Skip to main content

Home/ Diigo In Education/ Group items tagged history places

Rss Feed Group items tagged

Adrienne Michetti

Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" - 52 views

    • Adrienne Michetti
       
      This is, I think, why I'm more keen on today's social networks than I am on games -- games do not provide deep emotional support.
  • "bowling alone" hypothesis (Putnam, 2000), which suggests that media are displacing crucial civic and social institutions
    • Adrienne Michetti
       
      Putnam - need to check this article. Interesting; not sure I agree.
  • ...80 more annotations...
  • According to Putnam, time spent with relatively passive and disengaging media has come at the expense of time spent on vital community-building activities.
  • The evidence to date is mixed
  • A core problem on both sides of the debate is an underlying assumption that all Internet use is more or less equivalent
    • Adrienne Michetti
       
      SO True
  • It would be more plausible and empirically rigorous, then, to consider how specific forms of Internet activity impact civic and social engagement as a result of their particular underlying social architectures
  • combining conclusions from two different lines of MMO research conducted from two different perspectives—one from a media effects approach, the other from a sociocultural perspective on cognition and learning.
  • By providing spaces for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function as one form of a new "third place" for informal sociability much like the pubs, coffee shops, and other hangouts of old.
  • loosely structured by open-ended narratives
  • They are known for their peculiar combination of designed "escapist fantasy" and emergent "social realism"
  • from two research projects: one an examination of the media effects of MMOs, the other an ethnographic study of cognition and culture in such contexts.
  • the conclusions of both studies were remarkably aligned.
  • the assumption that the most fruitful advances are sometimes made when congruent findings are discovered through disparate means
    • Adrienne Michetti
       
      Love this quote.
  • demonstrate the "effects" of game play vs. no game play.
  • first project was a traditional effects study
  • second project, a qualitative study of cognition and learning in MMOs (
  • ethnography
  • sociocultural perspective
  • as a way to tease out what happens in the virtual setting of the game and how the people involved consider their own activities, the activities of others, and the contexts in which those activities takes place
  • a reasonable level of generalizability (random assignment to condition in the first study) and contextualization (ethnographic description of existing in-game social networks and practices in the second)
    • Adrienne Michetti
       
      but I wonder why he chose these games -- this is not specified. Only their success in US and abroad?
  • brick-and-mortar "third places" in America where individuals can gather to socialize informally beyond the workplace and home
  • the exaggerated self-consciousness of individuals.
  • In what ways might MMOs function as new third places for informal sociability?
  • virtual environments have the potential to function as new (albeit digitally mediated) third places similar to pubs, coffee shops, and other hangouts.
  • in this section we analyze the structural form of MMOs that warrants this "third place" assertion.
  • eight defining characteristics of third places
  • there is no default obligation
  • To oblige any one person to play requires that explicit agreements be entered into by parties
  • the default assumption is that no one person is compelled to participate legally, financially, or otherwise.
  • Unless one transforms the virtual world of the game into a workplace (e.g., by taking on gainful employment as a virtual currency "farmer" for example, Dibbell, 2006; Steinkuehler, 2006a) or enters into such agreement, no one person is obligated to log in
    • Adrienne Michetti
       
