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Martin Burrett

UKEd Magazine - November 2015 - 17 views

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    UKEd Magazine with educational articles on pedagogy and teaching ideas. This issue has a STEM theme.
Tonya Thomas

Estimating Costs and Time in Instructional Design - 11 views

  • Instructional Designer - $28.00 hour (based on salary of $60,000 per year) eLearning designer - $37.00 hour (based on salary of $78,000 per year) Organizational Specialist - $38.46 (based on salary of $80,000 per year)
  • 200 to 500 man-hours for each instructional hour of IMI
  • Simple Asynchronous: (static HTML pages with text & graphics): 117 hours Simple Synchronous: (static HTML pages with text & graphics): 86 hours Average Asynchronous: (above plus Flash, JavaScript, animated GIF's. etc): 191 hours Average Synchronous: (above plus Flash, JavaScript, animated GIF's. etc): 147 hours Complex Asynchronous: (above plus audio, video, interactive simulations): 276 hours Complex Synchronous: (above plus audio, video, interactive simulations): 222 hours
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  • Course is five days or less, then 3 hours of preparation for each hour of training. Course is between five and ten days, then 2.5 hours of preparation for each hour of training. Course is over 10 days, then 2 hours of preparation for each hour of training.
  • research generally shows that there is at least a 50% reduction in seat time when a course is converted from classroom learning to elearning. Brandon Hall reports it is a 2:1 ratio.
  • Estimated Average Cost Per Hour Of Instruction - $1,901.00 to $2,170.00
  • If your organization is inexperienced, expect your average developmental man-hours to be closer to 450-500 man-hours per instructional hour.
  • 1995 August/September issue of CBT Solutions Magazine reported that 221 hours was the average development time.
  • Category 1: Baseline Presentation
  • 34:1 -- Instructor-Led Training (ILT), including design, lesson plans, handouts, PowerPoint slides, etc. (Chapman, 2007). 33:1 -- PowerPoint to E-Learning Conversion (Chapman, 2006a, p20). 220:1 -- Standard e-learning, which includes presentation, audio, some video, test questions, and 20% interactivity (Chapman, 2006a, p20) 345:1 -- 3rd party courseware. Time it takes for online learning publishers to design, create, test and package 3rd party courseware (Private study by Bryan Chapman 750:1 -- Simulations from scratch. Creating highly interactive content (Chapman, 2006b)
  • Category 2: Medium Simulation Presentation
  • Estimated Average Cost Per Hour Of Instruction - $3,768.00
  • Category 3: High Level Simulation Presentation.
  • Estimated Average Cost Per Hour Of Instruction - $7,183.00
  • Verizon says once they develop enough learning objects, they will be able to build courses in five hours or less ($10,000 to $15,000)
  • includes the instructional designer, project manager, and outsourcing fees (the instructional designer takes the content that is written in instructional design format to three other companies and an in house group for bids)
  • They use a content management system from OutStart
  • between 40 to 80 hours and costs $15,000 to $30,000 to develop one hour of elearning (George & Mcgee, 2003)
  • If the elearning looks more like a PowerPoint presentation, then a 1:1 is probably close, however, the more elearning moves away from looking like a Powerpoint presentation and looks more like an interactive package, then the more the ratio starts to increase.
  • Outside Consultant - $90.00 hour
  • Chapman
  • Category 1: Baseline Presentation
Lee Johnson

Showcase of Academic and Higher Education Websites - Smashing Magazine - 50 views

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    Smashing Magazine design showcase of edu websites by Cameron Chapman hopes to inspire designers working on edu sites to think first of simple navigation no matter how miuch content they have
Adrienne Michetti

OpenZine - Create an online magazine - Collaboration with friends - 2 views

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    create a blog, design a cover, publish like a magazine. Online collaboration for writers, artists, etc.
Marsha Ratzel

HOW Magazine Blog | Infographics: The Power And The Pitfalls - 74 views

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    "I design a large number of infographics for Kids Discover magazine. The market is younger than most, so I try to include either some kind of simple mnemonic device or just a pun, or some form of wordplay (http://dogfoose.com/infotoons/). "
Tonya Thomas

The Accidental Instructional Designer by Cammy Bean : Learning Solutions Magazine - 2 views

  • Consider a degree or certificate program in instructional design or educational technology. This isn’t a requirement to career success, but may give you the kick-start and the inspiration you need if you’re just getting started, or want to gain deeper expertise.
Martin Burrett

