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Michael Sheehan

Learning Never Stops: American Centuries - Interactive Online Museum - 107 views

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    This interactive online museum is a great resource for history teachers.
Melissa Enderle

MoMA | Teachers Online - 88 views

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    Series of lesson plans, collections of art for students, an art game for young (5-8 years old) students, interactive activities for older students, and podcasts about art and artists. Can be searched by theme, artist, medium, or subject.
Christen Bouffard

Interactive Map . The Abolitionists: American Experience . WGBH | PBS - 103 views

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    PBS is using HistoryPin to compliment their Abolitionists series. Explore the story of the abolitionist movement in America through our interactive map. Dozens of museums, institutions and PBS stations have partnered with American Experience to bring you archival images, documents and videos related to abolitionism.
Ed Bowen

Museum 2.0: Educational Uses of Back Channels for Conferences, Museums, and Informal Le... - 0 views

  • A talkback board. We gave everyone post-its in their registration packets and encouraged them to post their questions and comments, especially on the “gaps” in the conference, to the board. The board was directly outside the main conference room.
  • If you don't engage in multiple back channels, you may not see multiple use cases. Different tools are best for different types of interaction. Just because post-it notes didn't work at WebWise doesn't mean they don't work in galleries... as we know from the success of many talkback boards.If you ask visitors/participants to try a new tool, make sure it has as low a barrier to entry as possible. I have yet to see a museum set something up that is as simple to use as Today'sMeet.If discussion is the goal, you don't need user profiles - you just need a way to talk. If building up a personal profile/relationship with the institution is a goal, people need to uniquely identify themselves.Think about the possibility for asynchronous back channels that allow visitors (and staff) to share deep content with each other over time. Consider, for example, the rich conversation on Flickr about this image from the Chicago World's Fair. You could imagine a comparable conversation available to visitors onsite alongside exhibits or artifacts in the galleries.If possible, find ways to show the real-time location of people who are engaging in the back channel. The Mattress Factory's new SCREENtxt application uses a location-based system so that visitors can identify whether other participants are onsite at the museum or not.Make allowance for emergent back channels that visitors/users "bring with them" to the experience. These tools are particularly valuable for the "portal to the world" back channel use case. Every time I see a kid take a cellphone photo in an exhibit, I know that photo will immediately travel to Facebook, Flickr, Twitter, etc. How can your system capture that activity?
James Shockley

Web 2.0 Smack Down - 149 views

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Thieme Hennis

Lifelong Kindergarten :: MIT Media Lab - 4 views

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    "Crickets are small programmable devices that can make things spin, light up, and play music. You can plug lights, motors, and sensors into a Cricket, then write computer programs to tell them how to react and behave. With Crickets, you can create musical sculptures, interactive jewelry, dancing creatures, and other artistic inventions -- and learn important math, science, and engineering ideas in the process. Crickets are based on more than a decade of NSF-funded educational research. Lifelong Kindergarten researchers collaborated with the LEGO company to create the first "programmable bricks," squeezing computational power into LEGO bricks. This research led to the LEGO MindStorms robotics kits, now used by millions of people around the world. While LEGO MindStorms is designed especially for making robots, Crickets are designed especially for making artistic creations. Crickets were refined in collaboration with the Playful Invention and Exploration (PIE) museum network, and are now sold as a product through the Playful Invention Company (PICO)."
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