      and this is why, in my opinion, you will never see games in school. The game cannot be the Third Place because school is a Second Place.
  • Yee's (2006) interviews also reveal that individuals who game with romantic partners or family find that such joint engagement in the "other world" of MMOs allows them to redefine the nature and boundaries of their offline relationships, often in more equitable terms than what may be possible in day-to-day offline life
  • the relationships that play-partners have with one another offline are often "leveled" within the online world
  • an individual's rank and status in the home, workplace, or society are of no importance
  • appeal to people in part because they represent meritocracies otherwise unavailable in a world often filled with unfairness
  • conversation plays an analogous role
  • "In all such systems, linguistic interactions have been primary: users exchange messages that cement the social bonds between them, messages that reflect shared history and understandings (or misunderstandings) about the always evolving local norms for these interactions" (p. 22).
  • third places must also be easy to access
  • such that "one may go alone at almost any time of the day or evening with assurance that acquaintances will be there"
  • accessible directly from one's home, making them even more accommodating to individual schedules and preferences
  • barriers to initial access.
  • "What attracts a regular visitor to a third place is supplied not by management but by the fellow customer,"
  • "It is the regulars who give the place its character and who assure that on any given visit some of the gang will be there"
  • affective sense
  • As one informant satirically commented in an interview, "You go for the experience [points], you stay for the enlightening conversation.
  • engendering a sense of reliable mentorship and community stability.
  • Oldenburg argues that third places are characteristically homely, their d�cor defying tidiness and pretension whenever possible. MMOs do not fit this criterion in any literal sense
  • In neither of our investigations did the degree of formality exhibited by players within the game bear any relation to the degree of visual ornamentation of the players' immediate vicinity.
  • Thus, while the visual form of MMO environments does not fit Oldenburg's (1999) criterion of "low profile," the social function of those environments does.
  • Oldenburg (1999) argues that seriousness is anathema to a vibrant third place; instead, frivolity, verbal word play, and wit are essential.
  • The playful nature of MMOs is perhaps most apparent in what happens when individuals do bring gravity to the game.
  • the home-like quality of third places in rooting people
  • Participation becomes a regular part of daily life for players and, among regular gamemates such as guild members, exceptional absences (i.e., prolonged or unforeseen ones) are queried within the game or outside i
  • create an atmosphere of mutual caring that, while avoiding entangling obligations per se, creates a sense of rootedness to the extent that regularities exist, irregularities are duly noted, and, when concerning the welfare of any one regular, checked into
  • Are virtual communities really communities, or is physical proximity necessary?
  • Anderson (1991), who suggests that geographic proximity itself is neither a necessary nor sufficient condition for the emergence and preservation of "community."
  • Social capital (Coleman, 1988) works analogously to financial capital; it can be acquired and spent, but for social and personal gains rather than financial
  • operates cyclically within social networks because of their associated norms of reciprocity
  • bridging social capital is inclusive.
  • This form of social capital is marked by tentative relationships, yet what they lack in depth, they make up for in breadth.
  • On the one hand, bridging social capital provides little in the way of emotional support; on the other hand, such relationships can broaden social horizons or worldviews, providing access to information and new resources.
  • bonding social capital is exclusive.
  • social superglue.
  • it can also result in insularity.
  • shows that bridging and bonding social capital are tied to different social contexts, given the network of relationships they enable.
  • Virtual worlds appear to function best as bridging mechanisms rather than as bonding ones, although they do not entirely preclude social ties of the latter type.
  • One could argue that, if the benchmark for bonding social capital is the ability to acquire emotional, practical, or substantive support, then MMOs are not well set up for the task:
  • While deep affective relationships among players are possible, they are less likely to generate the same range of bonding benefits as real-world relationships because of players' geographic dispersion and the nature of third places themselves.
  • Despite differences in theoretical grounding and methodologies, our conclusions were remarkably similar across complementary macro- and micro-levels.
  • It is worth noting, however, that as gamers become more involved in long-term social networks such as guilds and their activities become more "hardcore" (e.g., marked by participation in large-scale collaborative problem-solving endeavors such as "raids" into difficult territories or castle sieges), the function of MMOs as "third places" begins to wane.
  • It may be, then, that the structure and function of MMOs as third places is one part of the "life cycle" for some gamers in a given title.
  • In such cases, MMOs appear to enable a different kind of sociability, one ostensibly recognizable as a "community" nonetheless.
  • However, our research findings indicate that this conclusion is uninformed. To argue that MMO game play is isolated and passive media consumption in place of informal social engagement is to ignore the nature of what participants actually do behind the computer screen
  • Perhaps it is not that contemporary media use has led to a decline in civic and social engagement, but rather that a decline in civic and social engagement has led to retribalization through contemporary media (McLuhan, 1964).
  • Such a view, however, ignores important nuances of what "community" means by pronouncing a given social group/place as either wholly "good" or "bad" without first specifying which functions the online community ought to fulfill.
  • Moreover, despite the semantics of the term, "weak" ties have been shown to be vital in communities, relationships, and opportunities.
  • is to what extent such environments shift the existing balance between bridging and bonding
  • In light of Putnam's evidence of the decline of crucial civic and social institutions, it may well be that the classification "lacking bridging social capital" best characterizes the everyday American citizen. T
  • Without bridging relationships, individuals remain sheltered from alternative viewpoints and cultures and largely ignorant of opportunities and information beyond their own closely bound social network.
  • it seems ironic that, now of all times, we would ignore one possible solution to our increasingly vexed relationship with diversity.
Martin Burrett

