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Randolph Hollingsworth

Pathfinders Game - Strategizing for College - IES Grant - 80 views

  • A combination of tools such as graphic novels, board games, and online games will be developed for middle school students.
  • The online version of the high school Pathfinder card game will have players guide a character through class and activity selection, time management challenges, putting together application materials, and acquiring the financial resources to afford college and its related costs. Games are to take about a week to complete and will require 5–10 minutes at a time to advance the game. The goal of the game is not only to be accepted but also to be able to afford and be prepared to succeed at the player's college of choice. Students can repeat play the game using characters with different backgrounds.
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    Bill Tierney at USC got over a million bucks to modify his card game called Pathfinders to an online version so it can be played on Facebook. "The intended audience is students with low-income backgrounds who are not aware of their postsecondary options and who attend schools lacking strong college guidance counseling." Hope the players can cash in their winnings at a local casino and get real money to pay for college! That would be even better!
Martha Hickson

JogNog helps teachers create learning games for their students | eSchool News - 4 views

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    JogNog, a website that provides competitive learning games that motivate students in grades 2-12 to learn, has opened up its library of elementary and middle school content to teachers who want to create games that match their specific lesson plans.
Steve Ransom

Lure of the Labyrinth - 90 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
Lisa C. Hurst

Inside the School Silicon Valley Thinks Will Save Education | WIRED - 9 views

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    "AUTHOR: ISSIE LAPOWSKY. ISSIE LAPOWSKY DATE OF PUBLICATION: 05.04.15. 05.04.15 TIME OF PUBLICATION: 7:00 AM. 7:00 AM INSIDE THE SCHOOL SILICON VALLEY THINKS WILL SAVE EDUCATION Click to Open Overlay Gallery Students in the youngest class at the Fort Mason AltSchool help their teacher, Jennifer Aguilar, compile a list of what they know and what they want to know about butterflies. CHRISTIE HEMM KLOK/WIRED SO YOU'RE A parent, thinking about sending your 7-year-old to this rogue startup of a school you heard about from your friend's neighbor's sister. It's prospective parent information day, and you make the trek to San Francisco's South of Market neighborhood. You walk up to the second floor of the school, file into a glass-walled conference room overlooking a classroom, and take a seat alongside dozens of other parents who, like you, feel that public schools-with their endless bubble-filled tests, 38-kid classrooms, and antiquated approach to learning-just aren't cutting it. At the same time, you're thinking: this school is kind of weird. On one side of the glass is a cheery little scene, with two teachers leading two different middle school lessons on opposite ends of the room. But on the other side is something altogether unusual: an airy and open office with vaulted ceilings, sunlight streaming onto low-slung couches, and rows of hoodie-wearing employees typing away on their computers while munching on free snacks from the kitchen. And while you can't quite be sure, you think that might be a robot on wheels roaming about. Then there's the guy who's standing at the front of the conference room, the school's founder. Dressed in the San Francisco standard issue t-shirt and jeans, he's unlike any school administrator you've ever met. But the more he talks about how this school uses technology to enhance and individualize education, the more you start to like what he has to say. And so, if you are truly fed up with the school stat
anonymous

When Gaming Is Good for You - WSJ.com - 2 views

  • Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression
    • anonymous
       
      The key to this statement is the "compulsive" gaming. Anything done to a compulsive or addictive level is unhealthy.
  • The violent action games that often worry parents most had the strongest beneficial effect on the brain.
  • In contrast, using cellphones, the Internet, or computers for other purposes had no effect on creativity,
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  • A three-year study of 491 middle school students found that the more children played computer games the higher their scores on a standardized test of creativity—regardless of race, gender, or the kind of game played.
Jean Potter

Fuel the Brain | Educational Resources and Games - 74 views

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    math games, interactives, printables, and teacher guides - math now but plans to add science and social studies, elementary and maybe middle school. mostly free
Linda Humes

Middle/High School Math - Symbaloo - 118 views

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    A compilation of math related links that would prove useful to middle and high school teachers, students, and parents.
Linda Humes

K-12 Math Resources - 9 views

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    A compilation of math web resources that are appropriate for multiple grade levels.
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    Resources for math that span many levels. Elementary level focused at http://www.symbaloo.com/mix/elementarymathresources Middle/High school level focused at http://www.symbaloo.com/mix/middle-highschoolmath
Anthony Giannini

