to share or not to share may be similar to the decision to be a vegetarian. For some, it is a lifestyle choice that may form slowly over a long period of time after many conversations with friends and colleagues. For others, the change can be sudden: a paradigm shift caused by participation in an unusual event. If an institution places value on faculty participation in open academic communities and social media activities (e.g., academic blogging), that culture can slowly influence faculty to be more open.
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  • These digital activities should not be the sole measure of tenure, but they should be counted in the tenure formula. The irony today is that if the open activity is analog (e.g., participation on a committee), it likely counts toward tenure, but if the open activity is digital (e.g., writing an academic blog), it probably does not.
  • They will push at (and leak out of) the boundaries of whatever learning management system (or other enterprise systems) the institution wants them to use. This is not because they are uncooperative; it's simply that these enterprise systems tend to be locked down, allowing only employees and students to share within these environments
  • For me, an interesting side effect of sharing on the open web is that I've learned to be more careful about what I say and write.
  • Looking for indicators of open digital faculty is easier than coming up with a strict definition. The presence of several of the following characteristics should be taken as an indication of open digital faculty: Writing a public blog or maintaining a public wiki to share academic interests Freely sharing what might otherwise be guarded intellectual property (e.g., textbooks, research-in-progress, computer programs, course materials, artwork) Participating in a learning community in a social networking platform (e.g., Twitter or LinkedIn discussion groups) Participating in a social network that includes students, both current and past (e.g., Facebook) Encouraging students to participate in class-related projects that employ web-based media (e.g., student blogs, group wikis) Creating or participating in open courses Sharing video or audio content created for a course (e.g., podcasts) Sharing information and ideas from conference talks on the web (e.g., recordings, tweets, presentation links)
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    Open digital faculty do more than just share and participate in open resources; they transfer their approaches to the teaching space. Learning becomes a shared activity in which the students also collaborate and participate in shaping the course activities. Student participation takes place in open environments where students might tweet what they learn, share insights on a group blog, create their own website of resources, or participate in a class wiki.
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    University context for open sources, sharingand digital trends era
Amy Burns

ALA | AASL Top 25 Websites for Teaching and Learning - 90 views

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    This looks like a great list of websites for teaching and learning, organized into Organizing and Managing, Content Collaboration, Curriculum Sharing, Media Sharing, Virtual Environments, and Social Networking and Communication.
Donna Baumbach

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (... - 32 views

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    "Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings-at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States. Integrating twenty-three different case studies-which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis."
Tricia Hunt

How to Teach with Technology: Language Arts | Edutopia - 70 views

    • Tricia Hunt
       
      Never thought about letting kids "free blog" when they have a question!  Love that idea!
  • respond to a prompt on the blog for homework
    • Tricia Hunt
       
      I LOVE Photostory!  In the advent of Animoto and Voicethread I have COMPLETELY forgotten about how easy it is to use!
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  • VoiceThread is collaborative slide show software that allows users to contribute audio, images, and video.
    • Tricia Hunt
       
      Just used voice thread in my last online course and could totally see how commenting back and forth on the different images is AWESOME!
  • Doozla (13),
  • Comic Life
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    Interesting perspectives and ideas about how to incorporate technology in the language arts classroom, but could easily extend beyond that
Bill Graziadei, Ph.D. (aka Dr. G)

Acrobat.com for Collaboration: ConnectNOW with Bill Graziadei, Ph.D. - 0 views

Greta Oppe

A Vision for 21st Century Learning - 112 views

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    TED@Palm Springs presentation on game-based learning; creation of "immersive learning environments." Meyers, A. (2009). A Vision for 21st Century Learning [Video]. Retrieved from http://www.youtube.com/watch?v=Mirxkzkxuf4
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    I disliked this video. Is my classroom extraordinary? The rest of the classrooms in the U.S. have unmoving, silent children stuck in desks all day? The students don't talk to each other? They don't collaborate to solve problems? They don't read? They don't write in order to analyze and express opinions? They don't use math manipulatives, do science experiments, build, draw, and do projects? They don't laugh together, digress, and then get back on track? Because that's what we do. It doesn't strike me as a response to the Industrial Revolution as much as a response to students' curiosity and to their future needs. "If we get it right, kids won't even know they're learning something." So, we're doing it wrong if the kids are actually aware that they're learning? Better they should be metaphorically anesthetized by the computer experience? We don't want them inoculated against feeling the discomfort of struggle. Every respected neuroscientist on the planet says struggle is necessary to wire neurons together, which is the physical manifestation of learning. The simulation of the village looks very cool. I love computers. But if all their learning about ancient Rome is based on this simulation, where are the primary sources? Will students encounter any? Or is their experience of the village based on someone else's interpretation of primary sources? If so, then someone else gets to decide what is important to include in the Roman village. They get to choose and interpret the facts that are used to create the virtual ancient Roman experience. That goes against best practice teaching of the social sciences.
Greta Oppe

A Vision of K-12 Students Today (Classic EdTech video) - 61 views

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    This project was created to inspire teachers to use technology in engaging ways to help students develop higher level thinking skills. Equally important, it serves to motivate district level leaders to provide teachers with the tools and training to do so. Nesbitt, B. J. (2007). A vision of K-12 students today. Retrieved from http://www.youtube.com/watch?v=_A-ZVCjfWf8
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