School History - 83 views

  •  
    This site covers history across the range of human history and in places around the globe. It offers a vast number of links, resources, games, lesson plans and printables for students ranging from Primary school right up to college. It is a must for any history teacher. http://ictmagic.wikispaces.com/History
Roland Gesthuizen

Sign In - 3 views

  •  
    Imagine exploring 13.7B years of history - from the Big Bang to modernity. Big history tells the complete story - with a goal of revealing common themes and patterns that help students better understand people, civilizations and our place in the universe. The Big History Project is a collaboration designed to bring big history to life for high school students.
Kelly Riley

SLNSW: Sydney Harbour Bridge - S1 History - 6 views

  • Students explore, recognise and appreciate the history of their local area by examining remains of the past and considering why they should be preserved.
  • identify its main features
  • Examine Sources 2 and 3 which are designs for Sydney Harbour Bridge that did not win the competition. 
  • ...4 more annotations...
  • Compare
  •  Identify another famous symbol of Sydney
  • Explain why Sydney Harbour Bridge is important to our community
  • Students: identify an historical site or sites in the local community. Discuss their significance, why these sites have survived and the importance of preserving them identify a significant person, building, site or part of the natural environment in the local community and discuss what they reveal about the past and why they are considered important
  •  
    History tasks for Stage 1 (Year 2) students to do with place, using the resources of the State Library of NSW. This lesson looks at the history of the Sydney Harbour Bridge.
Lisa C. Hurst

Inside the School Silicon Valley Thinks Will Save Education | WIRED - 9 views

  •  
    "AUTHOR: ISSIE LAPOWSKY. ISSIE LAPOWSKY DATE OF PUBLICATION: 05.04.15. 05.04.15 TIME OF PUBLICATION: 7:00 AM. 7:00 AM INSIDE THE SCHOOL SILICON VALLEY THINKS WILL SAVE EDUCATION Click to Open Overlay Gallery Students in the youngest class at the Fort Mason AltSchool help their teacher, Jennifer Aguilar, compile a list of what they know and what they want to know about butterflies. CHRISTIE HEMM KLOK/WIRED SO YOU'RE A parent, thinking about sending your 7-year-old to this rogue startup of a school you heard about from your friend's neighbor's sister. It's prospective parent information day, and you make the trek to San Francisco's South of Market neighborhood. You walk up to the second floor of the school, file into a glass-walled conference room overlooking a classroom, and take a seat alongside dozens of other parents who, like you, feel that public schools-with their endless bubble-filled tests, 38-kid classrooms, and antiquated approach to learning-just aren't cutting it. At the same time, you're thinking: this school is kind of weird. On one side of the glass is a cheery little scene, with two teachers leading two different middle school lessons on opposite ends of the room. But on the other side is something altogether unusual: an airy and open office with vaulted ceilings, sunlight streaming onto low-slung couches, and rows of hoodie-wearing employees typing away on their computers while munching on free snacks from the kitchen. And while you can't quite be sure, you think that might be a robot on wheels roaming about. Then there's the guy who's standing at the front of the conference room, the school's founder. Dressed in the San Francisco standard issue t-shirt and jeans, he's unlike any school administrator you've ever met. But the more he talks about how this school uses technology to enhance and individualize education, the more you start to like what he has to say. And so, if you are truly fed up with the school stat
Derek Allison

