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The Accelerated Modular Learning Project: The Evolution into Web-based Courses - 49 views

    • Tricia Rodriguez
       
      To consider about the students: Time, place and style of learning.
  • Information and knowledge
  • paradigm shift
  • ...29 more annotations...
  • formal kind of learning
  • lifelong learning
  • job, learning from others, learning constantly, learning in any place, and at any time.
    • Tricia Rodriguez
       
      Types of learning: job, from others (group), mobile
  • how to reconfigure courses into modules
  • enhance the learning process
  • ncorporation of multimedia
  • other technologies
  • 1997-98 academic year
    • Tricia Rodriguez
       
      Is the goal to move up this chain or to have a wide variety of types?
  • online, multimedia presentations and interactive exercises with instructors and peers
  • synchronous and asynchronous learning,
    • Tricia Rodriguez
       
      This sound very similar to the CTER program at U of I.
  • attendance by students is not required
  • materials are being developed throughout the semester
  • online testing, various forms of assessment, and groupware discussions.
  • fail a module exam are required to retake the exam
  • two scores are averaged.
  • Students are able to learn at their own pace,
  • progress
  • take the lead
  • help others reinforce what they have learned.
  • enhancing/extending
  • learner-centered environment
  • pace to match individual learning needs and styles
  • Web-presence
  • support new learning environments
  • increasing on/off-campus access to the teaching-learning community
    • Tricia Rodriguez
       
      And here is where you can see that this was written in 1998 :)
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Learning on the Move: Mobile Learning Devices « The Power of Us - 36 views

  • Whyville , What does it take to build a sustainable, green energy community? 8th Graders are showing us how using WhyPower, an interactive learning game within the largest interactive learning world, WhyVille. Here is an interactive game. http://www.poweracrosstexas.org/projects/whypower-interactive-game Energy Game:  WHYPOWER Whyville is a thriving community with its own economy, newspaper, government and much more.  It now has its own power grid!  As part of the WhyCareers program, we are “electrifying” Whyville with a power grid that uses traditional and renewable energy sources.  Students will manage the power grid to select the right mix of coal, natural gas, nuclear, hydroelectric, solar and wind energy. They will build homes in Whyville!  They will observe and measure power use in Whyville, and form good energy behaviors and habits. Finally, they will explore the math, science and career topics related to energy.  Just like in real life, success in Whyville is not pre-programmed!  Students skill, initiative, creativity and teamwork determines the rewards they receive and the “virtual money” they earn in WhyPower. Whyville. Run a city using energy reources.
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    interesting article on mobile learning bridging the digital gap plus a link ot a great site for learning about renewable energy"whiyville" and its place in the "power grid"
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Looking to the future: M-learning with the iPad - 1 views

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    Might Apple's new iPad gain unprecedented traction in education, or is just another example of the over-hyping of new devices in a time of technological determinism (Postman, 2000)? This paper explores the potential affordances and limitations of the Apple iPad in the wider context of emergent mobile learning theory, and the social and economic drivers that fuel technology development. Against the background of effective teaching and learning, the functionality offered by the iPad, and its potential uses for learning, are discussed. A critical review of the way the iPad may support learning, that draws on learning theory, contemporary articles and e-learning literature, suggests that the device may offer an exciting platform for consuming and creating content in a collaborative, interactive way. However, of greater importance is that effective, evidence-driven, innovative practices, combined with a clear-sighted assessment of the advantages and limitations of any product, should take priority over the device itself.
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Mobile learning is for everyone - 44 views

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    Look at the report: http://www.m-learning.org/docs/The%20m-learning%20project%20-%20technology%20update%20and%20project%20summary.pdf "The m-learning project - funded by the European Commission, the project partners and (in England) the Learning and Skills Council - was considered highly innovative and unusual. It not only involved developing learning materials to run on handheld devices in a time of rapid technological development, but also targeted reluctant young adult learners with poor literacy or numeracy."
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Mobile Learning Academy | Verizon Corporate Responsibility - 34 views

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    "Verizon Foundation is launching the Verizon Mobile Learning Academy, a virtual, moderated professional development course offered to teams of educators for free. The course includes five modules developed around ISTE standards. Course modules are designed to help teachers, administrators and tech coaches implement effective mobile learning initiatives in their schools and classrooms. Continuing Education Units (CEUs) will be offered to teachers completing the Verizon Mobile Learning Academy course."
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Horizon Report 2013 - 3 views

