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Maureen Greenbaum

L3D Philosophy - 36 views

  • uture is not out there to be "discovered": It has to be invented and designed.
  • Learning is a process of knowledge construction, not of knowledge recording or absorption. Learning is knowledge-dependent; people use their existing knowledge to construct new knowledge. Learning is highly tuned to the situation in which it takes place. Learning needs to account for distributed cognition requiring knowledge in the head to combined with knowledge in the world. Learning is affected as much by motivational issues as by cognitive issues.
  • previous notions of a divided lifetime-education followed by work-are no longer tenable.
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  • Professional activity has become so knowledge-intensive and fluid in content that learning has become an integral and inseparable part of "adult" work activities.
  • require educational tools and environments whose primary aim is to help cultivate the desire to learn and create, and not to simply communicate subject matter divorced from meaningful and personalized activity.
  • current uses of technology in education: it is used as an add-on to existing practices rather than a catalyst for fundamentally rethinking what education should be about in the next century
  • information technologies have been used to mechanize old ways of doing business‹rather than fundamentally rethinking the underlying work processes and promoting new ways to create artifacts and knowledge.
  • important challenge is that the ?ld basic skillsº such as reading, writing, and arithmetic, once acquired, were relevant for the duration of a human life; modern ?asic skillsº (tied to rapidly changing technologies) will change over time.
  • We need computational environments to support "new" frameworks for education such as lifelong learning, integration of working and learning, learning on demand, authentic problems, self-directed learning, information contextualized to the task at hand, (intrinsic) motivation, collaborative learning, and organizational learning.
  • Instructionist approaches are not changed by the fact that information is disseminated by an intelligent tutoring system.
  • Lifelong learning is a continuous engagement in acquiring and applying knowledge and skills in the context of authentic, self-directed problems.
  • ubstantial empirical evidence that the chief impediments to learning are not cognitive. It is not that students cannot learn; it is that they are not well motivated to learn.
  • Most of what any individual "knows" today is not in her or his head, but is out in the world (e.g., in other human heads or embedded in media).
  • technology should provide ways to "say the 'right' thing at the 'right' time in the 'right' way
  • challenge of whether we can create learning environments in which learners work hard, not because they have to, but because they want to. We need to alter the perception that serious learning has to be unpleasant rather than personally meaningful, empowering, engaging, and even fun.
  • making information relevant to the task at hand, providing challenges matched to current skills, creating communities (among peers, over the net), and providing access to real practitioners and experts.
  • What "basic skills" are required in a world in which occupational knowledge and skills become obsolete in years rather than decades?
  • reduce the gap between school and workplace learning
  • How can schools (which currently rely on closed-book exams, the solving of given problems, and so forth) be changed so that learners are prepared to function in environments requiring collaboration, creativity, problem framing, and distributed cognition?
  • problem solving in the real world includes problem framing calls into question the practice of asking students to solve mostly given problems.
  • teachers should see themselves not as truth-tellers and oracles, but as coaches, facilitators, learners, and mentors engaging with learners
Randolph Hollingsworth

Call for Submissions - US Dept of Labor Employment and Training Administration - 27 views

  •  
    See also statement by Labor Dept (http://www.dol.gov/opa/media/press/eta/eta20101436.htm) and White House (http://www.whitehouse.gov/blog/2011/01/20/new-job-training-and-education-grants-program-launched) and Chronicle article at http://chronicle.com/blogs/wiredcampus/2-billion-federal-program-could-be-windfall-for-open-online-learning/29167 $2-Billion Federal Program Could Be 'Windfall' for Open Online Learning January 22, 2011, 9:49 am By Marc Parry "The Obama administration is encouraging the development of high-quality immersive online-learning environments. It suggests courses with simulations, with constant feedback, and with interactive software that can tailor instruction and tutoring to individual students. It likes courses that students can use to teach themselves. And it demands open access to everything: "All online and technology-enabled courses must permit free public use and distribution, including the ability to re-use course modules, via an online repository for learning materials to be established by the federal government.... That's because the government is requiring that all work supported by the grants be made available under what's known as a "Creative Commons Attribution 3.0 License," which Mr. Green described as 'one of the most open content licenses that exists.'"
Thieme Hennis