Teaching with Historic Places--a Program of the National Park Service - 50 views

  •  
    Teaching history by using historic places from all 50 states of the United States. Search through lesson plans by state, location, time period and several other pre-created lesson plans.
spartan76

Museum Box - 106 views

  • anything from a text file to a movie. You can also view and comment on the museum boxes submitted by others. More... Our inspiration Thomas Clarkson The project was inspired by the anti-slavery campaigner - Thomas Clarkson, who did exactly as described above. Thomas Clarkson's Box He carried around a box of items (ranging from African produce to diagrams of transportation ships) to illustrate his arguments during his campaign. Create your own
  •  
    Create a box demonstrating what you know about any subject. Incorporate text, images, video or audio. Great for describing an artist, author, character, location...
  • ...5 more comments...
  •  
    Create a box demonstrating what you know about any subject. Incorporate text, images, video or audio. Great for describing an artist, author, character, location...
  •  
    Place files, images, text, movies, or sounds concerning a particular topic in a virtual box.
  •  
    Make a virtual collection of artifacts to interpret any topic, including yourself.
  •  
    This site provides the tools for you to build up an argument or description of an event, person or historical period by placing items in a virtual box. What items, for example, would you put in a box to describe your life; the life of a Victorian Servant or Roman soldier; or to show that slavery was wrong and unnecessary? You can display anything from a text file to a movie. You can also view and comment on the museum boxes submitted by others
  •  
    Their description ... provides the tools for you to build up an argument or description of an event, person or historical period by placing items in a virtual box. What items, for example, would you put in a box to describe your life; the life of a Victorian Servant or Roman soldier; or to show that slavery was wrong and unnecessary? You can display anything from a text file to a movie. You can also view and comment on the museum boxes submitted by others Shared by Kathy Walker with the following note: "Attached is a cool idea for projects & assessments that can be used with any subject area."
  •  
    This is a great social studies site for students to collect "artifacts" about an historical person or event.  Site has some bugs, but the finished product is very unique!
  •  
    Create mini histories in a box.
Stacy Olson

Historical Dictionary | History Today - 11 views

  •  
    The dictionary is a compendium of facts, figures, mini-biographies and definitions of historical terms. It covers people, places, key events and epochs. Each entry is concise and expertly written, and the dictionary is ideal as a study tool or to improve your knowledge of history.
Michael Sheehan

15 places with fun and engaging social studies games - 171 views

  •  
    Have your students explore these websites. They will have fun while learning about history.
Tracy Tuten

The real economics of massive online courses (essay) | Inside Higher Ed - 2 views

  • Is there a model out there, or an institution/student mix that could effectively utilize MOOCs in such a way as to get around this flaw? It’s hard to tell. Recent articles on Inside Higher Ed have suggested that distance education providers (like the University of Maryland’s University College – UMUC) may opt to certify the MOOCs that come out of these elite schools and bake them into their own online programs. Others suggest that MOOCs could be certified by other schools and embedded in prior learning portfolios.
  • The fatal flaw that I referred to earlier is pretty apparent:  the very notions of "mass, open" and selectivity just don’t lend themselves to a workable model that benefits both institutions and students. Our higher education system needs MOOCs to provide credentials in order for students to find it worthwhile to invest the effort, yet colleges can’t afford to provide MOOC credentials without sacrificing prestige, giving up control of the quality of the students who take their courses and running the risk of eventually diluting the value of their education brand in the eyes of the labor market.
  • In other words, as economists tell us, students themselves are an important input to education. The fact that no school uses a lottery system to determine who gets in means that determining who gets in matters a great deal to these schools, because it helps them control quality and head off the adverse effects of unqualified students either dropping out or performing poorly in career positions. For individual institutions, obtaining high quality inputs works to optimize the school’s objective function, which is maximizing prestige.
  • ...1 more annotation...
  • We also know that there are plenty of low- to no-cost learning options available to people on a daily basis, from books on nearly every academic topic at the local library and on-the-job experience, to the television programming on the National Geographic, History and Discovery channels. If learning can and does take place everywhere, there has to be a specific reason that people would be willing to spend tens of thousands of dollars and several years of their life to get it from one particular source like a college. There is, of course, and again it’s the credential, because no matter how many years I spend diligently tuned to the History Channel, I’m simply not going to get a job as a high-school history teacher with “television watching” as the core of my resume, even if I both learned and retained far more information than I ever could have in a series of college history classes.
  •  
    On why MOOCs are flawed
Martin Burrett

