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Martin Burrett

CoSpaces - 38 views

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    "A superb platform for creating 3D virtual reality environments to view on your mobile device. Choose from the bank of 3D models or upload/search for your own. You can create sequential scenes like a presentation which is great for story writing or even teaching. Create virtual museums or even a digital class display of pupil's work to share with parents."
Randolph Hollingsworth

IGI Global - Teaching through Multi-User Virtual Environments: Ap - 42 views

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    Pretty cool book on how to use 3D as well as any other kind of robust user-generated-content platform in teaching and learning
Martin Burrett

The Great Piggy Bank Adventure - 96 views

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    This is a beautifully made 3D animated virtual board game which teaches about money and finance in a fun and entertaining way. Add money to your piggybank by completing tasks and making good choices. http://ictmagic.wikispaces.com/Maths
anonymous

Horizon Report 2013 - 3 views

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    The NMC is pleased to announce the interim results of the 2013 Horizon.K12 Project, as presented at the 2013 CoSN Conference in San Diego. The Horizon Project Advisory Board voted for the top 12 emerging technologies as well as the top ten trends and challenges that they believe will have a significant impact on teaching, learning, and creative inquiry in global K-12 education over the next five years. These initial results will be compiled into an interim report, known as the "Short List," and described in further detail. The "Time-to-Adoption Horizon" indicates how long the Advisory Board feels it will be until a significant number of schools are providing or using each of these technologies or approaches broadly. Near-Term Horizon: One Year or Less * BYOD (Bring Your Own Device) * Cloud Computing * Mobile Learning * Online Learning Mid-Term Horizon: Two to Three Years * Adaptive Learning and Personal Learning Networks * Electronic Publishing * Learning Analytics * Open Content Long-Term Horizon: Four to Five Years * 3D Printing * Augmented Reality * Virtual and Remote Laboratories * Wearable Technology
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