OpenClass - 78 views

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    This looks pretty fabulous! "Leading the Revolution in Education OpenClass is a dynamic, scalable, fully cloud-based learning environment that stimulates social learning and enables the distribution of content at massive scale to students wherever they are. And did we mention it's completely FREE? With OpenClass there are no hardware costs, licensing costs, or hosting costs. Why would we do that? Because "free" enables the widespread adoption of the most effective approaches to learning that encourage interaction within the classroom and around the world."
anonymous

iBooks Author workshop - 20 views

In 2013 Chenango Forks sponsored the first area iBooks workshop and the results were amazing. More than 30 participants from around the area learned, collaborated and created iBooks for use in thei...

iBooks electronic textbooks mobile learning Apple

started by anonymous on 22 Jun 15 no follow-up yet
Mark Glynn

(32) (PDF) An Overview and Study on the Use of Games, Simulations, and Gamification in ... - 14 views

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    "This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study focuses specifically on the use of games and/or simulations as well as familiarity with gamification strategies by communication faculty. Research questions concentrate on the rate, frequency, and usage of digital and non-digital games and/or simulations in communication courses, as well as instructor familiarity with gamification. A survey was constructed with questions emerging from the game-based learning and gamification literature. It was distributed to communication faculty at public institutions of higher education in a southern state. In this context, the author argues that while the term gamification is novel, the approach is not. Based on the results, current gamification strategies appear to be a repackaging of traditional instructional strategies."
Roland Gesthuizen

Step 1: give every kid a laptop. Step 2: learning begins? - 16 views

  • The state program works with teachers to change their lesson plans appropriately; the goal is to get students to think critically and engage with all subjects through creative work. "Since our beginnings, we've always looked at notions of creation," Mao said. "It's not about consumption of content, it's about the creation of knowledge."
  • making a laptop program effective is only 10 or 20 percent about the hardware itself, with the rest being about making sure the teachers know how to use them and how to lead students to proper learning goals
  • Bolting old lesson plans to new computers will do little, but future programs with strong teacher buy-in and excellent institutional support have the potential to do much more.
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    Countries considering "one-to-one" laptop programs might also compare the OLPC experiences to a different program in Maine. At present, this northeastern state distributes a MacBook to every middle school student and to about half of high school students, for a total of over 70,000 laptops.
Gregory Louie

Students tap into technology - Pittsburgh Tribune-Review - 1 views

  • use their laptops to read "Don Quixote" and Dante's "Divine Comedy" on the Internet
  • Technology is the wave of the future
  • a computer program
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  • "Most jobs require computers," noted Brittnee Stephen, 16, as she assembled a slideshow on her HP Mini laptop. "It's good that we're learning it now."
    • Ed Webb
       
      The technology is still very visible, if students are talking in terms of 'computers' rather than the skills involved. We don't talk about 'paper' but writing, critical reading etc. Yet here the platform itself is emphasized. Early days, I guess.
  • has just begun incorporating technology
    • Ed Webb
       
      Uh, no. They have been using 'technology' forever, in the form of, say, books.
  • students seem far more interested in learning via interactive technology than they had been with a chalkboard and an overhead projector
    • Ed Webb
       
      Well, the problem here is that some of that can be ascribed to novelty. Once every class uses 'interactive technology' (yuk) then how much difference will there be? The tools are great. All tools can be useful. But focus on the pedagogy, people!
    • Scott Merrick
       
      I'm for focusing on understanding. I love the word "pedagogy" because most lay people don't really know what it entails--theory (which can be anything institutional or community deems effective or correct), practice (which, as we know, can be summed up with the phrase "mileage will vary"), and some third thing which if I could come up with it I'd have the magic 3 elements in an effective argument. I think effective tools used effectively by effective teachers (there! 3 uses of one adjective!) will remain effective as long as they are used to promote understanding. No argument here, Ed, just sayin'...
    • Ed Webb
       
      Perhaps the magic third thing would be 'attitude' or 'state of mind'? Alternatively, perhaps another of those non-transparent terms, 'praxis'. The point I was trying to make, of course, was that it ain't what you use, it's the way that you use it.
  • "I think the kids that have turned school off because it's boring to them will come here and see something familiar,"
    • Ed Webb
       
      Boring and familiar seem to me to be closely related, not opposites. I suspect that often when students say their learning environment is 'boring' they mean 'challenging'.
  • Educational technology does not come cheaply
    • Ed Webb
       
      The cost of books is astronomical!
  • "Learning is changing,"
    • Ed Webb
       
      Was it EVER the case that we could "just deliver a lecture and expect all the kids to get it"?
    • Gregory Louie
       