The Value of Argument by @History__Girls - 23 views

  •  
    "Debating societies may seem to be the preserve of Oxbridge and private schools, but there is a place for debating in classrooms everywhere, argues Gemma Jones Debating societies may seem to be the preserve of Oxbridge and private schools, but there is a place for debating in classrooms everywhere. From 'Why William Won the Battle of Hastings' to 'causes of the First World War', history is a natural subject to use debates to deepen knowledge in lessons. However, across the curriculum there is scope to engage the pupils in a structured debate to challenge misconceptions, structure arguments and encourage independent study. Additionally, participating in debates can develop confidence and public speaking skills."
Martin Burrett

Flickr - Photo Sharing - 36 views

  •  
    Everyone has heard of Flickr, but are you using it in your classroom? It you are searching for a photo of a place, Flickr is often better than a search engine. There are so many different ways this amazing resource can be used in a classroom. It's always the first site I look at when starting a geography/history/current affairs lesson, as there are very few places on this planet where a tourist hasn't been and snapped. http://ictmagic.wikispaces.com/Photos+&+Images
Glenn Hervieux

The Chromebook is Mightier Than the Sword: History Students Become Heroes - 70 views

  •  
    "History students in the Perris Union High School District can do more than adorn their classroom walls with cool projects and posters. PUHSD students join larger communities of activists, historians, and journalists to make the world a better place." And they did it with Chromebooks!
Tony Baldasaro

As Classrooms Go Digital, Textbooks May Become History - NYTimes.com - 1 views

  • And throughout the district, a Beyond Textbooks initiative encourages teachers to create — and share — lessons
    • Tony Baldasaro
       
      Makes me wonder of textbooks inhibit collaboration by teachers.
  • digitally nimble
  • And they think of knowledge as infinite
    • Tony Baldasaro
       
      This is a powerful quote. Thinking back to my schooling, it could probably be said that I thought of knowledge as finite, only limited to what my teacher and textbook said.
  • ...3 more annotations...
  • With California in dire straits, the governor hopes free textbooks could save hundreds of millions of dollars a year.
    • Tony Baldasaro
       
      Too bad it took an economic crises to spur this movement.
  • “I don’t believe that charters and vouchers are the threat to schools in Orange County,” he said. “What’s a threat is the digital world — that someone’s going to put together brilliant $200 courses in French, in geometry by the best teachers in the world.”
    • Tony Baldasaro
       
      Wow! He is absolutely right on. Why take a course with based on a rigid time and place when one can learn at a place and pace that makes sense to them?
  • “We believe that the world is going digital, but the jury’s still out on how this will evolve,” said Wendy Spiegel, a Pearson spokeswoman. “We’re agnostic, so we’ll provide digital, we’ll provide print, and we’ll see what our customers want.”
    • Tony Baldasaro
       
      This is where I think textbooks companies need to lead. Customers typically only want more of the same, more of what has worked in the past, more of what has a track record. They dont' necessarily think beyond and/or have the luxury of being visionaries.
  •  
    At Empire High School in Vail, Ariz., students use computers provided by the school to get their lessons, do their homework and hear podcasts of their teachers' science lectures. Down the road, at Cienega High School, students who own laptops can register for "digital sections" of several English, history and science classes. And throughout the district, a Beyond Textbooks initiative encourages teachers to create - and share - lessons that incorporate their own PowerPoint presentations, along with videos and research materials they find by sifting through reliable Internet sites.
Martin Burrett