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    The NMC is pleased to announce the interim results of the 2013 Horizon.K12 Project, as presented at the 2013 CoSN Conference in San Diego. The Horizon Project Advisory Board voted for the top 12 emerging technologies as well as the top ten trends and challenges that they believe will have a significant impact on teaching, learning, and creative inquiry in global K-12 education over the next five years. These initial results will be compiled into an interim report, known as the "Short List," and described in further detail. The "Time-to-Adoption Horizon" indicates how long the Advisory Board feels it will be until a significant number of schools are providing or using each of these technologies or approaches broadly. Near-Term Horizon: One Year or Less * BYOD (Bring Your Own Device) * Cloud Computing * Mobile Learning * Online Learning Mid-Term Horizon: Two to Three Years * Adaptive Learning and Personal Learning Networks * Electronic Publishing * Learning Analytics * Open Content Long-Term Horizon: Four to Five Years * 3D Printing * Augmented Reality * Virtual and Remote Laboratories * Wearable Technology
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Mobile learning with location-aware, augmented-reality business games - Ako Aotearoa - 24 views

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    This project included the development of a business game which was tested by students and teachers on two campuses. It contributed to improving the practicality and accessibility of mobile learning tools which can be used to improve engagement and achievement of undergraduate students in business and related disciplines. A working mobile-learning business game using location-aware augmented reality was developed to support teaching business-related concepts and skills. The open-source application is freely available at http://sourceforge.net/projects/mlearngame/. It provides a business game toolset that can be used by any tertiary provider without major investment in time or technology.
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Tony Vincent's Learning in Hand - Blog - Wireless Mirroring from iPad to PC N... - 16 views

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  • AirServer offer a 7 day trial period, though you will have to allow the developer to post on your Facebook wall. Standard and student licensing costs are very reasonable and can be installed on up to 5 machines. 
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    Wireless Mirroring from iPad to PC Now a Reality with AirServer
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Podcasting Business Learning: Addressing the New Learning Styles for Generation Y - 1 views

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    by Stevina Evuleocha, Steve Ugbah California State University Abstract The quest for an ideal medium to deliver business content to Gen Y learners has led instructors to consider the Internet, since digital content that exists in databases can be manipulated by a range of programming services (Shim et al., 2006). Shim et al., have also asserted that web development has been hampered by bandwidth and difficulties of "back end integration," consequently, impacting the presentational aspects of data and user interfaces (Yang & Tang, 2005). Innovations in computer and software technologies appear to have ameliorated the technical difficulties, resulting in the emergence of new media such as podcasting, webcasting, videostreaming, blogging, and Synchronized Multimedia Integration Language (SMIL) technologies (Shim, 2002). These new media streams can be integrated into traditional lectures, thus enhancing the educational environment (McLaughlin, 2006), particularly for Gen Y learners. This paper discusses the efficacy of podcasting in business education, reviews the characteristics of Generation Y (Gen Y) learners, discusses learning styles and theories that support mobile learning, reviews learning styles of Gen Y learners, and discusses whether adaptations are necessary to address the updated needs of this new generation of learners in the business communication context.
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The Four Pillars of Education ~ Educational Technology and Mobile Learning - 1 views

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    learning to know, to do, to live together, to be--developed in UN report and discussed by ed tech and mobile learning.
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Reporting & Analysis of Mobile Learning: Is It Worth It? by Skip Marshall : Learning So... - 1 views

  • “Mobile learning is here to stay. There doesn’t appear to be an end in sight as smartphones and tablet devices become more and more pervasive. Through continual evaluation and analysis, mobile learning strategies will become an effective component of any learning strategy.”
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Podcast: Mobile and Learning with Dr. Michael Truong - 18 views

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    Host Eric Robertson's conversation with Michael Truong, Associate Director of UC Merced's Center for Research on Teaching Excellence looks at technology innovations at the UC system's newest campus as an indicator for what is happening nationally. After covering topics ranging from the role of Learning Management Systems to trends in student technology purchases, their conversation focuses on UC Merced's Mobile App Learning Lounge, a resource designed to help students and faculty explore the possibilities of teaching and learning using mobile applications. Truong argues that mobile tools are dramatically enhancing assessment, communication between students and faculty, collaboration activities, and even access to and time spent with learning materials. The conversation concludes with a fascinating discussion about the challenges of teaching in an age of technology driven distraction. Referencing thinkers like Michael Wesch, Sherry Terkle and Nicholas Carr, Robertson and Truong explore how faculty can help students develop critical thinking skills in a "search culture" by moving beyond consuming knowledge to curating and producing it.
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New Learning Institute - 0 views