      Computer technology in my classroom has revolutionized my teaching of biology. Instead of static images on a printed page, or talk and chalk, my students can manipulate 3-D images of DNA, RNA and proteins. These have even been embedded in a research-based learning progression that leads the students to a robust understanding of the foundational elements of molecular literacy. 1. Atoms and molecules are constantly in motion. (A visualization is not possible on a 2-3 printed page.) 2. All atoms and molecules have a 3-D structure that determines how they interact with other particles. 3. Charges and other intermolecular forces play a role in atomic and molecular interactions. My students can see these for themselves, change the number of particles in a box, or the distribution of charge on a large particle or the temperature of the box and other thought experiments which they can follow in real-time. There is no way, I could do that without the computer!
Maureen Greenbaum

How diplomas based on skill acquisition, not credits earned, could change education - T... - 15 views

  • a new teaching approach here called “proficiency-based education” that was inspired by a 2012 state law.
  • law requires that by 2021, students graduating from Maine high schools must show they have mastered specific skills to earn a high school diploma.
  • CompetencyWorks, a national organization t
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  • By 2021, schools must offer diplomas based students reaching proficiency in the four core academic subject areas: English, math, science and social studies. By 2025, four additional subject areas will be included: a second language, the arts, health and physical education.
  • proficiency-based idea has also created headaches at some schools for teachers trying to monitor students’ individual progress.
  • Students have more flexibility to learn at their own pace and teachers get time to provide extra help for students who need it
  • It wasn’t for lack of trying,” Bowen said. “It was a systems design problem.”
  • offer students clarity about what they have to learn and how they are expected to demonstrate they’ve learned it.
  • at schools that have embraced the new system, teachers say they are finding that struggling students are seeing the biggest gains because teachers are given more time to re-teach skills and students better understand the parameters for earning a diploma.
  • Deciding to believe that all students are capable of learning all of the standards, she said, “was scary.”
  • Multiple-choice questions have virtually disappeared. Homework is checked, but not graded.
  • students get less than a proficient score, they must go back and study the skill they missed. They are then given a chance to retake the relevant portions of the test until they earn a satisfactory score.
  • We inherited a structure for schooling that was based on time and on philosophical beliefs that learning would be distributed across a bell curve,
  • get crystal clear about what we want students to know and be able to do and then how to measure it.”
Elena Gamova

Adaptive Learning Systems - 18 views

  • Educational software and systems are not easily usable for many learners and educators, and for that matter present obstacles for educational institutions.
  • The necessary business models and key transactions that enable the missions of knowledge-driven institutions are not yet adapted to computers and distributed systems. Equally problematic: educational networks do not yet offer sufficiently high reliability to become a viable alternative to many educational media, such as desktop systems or traditional classroom techniques.
  • In the current environment, end users will have to wait some time yet until many technological advances such as virtual reality and distributed simulation become preferred tools among trainers and educators.
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  • The program emphasizes comprehensive infrastructure solutions that are both flexible and scalable with respect to all fundamental aspects of information network-based instruction. Four key research areas are:
pjt111 taylor

Taking Yourself Seriously: Processes of Research and Engagement has been publ... - 3 views

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    This is a "field-book of tools and processes to help readers in all fields develop as researchers, writers, and agents of change." For more details and how to purchase: http://bit.ly/TYS2012. (Printing and distribution in Australia and Europe begins end of March.) Comments on the influence of this book's approach "I was able to get engaged in a project that I was able to actually use in work, which was extremely satisfying. The whole process encouraged me, and I felt very empowered as a change agent, which could be an exhilarating feeling." a healthcare professional and story-teller "I really had not been used to thinking about my own thinking, so learning to do that also helped me to slow down and start to look away from the career path that I had been taking for granted." a biologist-turned-web designer "I found that the experience helped me to accept feedback from other professionals. I am more comfortable with listening to why my own ideas might not work or need further evaluation. This even happens to the point where I find reasons now to seek out this kind of feedback." a teacher "I had viewed research as a process of collecting information into a sort of database and reviewing it effectively. I have now revised my notions to include a more broad understanding of interconnectedness between people and ideas. An important part of research is to keep relationships going." an adult educator "One of the most useful ideas was the use of dialogue, which helps to slow down the procedures used by the company. There's a tension between management's need to make quick decisions and desire to have real dialogue around proposed changes-changes to the internal company operational procedures as well as to evaluating the quality of what the company is doing with its publications." a teacher, currently working in publishing "I was asked to pay attention to what I actually could do instead of what I could not. This enabled me to (1) step back and let go of a huge technic
Deborah Baillesderr

