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Niels Groen

Perspectives on a true UX tool - Human, Business, Shape - Medium - 15 views

  • To define a UX tool one must first define UX. [ .. ] UX is a result of aesthetics (design), interactions (animations + mechanics), communication (content copy) and performance (digital + cognitive).
anonymous

The Psychologist's View of UX Design | UX Magazine - 3 views

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    Principles of user interface design - but lots of lessons here for educators wanting to understand how adults learn and how to engage them better
Trevor Cunningham

52 Weeks of UX - 39 views

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    To what extent to we consider the user experience when building and maintaining our blended learning spaces? Here's some food for thought.
Thieme Hennis

Design lessons for programmers, curated by top designers | Hack Design - 2 views

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    A free design course to encourage programmers/hackers into developing solid design skills, but most of the content is relevant to anyone wanting to improve their design skills (covers design in general including industrial design, web design, UX, etc). Some excellent resources are already available.
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    "An easy to follow design course for hackers who do amazing things. Receive a design lesson in your inbox each week, hand crafted by a design pro. Learn at your own pace, and apply it to your real life work - no fake projects here."
Florence Dujardin

Ethnotelling for User-generated Experiences - 30 views

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    This paper focuses on storytelling as a research tool for social sciences, especially for cultural anthropology. After a short review of the main methodological tools traditionally used in ethnography, with particular regard to observation and interview, we focus on collecting and crafting stories (ethnotelling) as suitable tools for conveying the relational nature of fieldwork. Drawing on the works of Orr, Chipchase, Marradi and Adwan/Bar-on, we show how stories – collected, mediated or made up – are valuable tools for representing experiences and identities. As a result, we suggest a different approach to user-experience design, based on the creation of "thick" environments enabling a whole range of possibilities, where users can imagine or live their own user-generated experiences.
Andy Petroski

A Refreshing Take on User Experience Design | Upside Learning Blog - 1 views

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    The article addresses a diverse set of user experience guidelines and standards and consists of some really practical and useful tips which can and ought to be implemented right away.
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