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Jay Swan

Interactive Science Simulations - 91 views

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    Simulations for science and math. (Physics, biology, chemistry, earth science, and math.) Also divided by grade level.
Damianne President

ForgeFX - 3D Topographic Map Simulation Software - 3 views

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    This real-time 3D simulation illustrates how topographic maps are created and used to depict changes in elevation. A topographic map is characterized by large-scale detail and quantitative representation of relief using contour lines. Rendered in real-time 3D, it is easy to understand how topographic maps are created since the simulation shows the same virtual environment in both a 3D mesh and 2D map format.
Steve Gall

Math - PhET Simulations - 55 views

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    Math and science simulations.
Deborah Baillesderr

Smart Science New Era in Science Education - 45 views

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    "Smart Science® online hands-on labs provide outstanding science education. Inexpensive and efficient STEM education. Built-in scientific inquiry facilitating student discovery of science. Online hands-on real experiments, not simulations. Online lab reports, easy to write and grade. Archive of lab reports obtained with a simple mouse click. Retention of lab reports and all student work for 5 years. Differentiated reading levels" Wow, pretty impressive and just might be worth the money. Do the lite demo they provide and see what you think.
Steve Kelly

What would an exceptional middle and high school computer science curriculum include? -... - 48 views

  • What would an exceptional middle and high school computer science curriculum include?
  • This isn't a complete answer, but one thing the very first introductory classes should require is that the students turn off all their electronic computers and actually learn to walk through  algorithms with a computer that exists only on paper. (Or, I suppose, a whiteboard or a simulator.) This exercise would give the students a grounding in what is going on inside the computer as a very low level.My first computer programming class in my Freshman year of high school was completely on paper. Although it was done because the school didn't have much money, it turned out to be very beneficial.Another class I had in high school, that wouldn't normally be lumped into a Computer Science curriculum but has been a boon to my career, was good old Typing 101.
  • If you followed the CS Unplugged curriculum your students would know more about CS than most CS grads:http://csunplugged.orgIt's a really great intro to basic computer science concepts and very easy for students to understand.  Best of all you don't even need a computer per student if your school doesn't have the budget,
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  • For younger students, I think that the ability to make something professional-looking, like a real grown-up would, is paramount.  Sadly, I think this means that LOGO and BASIC aren't much use any more*.
  • So, we have a few choices.  You can try to write phone apps that look just like real phone apps, design interactive websites that look just like real interactive websites, or do something with embedded systems / robotics.  Avoid the temptation to make these things into group projects; the main thing every student needs to experience is the process of writing code, running it, debugging it, and watching the machine react to every command.
  • It is important to consider what an 11 to 18-year old is familiar with in terms of mathematics and logical thinking. An average 11-year old is probably learning about fractions, simple cartesian geometry, the concept of units, and mathematical expressions. By 15, the average student will be taking algebra, and hopefully will have the all-important concept of variables under his/her belt. So much in CS is dependent on solid understanding that symbols and tokens can represent abstract concepts, values, or algorithms. Without it, it's still possible to teach CS, but it must be done in a very different way (see Scratch).
  • At this point, concepts such as variables, parenthesis matching, and functions (of the mathematical variety) are within easy reach. Concepts like parameter passing, strings and collections, and program flow should be teachable. More advanced concepts such as recursion, references and pointers, certain data structures, and big-O may be very difficult to teach without first going through some more foundational math.
  • I tend to agree strongly with those that believe a foundational education should inspire interest and enforce concepts and critical thinking over teaching any specific language, framework, system, or dogma.
  • The key is that the concepts in CS aren't just there for the hell of it. Everything was motivated by a real problem, and few things are more satisfying than fixing something you really want to work with a cool technique or concept you just learned.
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    Great resource for teachers (especially those of us not initially trained in Computer Science) about what should 'count' as Computer Science.  Worth the read!
Martin Burrett

Gravity Simulator - 3 views

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    Let your children explore the properties of gravity with this great gravity simulator. http://ictmagic.wikispaces.com/Science
Deborah Baillesderr

PhET: Free online physics, chemistry, biology, earth science and math simulations - 7 views

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    a huge set of online simulations for science classes
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    Fun, interactive, research-based simulations of physical phenomena from the PhET™ project at the University of Colorado.
N Butler

Middle School - PhET Simulations - 121 views

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    Interactive Simulations for math and science includes all grades
Gerald Carey

Biology Labs - OnlineLabs.in - Virtual laboratory simulations for science education - 59 views

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    Good collection of high school simulations for science.
Marty Daniel

Hampton Roads MODSIM Initiative - *MODSIM Web Resources - 49 views

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    Lessons and resources for those interested in Modeling and Simulation (MODSIM).
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    An amazing collection of resources on Simulations and Modeling with connections to Math and Science curriculum.
Kelly Boushell

Lunar Phases Simulation - 85 views

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    This simulation shows the phases of the moon along with the rotation of the earth.
Joanna Gerakios

PhET: Free online physics, chemistry, biology, earth science and math simulations - 5 views

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    online physical science simulations and other activities.
Martin Burrett

Air Pressure Simulation - 70 views

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    A simple but useful simulation of how air pressure in effected by space and temperature. http://ictmagic.wikispaces.com/Science
Martin Burrett

Sun & Moon Scope - 86 views

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    A well designed science 3D simulation showing the position of the sun and moon from any position on the Earth in real time or at a certain time in the past or future. Also see the moon phase and sun rise and set times. http://ictmagic.wikispaces.com/Science
Brianna Crowley

The Neuroscience of Your Brain on Fiction - NYTimes.com - 6 views

  • The brain, it seems, does not make much of a distinction between reading about an experience and encountering it in real life; in each case, the same neurological regions are stimulated. Keith Oatley, an emeritus professor of cognitive psychology at the University of Toronto (and a published novelist), has proposed that reading produces a vivid simulation of reality, one that “runs on minds of readers just as computer simulations run on computers.” Fiction — with its redolent details, imaginative metaphors and attentive descriptions of people and their actions — offers an especially rich replica. Indeed, in one respect novels go beyond simulating reality to give readers an experience unavailable off the page: the opportunity to enter fully into other people’s thoughts and feelings.
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    Science is supporting the idea of descriptive, narrative passages as providing different brain stimulation from simply nonfiction or informative reading. 
Heather Kaiser

Stimulating Science Simulations: Bowling Ball Basics - 4 views

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    I have just added a brand new simulation unit that matches NC Essential Standard 5.P.1 Bowling Ball Basics is a 13 page unit with fun characters and scenario cards. It is a hands-on/minds-on simulation that works best when students are given plenty of time to test their theories using some basic supplies as models of a bowling alley.
Martin Burrett

NASA - Station Spacewalk - 62 views

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    A breathtaking online space resource. Users explore the International Space Station from the outside in a realistic 3D space walk simulator. http://ictmagic.wikispaces.com/Science
Ryan Collay

Physics - PhET Simulations - 19 views

    • David Garcia
       
      Kids really like this one
    • Thomas Glickman
       
      Our find it pretty challenging at the higher levels!
  • Projectile Motion
    • David Garcia
       
      I like this one as a teacher
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    • Ty Bradley
       
      Another very good site for your presentation that also allows you to change parameters.
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