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Roland Gesthuizen

Everything You've Ever Been Told About How You Learn Is A Lie | Australian Popular Science - 151 views

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    "You know everyone learns differently. Do you think you learn better through words or pictures? Did you know you learn different subjects with different sides of the brain? Welp, they were wrong. Many of the theories of "brain-based" education, a method of instruction supposedly based on neuroscience, have been largely debunked by rigorous science."
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    Thanks for sharing .This is well done! I teach a Psychology course designed to develop students' critical thinking about such "myths." Here is a list of others: Lilienfeld, S. O., Lynn, S. J., Ruscio, J., and Beyerstein, B. L (2010). 50 Great Myths of Popular Psychology: Shattering Widespread Misconceptions about Human Behavior. Malden, MA: Wiley-Blackwell.
globalwrobel

Digital Natives: Do They Really THINK Differently? - 41 views

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    by Marc Prensky Our children today are being socialized in a way that is vastly different from their parents. The numbers are overwhelming: over 10,000 hours playing videogames, over 200,000 emails and instant messages sent and received; over 10,000 hours talking on digital cell phones; over 20,000 hours watching TV (a high percentage fast speed MTV), over 500,000 commercials seen-all before the kids leave college. And, maybe, at the very most, 5,000 hours of book reading. These are today's ―Digital Native‖ students. 1 In Digital Natives, Digital Immigrants: Part I, I discussed how the differences between our Digital Native students and their Digital Immigrant teachers lie at the root of a great many of today's educational problems. I suggested that Digital Natives' brains are likely physically different as a result of the digital input they received growing up. And I submitted that learning via digital games is one good way to reach Digital Natives in their ―native language.‖ Here I present evidence for why I think this is so. It comes from neurobiology, social psychology, and from studies done on children using games for learning.
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    by Marc Prensky Our children today are being socialized in a way that is vastly different from their parents. The numbers are overwhelming: over 10,000 hours playing videogames, over 200,000 emails and instant messages sent and received; over 10,000 hours talking on digital cell phones; over 20,000 hours watching TV (a high percentage fast speed MTV), over 500,000 commercials seen-all before the kids leave college. And, maybe, at the very most, 5,000 hours of book reading. These are today's ―Digital Native‖ students. 1 In Digital Natives, Digital Immigrants: Part I, I discussed how the differences between our Digital Native students and their Digital Immigrant teachers lie at the root of a great many of today's educational problems. I suggested that Digital Natives' brains are likely physically different as a result of the digital input they received growing up. And I submitted that learning via digital games is one good way to reach Digital Natives in their ―native language.‖ Here I present evidence for why I think this is so. It comes from neurobiology, social psychology, and from studies done on children using games for learning.
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    Hi. I wrote a paper about digital natives as part of an anthropology assignment for a doctoral course. Researchers from around the world have empirically proven that Prensky's theories are false. Additionally, while neuroscience has shown that brains do change as a result of neuroplasticity, to argue that it is generational is also a false claim. Though cognitive theory shows that learners bring their prior experiences to the interpretation of new educational opportunities - impacting attention and interpretation - all generations have had this occur. There is merit to the point that we should take learner's prior experience into consideration when designing instruction; however, Prensky's digital native claims may have done more to create tension between students and teachers than to provide instructional support. If you would like any of the scholarly studies, I have a published reference list at http://brholland.com/reference-list. Beth
maureen greenbaum

The Protégé Effect | Psychology Today - 27 views

  • most cutting-edge tool under development is the “teachable agent” — a computerized character who learns, tries, makes mistakes and asks questions just like a real-world pupil.
  • Stanfor
  • Student tutors feel chagrin when their virtual pupils fail; when the characters succeed, they feel what one expert calls by the Yiddish term nachas.
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  • Betty’s Brain, who has been “taught” about environmental science by hundreds of middle school students. Even though users’ interactions with Betty are virtual, the social impulses that make learning-by-teaching so potent still come into play
  • The Protégé Effect
Dallas McPheeters

Young students use Facebook in the classroom - 80 views

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    Young students use Facebook in the classroom What do you think?
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    Poor idea. First of all, it models disrespect for terms of service: One item on Facebook's terms of service page says "You will not use Facebook if you are under 13." Second, we know from a growing body of psychological and neuroscience research that once people (esp young people) have developed friends networks, that they spend hours and hours of their time at home doing facebook, at the expense of real-time face-to-face socializing, exercise, and homework. The quality of work they do goes down dramatically when they switch back and forth from Facebook to their homework (the Facebooking activity impairs their ability to remember what they were doing before they switched). This can also contribute to sleep deprivation, which itself results in a whole host of poor health/cognitive problems. A better alternative: teaching kids alternative exciting ways of social networking and working collaboratively online that don't have the massive distraction factor of Facebook: teach them how to make flip videos and post them on drop box; teach them how to make wikis; use a Ning social network; teach them how to use Google Docs, forms, etc. Teach them how to use Diigo! Even teaching them how to twitter is a wiser idea. . . just.
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