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    "The New Learning Institute delivers engaging, personalized, project-based digital media programs to young people and educators. We work in classrooms, after-school centers, museums, and cultural institutions, or wherever learning takes place. Using the latest mobile technologies and digital media practices and tools, we help young people explore their interests, direct their own learning, and better prepare themselves for living and working in the 21st century."
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Exploring the Changing Social Contexts of Learning - The Learner's Way - 5 views

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    Understanding how mobile, global and virtual social networks influence our interpretation of socio-cultural theories of learning might allow us to better understand the interplay of settings and contexts within which learning occurs and in doing so better understand how learning may be facilitated.
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5 Ways Higher Education Is Leveraging Mobile Tech - 61 views

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    Mobile technology is on the minds of higher education professionals more than ever before. At the recent HighEdWeb conference in Austin, the itinerary included several ways schools can use social media, blogs and mobile technologies to better captivate its student body .. As tomorrow's grads become increasingly married to their mobile devices, here are five ways that mobile tech matters just as much as social technology in the higher ed space.
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Mobile Learning: Resource Roundup | Edutopia - 44 views

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    Great resources!
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Mobile learning's major impact | eSchool News | eSchool News | 2 - 10 views

    • anonymous
       
      About HALF of all students in grades 3-5 have access to a tablet!
  • Eighty percent of students in grades 9-12, 65 percent of those in grades 6-8, 45 percent of grades 3-5 students
  • have access to a smartphone
  • ...5 more annotations...
  • A report released earlier this year confirms the trend, which seems now to be less of a trend and more of a permanent feature in schools.
  • the majority (77 percent) of families have at least one smartphone at home, and 46 percent have at least one tablet.
    • anonymous
       
      Devices are available and accessibility is at hand!
  • School and district administrators say that mobile technology, including tablets (41 percent), one-to-one programs (28 percent), mobile apps (22 percent), and BYOD (22 percent) have had a significant impact on teaching and learning,
  • South Korea trains teachers in digital learning and has broadband connectivity in all of its schools. Additionally, South Korea plans to phase out printed textbooks in the next two years. Turkey has plans to distribute 10 million tablets to students by 2015, and Thailand’s government has similar aims, with plans to supply 13 million mobile devices to students by 2015
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Report: Interest in Flipped Classrooms Surpasses Other Digital Learning Trends -- THE J... - 55 views

  • Flipped Classrooms
  • a quarter of administrators identified flipped learning as having a major effect on teaching and learning, compared to only 21 percent who identified educational games and mobile apps and 19 percent who identified professional learning communities for educators has having a significant effect.
  • Forty-one percent of administrators indicated that they think pre-service teachers should learn how to set up a flipped classroom before they earn their teaching credentials;
  • ...1 more annotation...
  • Sixty-six percent of principals said they think teacher preparation programs should teach pre-service teachers how to use and create videos and other digital media for use in the classroom
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Awesome Chart on Personalized Learning Vs Individualized Learning ~ Educational Technol... - 94 views

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    On the face of it personalized and individualized learning are two sides of the same coin, a game of semantics and this is why many teachers still use them interchangeably as if they mean the same thing while in fact there is a noticeable difference between the two particularly in how each trend views the role of teachers and students, knowledge, and standards . David Warlik delved more into the nuances between these two seemingly identical concepts and came up with this wonderful chart. I invite you to have a look and as always share with us what you think of it. Enjoy
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Audrey Watters: How Technology Will Disrupt Learning for a Lifetime, Not Just in the Cl... - 3 views

  • That's a key piece of lifelong learning -- the learning is self-funded. These are people who want to learn something and are willing to pay to do so.
  • As more content, more communities, and more marketplaces spring up online to support these alt-edu endeavors, we may begin to rethink what it means to spend so much time focusing on the classroom when in fact, learning is lifelong.
  • the Internet is doing far more than opening doors for K-12 and higher education students. It's also a huge boon for "lifelong learners,"
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    Much of the buzz around the educational benefits of Internet technology has focused on the potential for the classroom -- or perhaps, if we add to that, the boom in mobile technology, the potential to bridge the classroom and the home.
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