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Mark Glynn

(32) (PDF) An Overview and Study on the Use of Games, Simulations, and Gamification in ... - 14 views

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    "This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study focuses specifically on the use of games and/or simulations as well as familiarity with gamification strategies by communication faculty. Research questions concentrate on the rate, frequency, and usage of digital and non-digital games and/or simulations in communication courses, as well as instructor familiarity with gamification. A survey was constructed with questions emerging from the game-based learning and gamification literature. It was distributed to communication faculty at public institutions of higher education in a southern state. In this context, the author argues that while the term gamification is novel, the approach is not. Based on the results, current gamification strategies appear to be a repackaging of traditional instructional strategies."
Randolph Hollingsworth

Executive Summary of Serious Games: Improving Public Policy Through Game-based Learning... - 17 views

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    Ben Sawyer is the cofounder of Digitalmill, where he is in charge of strategy, technology, and business development. Located in Portland, Maine, Digitalmill is a technology development firm with clients worldwide. It has worked on a wide variety of projects dealing with interactive game development, including support for The Sloan Foundation's Virtual U game project. The company has produced two books on game development, numerous articles about developing games, and several market research reports on the gaming industry. Currently Digitalmill is working on Virtual U 2.0, and consulting on other projects that integrate gaming, education, and training. Sawyer has authored or co-authored more than 10 computer trade books as well as numerous articles on a wide range of technology areas including e-commerce, interactive game development, software marketing, and computer graphics. Publications include The Ultimate Game Developer's Sourcebook, published in 1996 by Coriolis Group Books. To find out more about the author, please visit: www.dmill.com Contact the author: bsawyer@dmill.com
anonymous

Gaming Gains Respect | District Administration Magazine - 17 views

  • If what most observers say is true, we’re at the beginning of a serious shift in the way we think about and employ video games and simulations in learning situations. Students will learn not just the content of the traditional curriculum, but, more importantly, the skills and learning dispositions they need to create, to solve problems, and to collaborate throughout their lives.
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    " If what most observers say is true, we're at the beginning of a serious shift in the way we think about and employ video games and simulations in learning situations. Students will learn not just the content of the traditional curriculum, but, more importantly, the skills and learning dispositions they need to create, to solve problems, and to collaborate throughout their lives."
Deborah Baillesderr

SURVIVAL A Simulation Game - 68 views

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    This survival simulation is great fun for middle to high school students. It achieves many of the 21st century skill sets and it gives great insight on how your student population thinks as far as if they are in-the-box or out-of-the-box thinkers.
Dianne Laycock

Online Geography gaming - 280 views

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    Great list of about 100 online games and simulations for the Geography/ Social Studies classroom. Created by Tony Cassidy.
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    Great list of about 100 online games and simulations for the Geography/ Social Studies classroom. Created by Tony Cassidy.
Roland Gesthuizen

In their shoes: teachers get taste of cyberbullying - 93 views

  • By becoming more familiar with their students' online activities, teachers are better able to help them avoid the pitfalls and to deal with any problems that arise.
  • Webber says it is important that teachers not only recognise the potential risks but appreciate what it is their students love about the internet.
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    " A new simulation program for educators provides an insight into the online torment many of their students face each day, writes Kim Arlington. "
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    Interesting simulation for training teachers.
beachfives

How Videogames Could Help Train the Next Generation of Robotic Surgeons | WIRED - 28 views

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    Doling out death in the virtual world of first-person-shooter games might help the next generation of surgeons save lives in the real world. A new study used simulators to compare the robotic surgery skills of med school residents against college and high school students who spend a lot of their time playing video games -- and the video gamers won.
BTerres

OE-CAKE Physics Simulator | Tequipment: Blogging About SMART Boards, Resources, Lessons... - 33 views

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    Simulador de experimentos físicos. ¡¡Muy gráfico!! No es un aplicación disponible on line (hay que descargar el programa) pero vale la pena por las visualizaciones que ofrece
Martin Burrett

NASA - Station Spacewalk - 62 views

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    A breathtaking online space resource. Users explore the International Space Station from the outside in a realistic 3D space walk simulator. http://ictmagic.wikispaces.com/Science
Cindy Edwards

simCEO - Create your business. Manage your investments. Outperform the market. - 3 views

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    Even though this is classified as gaming, it is a business simulation that n was voted the Most Innovative Ed Tech Product in 2013 by the SIIA. Enjoy exploring!
Sonja Phillips

ScratchEd - 42 views

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    "Scratch is a programming language that makes it easy to create interactive art, stories, simulations, and games - and share those creations online."
Bill Selak

Interactive Sites for Classrooms : Hitachi Software Engineering America, Ltd. - 72 views

  • eractive Sites for Classrooms A collection of StarBoard friendly websites that provide simulations, activities, games, lesson plans, and many
  • Interactive Sites for Classrooms A collection of StarBoard friendly websites that provide simulations, activities, games, lesson plans, and m
Debbie Costello

STOP DISASTERS! - 32 views

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    A disaster simulation game from the UN/ISDR
Greta Oppe

A Vision for 21st Century Learning - 112 views

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    TED@Palm Springs presentation on game-based learning; creation of "immersive learning environments." Meyers, A. (2009). A Vision for 21st Century Learning [Video]. Retrieved from http://www.youtube.com/watch?v=Mirxkzkxuf4
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    I disliked this video. Is my classroom extraordinary? The rest of the classrooms in the U.S. have unmoving, silent children stuck in desks all day? The students don't talk to each other? They don't collaborate to solve problems? They don't read? They don't write in order to analyze and express opinions? They don't use math manipulatives, do science experiments, build, draw, and do projects? They don't laugh together, digress, and then get back on track? Because that's what we do. It doesn't strike me as a response to the Industrial Revolution as much as a response to students' curiosity and to their future needs. "If we get it right, kids won't even know they're learning something." So, we're doing it wrong if the kids are actually aware that they're learning? Better they should be metaphorically anesthetized by the computer experience? We don't want them inoculated against feeling the discomfort of struggle. Every respected neuroscientist on the planet says struggle is necessary to wire neurons together, which is the physical manifestation of learning. The simulation of the village looks very cool. I love computers. But if all their learning about ancient Rome is based on this simulation, where are the primary sources? Will students encounter any? Or is their experience of the village based on someone else's interpretation of primary sources? If so, then someone else gets to decide what is important to include in the Roman village. They get to choose and interpret the facts that are used to create the virtual ancient Roman experience. That goes against best practice teaching of the social sciences.
Josephine Dorado

About Immersive Education | Immersive Education Initiative - 44 views

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    Immersive Education, a Media Grid initiative, is an award-winning learning platform that combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat, Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms.
Andrew Williamson

Educational Technology and Mobile Learning: 10 of The Best Chrome Apps for Math Teachers - 89 views

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    "This is a list that comprises some of the best math apps and extensions in Chrome store. We have literally gone through hundreds of apps to finally decide on the apps that would make the cut.These extensions are meant to help kids develop math skills through a wide variety of exercises, activities, games, interactive simulations and many more. Some of these apps are integrated with Google Drive and are also available for  iPad, Android, and Chromebooks."
Martin Burrett

Simutrans - 39 views

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    Download this game where players must design the transport system for a city. http://ictmagic.wikispaces.com/Educational+Games
Martin Burrett

Enercities - 36 views

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    This is a superb environmental game which is reminiscent of the early SimCity games. Build a wonderful town, manage your fossil fuels wisely and keep the inhabitants happy. A free sign up is required. ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
Martin Burrett

Roller Coaster - 103 views

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    Good science game where player must construct a roller coaster with just the right forces to make it fun and safe.
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