Anne Frank - The Secret Annex Online - 75 views

  •  
    A well made site detailing the life and diary of Anne Frank. View the place where she lived and the people with her through her years in hiding. http://ictmagic.wikispaces.com/History
Holly Barlaam

Terra Clues - 4 views

  •  
    Really neat Google Maps scavenger hunt site. Students are provided clues to put into Google maps or Google search. They then have to zoom in, use the satellite map, etc, to find the clue. This would be great for history/social studies type classes, but I could also see it being used in biology during the evolution unit. Perhaps as a scavenger hunt of places Darwin visited during his voyage on the Beagle, for example.
Steve Ransom

Wikipedia:FAQ/Schools - Wikipedia, the free encyclopedia - 0 views

  • Students should never use information in Wikipedia (or any other online encyclopedia) for formal purposes (such as school essays) until they have verified and evaluated the information based on external sources. For this reason, Wikipedia, like any encyclopedia, is a great starting place for research but not always a great ending place.
  • It is possible for a given Wikipedia article to be biased, outdated, or factually incorrect. This is true of any resource. One should always double-check the accuracy of important facts, regardless of the source. In general, popular Wikipedia articles are more accurate than ones that receive little traffic, because they are read more often and therefore any errors are corrected in a more timely fashion. Wikipedia articles may also suffer from issues such as Western bias, but hopefully this will also improve with time. For more information
  • Although the majority of edits attempt to improve the encyclopedia, vandalism is frequent.
  • ...8 more annotations...
  • If an anonymous or relatively new user changes a statistic or date by even a little bit, without justifying their edit, they are particularly likely to raise a red flag. If an individual continues to vandalize after being warned, then they may even be blocked from further editing.
  • keeps a full history of every change to every article
  • It is for this reason that readers must be particularly diligent in verifying Wikipedia against its external sources, as discussed above. It is also a good idea, if you feel uncomfortable about an article, to check its history for recent "bad-faith" edits. If you find a piece of uncorrected vandalism, you might even decide to help future users by correcting it yourself. That's a great feature of Wikipedia.
  • Wikipedia can be an excellent starting place for further research.
  • Students can compare information in Wikipedia with information in other encyclopedias or books in the library. As a general rule, contributors to Wikipedia are encouraged to cite their sources, but, of course, not all do. For the sake of verifiability, it is advisable to cite an article that has listed its sources. Most of our better articles have sections such as "References," "Sources," "Notes," "Further reading," or "External links," which generally contain such information.
  • The 2008/9 Wikipedia Selection for Schools is a selection of 5,500 articles deemed suitable for school children and has been checked and edited for this audience and protected against editing or vandalism. It contains about the equivalent content to a 20 volume encyclopaedia organized around school curriculum subjects, and is available online and as a free download for use by schools.
  • Educators can use Wikipedia as a way of teaching students to develop hierarchies of credibility that are essential for navigating and conducting research on the Internet.
  • Wikipedia's objective is to become a compendium of published knowledge about notable subjects.
Suzanne Nelson

Use Google's Street View to Share Your Family History, Page 2 of 2 - Associated Content... - 31 views

  • Sharing Memories with Younger ChildrenAsk your child to identify the people and places in her neighborhood that she thinks are important. Write these down and identify similar memories from your own past. When you are done, invite your child to view your neighborhood with you and discuss similarities.
  •  
    Lesson & Family History Ideas for Google Street View
Michael Sheehan

3 websites that identify historical places near you - 99 views

  •  
    These sites help you locate historic places and monuments in your region.
jodi tompkins

Gist - Connected People Change History - 34 views

  •  
    All your contacts in one place. Your contacts are everywhere. In email, social networks, and many other sources. Gist brings your contacts into one place to give you the only full view of your network making it easy to find anyone, anytime.
1 - 20 of 43 Next › Last »
Showing 20 items per page