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Deborah Baillesderr

SMMRY - Summarize Everything - 49 views

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    A site that summarizes long articles focusing on main ideas and important details.
david stong

The Museum of Online Museums (MoOM) - 133 views

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    "The galleries are updated continuously, and new exhibitions are hung each quarter." Far out!
C CC

Resource: Online Metro Map Creator - 41 views

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    Help pupils make connections in their learning with a metro/underground map.
C CC

Resource: Switched on Computing - 19 views

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    Resource to support computing in Primary schools
C CC

Resource: Our Top 3 Newspaper Generators - 64 views

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    3 great newspaper online generators
C CC

The Increasing Potential of Minecraft in Education | UKEdChat.com - Supporting the #UKE... - 46 views

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    Research realising the potential of 3D printing and Minecraft
C CC

Resource: 11 Essential Ingredients Every Blog Post Needs [Infographic] | UKEdChat.com -... - 56 views

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    Useful aide to support teachers and/or pupils embarking on blogging
C CC

Resource: Why Do We Get Nervous? | UKEdChat.com - Supporting the #UKEdChat Education Co... - 27 views

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    A great video from ASAPScience exploring why we experience butterflies in our stomachs
Camela Giraud

Technology Is Learning (website/blog) - 51 views

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    Some good resources linked here. SAMR model, etc.
Terri Douglas

Word Cloud sites - 158 views

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    List of word cloud sites. Has other great resources on the page.
Michael Sheehan

Learning Never Stops: Annenberg Learner Interactives- A Powerful Education Resource - 3 views

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    Powerful and engaging interactive lessons for students and teachers. Must see!
Maggie Tsai

Save, Share, and Teach with Diigo by Al Rowell on Prezi - 134 views

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    Great PPT on how Diigo works!
Deborah Baillesderr

Gamestar Mechanic - 46 views

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    Play, design and share games.  Focuses on game design
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    a very popular web-based game design environment. Global Kids http://olpglobalkids.org/ is using it to run social benefits game design contests and badging programs. They are getting 100+ new game design entries per week. From the parents' guide: Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation. The design of the game is based on research by some of the leading academics in the field including Katie Salen (Executive Director of the Institute of Play and curriculum author for the New York City Public School Quest To Learn) and James Paul Gee (author of What Video Games Have to Teach Us About Learning and Literacy).
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    This site has students creating games from scratch and putting them out into the world for feedback within the Gamestar Mechanic community. Students use math, problem solving, writing skills and more to make their games interesting. I think this could be used in the classroom as a theme-based project or just to get students interested in coding.
Sandy Munnell

Teaching and Learning: Using iPads in the Classroom | Edutopia - 158 views

  • Most students today would be classified as bodily-kinesthetic learners.
    • Miss OConnor
       
      Why?  What has changed and if this is true, what are the implications in the classroom when most teachers are visual/auditory learners?
    • Sandy Munnell
       
      I would agree - making this assumption leads to other assumptions that have no scientific basis. It's a reaction to a supposed change in student learning behaviors. But it is the kind of statement that let's technology advocates jump on the bandwagon and sell their technology.
  • An app called Field Notes LT not only allows students to take copious notes of their observations, it attaches the date, time, GPS location and photographs of what is observed. These notes can be instantly shared, collaborated, and published in the field.
  • Perhaps a better question is what would I do with them that I could not do with other tools that are available and cheaper?
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    This article explores various iPad apps that could "transform" the classroom.  
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