Gamestar Mechanic - 46 views

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    Play, design and share games.  Focuses on game design
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    a very popular web-based game design environment. Global Kids http://olpglobalkids.org/ is using it to run social benefits game design contests and badging programs. They are getting 100+ new game design entries per week. From the parents' guide: Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation. The design of the game is based on research by some of the leading academics in the field including Katie Salen (Executive Director of the Institute of Play and curriculum author for the New York City Public School Quest To Learn) and James Paul Gee (author of What Video Games Have to Teach Us About Learning and Literacy).
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    This site has students creating games from scratch and putting them out into the world for feedback within the Gamestar Mechanic community. Students use math, problem solving, writing skills and more to make their games interesting. I think this could be used in the classroom as a theme-based project or just to get students interested in coding.
anonymous

Mobile learning's major impact | eSchool News | eSchool News | 2 - 10 views

    • anonymous
       
      About HALF of all students in grades 3-5 have access to a tablet!
  • Eighty percent of students in grades 9-12, 65 percent of those in grades 6-8, 45 percent of grades 3-5 students
  • have access to a smartphone
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  • A report released earlier this year confirms the trend, which seems now to be less of a trend and more of a permanent feature in schools.
  • the majority (77 percent) of families have at least one smartphone at home, and 46 percent have at least one tablet.
    • anonymous
       
      Devices are available and accessibility is at hand!
  • School and district administrators say that mobile technology, including tablets (41 percent), one-to-one programs (28 percent), mobile apps (22 percent), and BYOD (22 percent) have had a significant impact on teaching and learning,
  • South Korea trains teachers in digital learning and has broadband connectivity in all of its schools. Additionally, South Korea plans to phase out printed textbooks in the next two years. Turkey has plans to distribute 10 million tablets to students by 2015, and Thailand’s government has similar aims, with plans to supply 13 million mobile devices to students by 2015
Roland Gesthuizen

Apple, iPhone and iPad News | ModMyi - San Diego Invests in 26,000 iPads for School Dis... - 43 views

  • The more engaging the content is, the more the students want to be in there; They want to be reading, they want to be learning
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    "The iPad revolution in academia isn't coming. It's already here .. The school district in question has just purchased 26,000 iPads, each of which will be distributed to students in the classroom beginning at the end of this summer as the new school year begins. Although San Diego isn't the first place where this sort of thing has been done, it's never been done bigger anywhere else."
Chai Reddy

Dr. Larry Dossey: Is Technology Making Children More Empathic? - 25 views

  • The shift into the distributed ICT [Information and Communications Technology] revolution, however, and the proliferation of social networks and collaborative forms of engagement on the Internet are creating deep fissures in the orthodox approach to education. The result is that a growing number of educators are beginning to revise curricula by introducing distributed and collaborative learning models into the classroom.
  • that media use among kids is so pervasive that it is time to stop arguing over whether it is good or bad and accept it as part of children's environment
  • Many observers such as Rifkin believe there are positives in the desire of kids to be electronically connected all the time. Concealed in this behavior, they say, is a need for acceptance and to be liked and loved, which is a healthy desire that has always been a part of the maturational process.
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  • more focused attention in classrooms
Javier E

'There's Something Very Exciting Going On Here' - Jordan Weissmann - The Atlantic - 20 views