Discipline - 15 views

  •      ClassPeriodSectionDaysRoomSemester Computer Information & Technology 1 1A,B167S1, S2 Computer and Information Technology 2 1B314S1, S2 Computer and Information Technology 3 2B314S1, S2 Computer Applications 4 1A,B314S1, S2 to
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  • ClassesSearchCampusReportsActionsMissing StudentsMessagesMy Home Welcome, Anthony Giannini, today is Friday, December 6, 2019 #pnlExpand, #pnlCollapse{ padding-top: 5px; padding-bottom: 10px; } Show Cycle Day Information Hide Cycle Day Information Cycle day B in Emanuel Axelrod Education Center - John A. Flannery High School and John A. Flannery Middle School Cycle day B in Regional Education Center At Arden Hill - Marguerite A. Flood Middle School, Marguerite A. Flood High School, Academy at Arden Hill High School and Academy at Arden Hill Middle School Cycle day B in Chester School District Satellite - Chester Academy Satellite MS CurrentTodayAll Take attendance at: 01 02 03 04 05 06 07 08 09 10 11 12 : 00 01 02 03 04 05</opti
Deborah Baillesderr

SURVIVAL A Simulation Game - 68 views

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    This survival simulation is great fun for middle to high school students. It achieves many of the 21st century skill sets and it gives great insight on how your student population thinks as far as if they are in-the-box or out-of-the-box thinkers.
Liz Dodds

Our Courts - Homepage - 6 views

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    A free computer game for teenagers created with the help of former Supreme Court Justice Sandra Day O'Connor has made its online debut. "Supreme Decision," the first of several planned web-based games, went online in August as part of a project called Our Courts. In it, students can play a Supreme Court law clerk helping a justice with a tie-breaking vote over a First Amendment case. Backed by the Sandra Day O'Connor College of Law at Arizona State University and Georgetown University, the Our Courts project is designed to teach middle school students about the Constitution and the courts. O'Connor, the first woman to serve on the Supreme Court, has said more people can name an "American Idol" judge than the three branches of government. Besides teaching about civics, she hopes the Our Courts project will help students learn how to analyze problems and develop arguments. In "Supreme Decision," students play a law clerk and must help fictional Justice Irene Waters write the majority opinion on whether a school can ban students from wearing music band T-shirts. Another game, called "Do I Have a Right," will be released soon. In that game, students will play the director of a constitutional law firm who must decide which amendment resolves a problem posed by a client.
Beth Panitz

Educational Games, Videos, Activities for Middle School, Elementary and High School Stu... - 86 views

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    A collection of free online activities by subject area.
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    Collection of online learning games and activities grades K-12
Holly Barlaam

Science-Class Anatomy Resources - 76 views

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    A large list of anatomy resources. Includes labs categorized by system, online quizzes, review games, vocabulary development, graphic organizers, presentations, and more.
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    Checked through a bunch of these-they seem suited to middle school human bio. Anybody have a similar source for high school level?
Sydney Schatz

The Hunger Games Event at Amity Middle School-Bethany - 69 views

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    Awesome ideas
Bill Kuykendall

Digital Domain - Computers at Home - Educational Hope vs. Teenage Reality - NYTimes.com - 32 views

  • Economists are trying to measure a home computer’s educational impact on schoolchildren in low-income households.
  • little or no educational benefit is found. Worse, computers seem to have further separated children in low-income households, whose test scores often decline after the machine arrives, from their more privileged counterparts.
  • few children whose families obtained computers said they used the machines for homework. What they were used for — daily — was playing games.
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  • “Scaling the Digital Divide,” published last month, looks at the arrival of broadband service in North Carolina between 2000 and 2005 and its effect on middle school test scores during that period. Students posted significantly lower math test scores after the first broadband service provider showed up in their neighborhood, and significantly lower reading scores as well when the number of broadband providers passed four.
  • The expansion of broadband service was associated with a pronounced drop in test scores for black students in both reading and math, but no effect on the math scores and little on the reading scores of other students.
  • THE one area where the students from lower-income families in the immersion program closed the gap with higher-income students was the same one identified in the Romanian study: computer skills.
  • How disappointing to read in the Texas study that “there was no evidence linking technology immersion with student self-directed learning or their general satisfaction with schoolwork.”
Geoff Chamberlain

Video Games Win a Beachhead in the Classroom - NYTimes.com - 38 views

  • Go right! Go right! Go right!” the students were shouting. “Now down, down, down, downdowndown!” A few had lifted themselves onto their knees and were pounding invisible keyboards in front of them. “Whoa!” they yelled in unison, some of them instinctively ducking as Doyle’s sprite narrowly avoided a patrolling enemy.
  • Had he taught anything?
  • snap up more points and calmly offered a piece of advice. “That extra movement cost you some precious time, Al,” he said, sounding almost professorial. “There are more points up there than what you need to finish.
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  • watched a middle-school teacher named Al Doyle give a lesson, though not your typical lesson. This was New York City, a noncharter public school in an old building on a nondescript street near Gramercy Park, inside an ordinary room that looked a lot like all the other rooms around it, with fluor
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