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Chris Betcher

Seymour Papert: Project-Based Learning | Edutopia - 115 views

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    An expert on children and computing, Dr. Seymour Papert is a mathematician and one of the early pioneers of Artificial Intelligence. He is a distinguished professor at the Massachusetts Institute of Technology and author of major books on children and learning. Here he describes learning environments in which children collaborate around meaningful projects and powerful ideas.
Roland Gesthuizen

Professor Seymour Papert - 41 views

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    "Today Papert is considered the world's foremost expert on how technology can provide new ways to learn. He has carried out educational projects on every continent, some of them in remote villages in developing countries. He is a participant in developing the most influential cutting-edge opportunities for children to participate in the digital world."
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Roland Gesthuizen

Planet Papert - 18 views

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    "Articles by and About Seymour Papert"
Carla Wimmersberger

Learning. Your time starts… now! | Betchablog - 47 views

  • If you accept that Learning is a Conversation, and that some of the most powerful learning can take place in the process of conversing and exchanging ideas with others, then setting up ways to have as many of these conversations as possible seems like an obvious thing to do.
  • It might be easy to think that the people on the stage at conferences have the knowledge and that if we simply listen to them we will get wisdom, but the truth is that sometimes it just doesn't work like that, and even if it does, most of those ideas gather far more momentum once we start to internalise them through further conversation with others. Ideas beget ideas, one thing leads to another, and you often find some of the best, most useful ideas come to you not from what was said by a speaker, but from things that came to to you as a result of further conversation about what was said.  (by the way, the same logic applies in classrooms too!)
  • If we limit our notion of learning to the "official" channel - the teacher, the textbook, the syllabus - we miss so much. Yes, learning happens at school, but what about outside school? Yes, learning happens in the classroom, but what about outside the classroom? Yes, learning happens in the act of "being taught", but what about when we are not "being taught"?
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  • Our schools system implies that when we ring the bell to signal the start of a class, we are really saying that the learning starts... wait for it... now!  And at the end of the lesson we ring it again to say the learning now stops. Ok, school's over, you can all stop learning now. Until tomorrow.
  • if we acknowledge that creativity in education is important, then how can we teach kids to be creative if we continue to focus on just regurgitating standard answers to standard questions, year after year. Because if it's only about learning pre-defined content then you don't need creativity, and you don't need conversation. Learning in messy and there is no point extending our thinking into new and creative areas if we aren't committed to that notion, because that just muddies up all those nice clean facts we have to remember.
  • Papert said that the one really valuable skill for a 21st century learner is that of being able to "learn to learn"... To be able not just to know the answers to what you were taught in school, but to know how to find the answers to those things you were not taught in school.
  • So how do virtual communities fit into this? They are an obvious and convenient way of extending conversations with other likeminded people, no matter where (or when) in the world they might be.
  • Unfor
  • If you accept that Learning is a Conversation , and that some of the most powerful learning can take place in the process of conversing and exchanging ideas with others, then setting up ways to have as many of these conversations as possible seems like an obvious thing to do.
  • If we limit our notion of learning to the "official" channel - the teacher, the textbook, the syllabus - we miss so much. Yes, learning happens at school, but what about outside school? Yes, learning happens in the classroom, but what about outside the classroom? Yes, learning happens in the act of "being taught", but what about when we are not "being taught"?  Our schools system implies that when we ring the bell to signal the start of a class, we are really saying that the learning starts... wait for it... now!   And at the end of the lesson we ring it again to say the learning now stops. Ok, school's over, you can all stop learning now. Until tomorrow.
  •  if we acknowledge that creativity in education is important, then how can we teach kids to be creative if we continue to focus on just regurgitating standard answers to standard questions, year after year. Because if it's only about learning pre-defined content then you don't need creativity, and you don't need conversation. Learning in messy and there is no point extending our thinking into new and creative areas if we aren't committed to that notion, because that just muddies up all those nice clean facts we have to remember.
Roland Gesthuizen

A Critique of Technocentrism in Thinking About the School of the Future - 33 views

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    "So we are entering this computer future; but what will it be like? What sort of a world will it be? There is no shortage of experts, futurists, and prophets who are ready to tell us, but they don't agree. The Utopians promise us a new millennium, a wonderful world in which the computer will solve all our problems. The computer critics warn us of the dehumanizing effect of too much exposure to machinery, and of disruption of employment in the workplace and the economy. Who is right? Well, both are wrong -- because they are asking the wrong question"
BalancEd Tech

February 15, 2011 : The Daily Papert - 22 views

  • past, well what else would you do with the computer except put it in there? But why is there no discussion about whether school could be very different, and how different it could be?
  • ion about w
  • But why is there no discussion about whether school could be very different, and how different it could be?
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  • And so it is oxymoronic — not to mention just plain moronic — to think that the role of the computer should be to get in there and improve a system which exists as a result of the technological limitations of a previous epoch.”
BalancEd Tech

February 22, 2011 : The Daily Papert - 50 views

  • incremental change, if you’ve looked at any system, has a particular way of breeding immune reactions and resistance to further change. If you bring in a little bit of change people adapt to it and then it gets professionalized.
BalancEd Tech

February 20, 2011 : The Daily Papert - 25 views

  • it takes personal chutzpah to face down members of the Education Establishment when they sneer (or worse, smile) at the idea of technology significantly influencing the content of education.
Steve Ransom

June 13, 2011 : The Daily Papert - 23 views

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    "While it's true that most people in math class don't learn much math, most kids in French class don't learn much French. But, we don't say that they are not "French-ly minded." We don't say that they don't have a head for French because we know that if they grew-up in France, they would learn French perfectly well. And I think that my image of learning mathematics is that if we all learned mathematics in "Mathland," we would all learn mathematics perfectly well. "
Tim Cooper

30 years of collaboration towards empowering children to be creative thinkers on Vimeo - 9 views

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    Great video about Seymour Papert, the Media Lab, Lego Mindstorms and the development of both the Mindstorms robot platform, Scratch and inspiring learning. A little feel good for Lego and MIT but the overall history is correct and inspiring.
Tim Cooper

No assembler required | The Economist - 25 views

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    nice overview of programming and robot tools for younger (primary kids). Nice pitch for Scratch and background of edtech ala Papert.
Roland Gesthuizen

Hard Fun - 3 views

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    "Once I was alerted to the concept of "hard fun" I began listening for it and heard it over and over. It is expressed in many different ways, all of which all boil down to the conclusion that everyone likes hard challenging things to do. But they have to be the right things matched to the individual and to the culture of the times. These rapidly changing times challenge educators to find areas of work that are hard in the right way: they must connect with the kids and also with the areas of knowledge, skills and (don't let us forget) ethic adults will need for the future world."
Tim Cooper

Computational Thinking: I do not think it means what you think it means - Medium - 32 views

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    This is an excellent deconstruction of the pop term "computational thinking" and a reconstruction of Papert's real meaning (which is so much more powerful!).
Steve Ransom

Technology In Education - C-SPAN Video Library - 23 views

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    Great video showing how much has changed and how much we continue to struggle with the same ideas. In October 1995, the House Committee Economic and Educational Opportunities and House Science Committees held a nearly three-hour hearing to examine "technological advances in education."
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