  • One effort I started in June was to announce a seed grant program to support individual faculty and small teams that wanted to try different ways of teaching their course. So the internal funding helps support students or assistants or web developers or other people to help faculty recraft all or part of their course in order to see if new approaches really help.
  • here isn't an actual fixed fund. We got about 40 applicants. Maybe 20 of those things we funded. Each one was up to $25,000. I think I'd like to continue that on a quarterly basis. And really, we're new at all this. So the scale of this effort will depend on the faculty input and the outcome of how effective we find this to be.
  • We now have the ability for individual faculty or programs on campuses to produce appealing online content with relatively low effort and distribute that wide
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  • we'd like to see a number of things tried so we can have a good discussion that's informed by rational experiment and collected data. Beyond these individual experiments, one class at a time, I think it would be great to have one or two departments really try to integrate an online experience into their core curriculum so we can understand how that works, so we can provide students more options
  • Many of these first round of MOOCs were produced with a webcam by an individual instructor using a tablet PC. That's on the order of a thousand dollars worth of equipment. Maybe. Certainly, it's extremely inexpensive compared with a laptop 5 years ago. So the cost of the technology is lower. There's good software for editing video -- we're in an era where producing video is similar to word processing. And everyone is used to interacting with people online in different ways than were prevalent 10 to 15 years ago. The kind of discussion you can have online is more sophisticated. People understand social conventions for how to contribute constructively to an online discussion. Those factors really contribute to the effectiveness of a MOOC or a smaller scale online course.
  • I think we'll see an evolution of a range of different ways of using technology, and probably some expansion of the set of options that a student has. Instead of going off to college, maybe some students will live in their parents' homes or elsewhere and take a first year or two online. Or they'll spend two years in college and finish two years online as they work. There will be different, in effect, educational programs coming out of this phenomenon that offer credit, certification, job placement, and other things beyond the self learning that MOOCs provide. So I think we really are going to see a transformation in the way teaching and learning are developed and delivered
Roland Gesthuizen

Lisa Nielsen: The Innovative Educator: 10 Proven Strategies to Break the Ban and Build ... - 60 views

  • The nice thing, however, about cell phones is that you don’t have to worry about distribution, collection, storage, imaging , and charging of devices. Consider working with your students to develop this plan, you may find that they build a strong, comprehensive policy of which they will take ownership and be more likely to follow.
  • Breaking the ban starts with the building of relationships with key constituents.
  •  
    when it comes to preparing students for success in the 21st century you not only have to think outside the ban, sometimes you have to dive in head first and break it. The following is a collection of ideas each teacher implemented to successfully break and/or work within the ban where they teach in an effort to empower students with the freedom to use their cell phones as personal learning devices.
Patrick Black

Tony Vincent's Learning in Hand - Blog - App Store Volume Purchase Program Ex... - 51 views

  • Apple has recently updated the Terms and Conditions for iTunes and the App Store. In addition, the company has announced the App Store Volume Purchase Program. In the past Apple had no mechanism for downloading an app more than once, so schools would purchase an app one time and distribute it to all their iPod touches, iPads, and iPhones. This arrangement made app purchases for class sets of handhelds inexpensive but was not properly compensating app developers.
Randolph Hollingsworth

The Code of Best Practices in Fair Use for Media Literacy Education - 60 views

  • when they occur within a restricted-access network, do enjoy certain copyright advantages
  • we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment
  • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
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  • If the answers to these two questions are "yes," a court is likely to find a use fair
  • whether the use will cause excessive economic harm to the copyright owner
  • the purpose of copyright—to promote the advancement of knowledge through balancing the rights of owners and users.
  • In some cases, this will mean using a clip or excerpt; in other cases, the whole work is needed. Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • educators should provide reasonable protection against third-party access and downloads
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Students should be able to understand and demonstrate, in a manner appropriate to their developmental level, how their use of a copyrighted work repurposes or transforms the original.
  • but cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity
  • material that is incorporated under fair use should be properly attributed wherever possible
  • attribution, in itself, does not convert an infringing use into a fair one.
  • If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • When sharing is confined to a delimited network, such uses are more likely to receive special consideration under the fair use doctrine
  • there are no cut-and-dried rules (such as 10 percent of the work being quoted, or 400 words of text, or two bars of music, or 10 seconds of video).
  • Transformativeness, a key value in fair use law, can involve modifying material or putting material in a new context, or both
  • Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects.
  • If educators or learners want to share their work only with a class (or another defined, closed group) they are in a favorable position
  • if work is going to be shared widely, it is good to be able to rely on transformativeness
  • courts have found that asking permission and then being rejected has actually enhanced fair use claims.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  •  
    Good place to look for guidelines about use of media
Maureen Greenbaum

Houston Strategies: The future of education is here, it's just not evenly distributed - 3 views

  • lots of student agency and teachers who've switched from lecturing to mentoring and guiding
  • approach is *far* more engaging for the kids, and therefore they learn so much more and faster.
  •  Acton's kids are testing 5+ years ahead of grade level (!),
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  • they are too locked into the rigid, sequential, single classroom/teacher/subject model, both in their mindset and their physical buildings.
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