Slate - 83 views

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    Apple app to make and publish beautiful interactive magazines and documents quickly and easily. It has a wide range of themes, fonts and you can add your own images. Students can type or use the speech-to-text function, which make it accessible for a wide range of abilities.
Martin Burrett

Design Your Own Gingerbread House - 180 views

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    Design your own Christmas Gingerbread house with is fun activity. Once you have finished you can print out your creation. http://ictmagic.wikispaces.com/Winter+%26+Christmas
anonymous

The Psychologist's View of UX Design | UX Magazine - 3 views

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    Principles of user interface design - but lots of lessons here for educators wanting to understand how adults learn and how to engage them better
Don Doehla

8 Essentials for Project-Based Learning (by BIE) | Project Based Learning | BIE - 56 views

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    "What is it? Here's an article by BIE, updated from its original appearance in the September 2010 issue of Educational Leadership magazine from ASCD. Good for general audiences as well as educators, it explains the essential elements that make rigorous PBL different from "doing projects." Why do we like it? This article was written because some teachers say they "do projects" already (so why learn more about PBL) and some educators and members of the general public may have negative stereotypes of PBL as merely a "fun" or "hands-on" activity. How can you use it? Share this article with anyone, from teachers to parents to administrators, to explain PBL and provide a common framework for projects. The 8 Essential Elements are the basis of BIE's Project Design Rubric and PBL 101 Workshop."
Tracy Tuten

Reading and the Web - Texts Without Context - NYTimes.com - 28 views

  • In his deliberately provocative — and deeply nihilistic — new book, “Reality Hunger,” the onetime novelist David Shields asserts that fiction “has never seemed less central to the culture’s sense of itself.”
  • Mr. Shields’s book consists of 618 fragments, including hundreds of quotations taken from other writers like Philip Roth, Joan Didion and Saul Bellow — quotations that Mr. Shields, 53, has taken out of context and in some cases, he says, “also revised, at least a little — for the sake of compression, consistency or whim.”
  • It’s also a question, as Mr. Lanier, 49, astutely points out in his new book, “You Are Not a Gadget,” of how online collectivism, social networking and popular software designs are changing the way people think and process information, a question of what becomes of originality and imagination in a world that prizes “metaness” and regards the mash-up as “more important than the sources who were mashed.”
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  • Mr. Lanier’s book, which makes an impassioned case for “a digital humanism,” is only one of many recent volumes to take a hard but judicious look at some of the consequences of new technology and Web 2.0. Among them are several prescient books by Cass Sunstein, 55, which explore the effects of the Internet on public discourse; Farhad Manjoo’s “True Enough,” which examines how new technologies are promoting the cultural ascendancy of belief over fact; “The Cult of the Amateur,” by Andrew Keen, which argues that Web 2.0 is creating a “digital forest of mediocrity” and substituting ill-informed speculation for genuine expertise; and Nicholas Carr’s book “The Shallows” (coming in June), which suggests that increased Internet use is rewiring our brains, impairing our ability to think deeply and creatively even as it improves our ability to multitask.
  • Steven Johnson, a founder of the online magazine Feed, for instance, wrote in an article in The Wall Street Journal last year that with the development of software for Amazon.com’s Kindle and other e-book readers that enable users to jump back and forth from other applications, he fears “one of the great joys of book reading — the total immersion in another world, or in the world of the author’s ideas — will be compromised.” He continued, “We all may read books the way we increasingly read magazines and newspapers: a little bit here, a little bit there.”
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    Highly insightful and developed argument for how Web 2.0 is changing how we process information, learn, and develop opinions. 
tom campbell

American classrooms are outdated. Slate seeks your great ideas for how to modernize the... - 106 views

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    cool project from Slate -
James Spagnoletti

Göbekli Tepe -National Geographic Magazine--"Origin of Religion" - 36 views

    • James Spagnoletti
       
      Very cool photographs--take a look.  You will be doing your first art/artifact case studies this week. 
  • Most of the world's great religious centers, past and present, have been destinations for pilgrimages
  • Göbekli Tepe may be the first of all of them, the beginning of a pattern. What it suggests, at least to the archaeologists working there, is that the human sense of the sacred—and the human love of a good spectacle—may have given rise to civilization itself.
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  • In the 1960s archaeologists from the University of Chicago had surveyed the region and concluded that Göbekli Tepe was of little interest. Disturbance was evident at the top of the hill, but they attributed it to the activities of a Byzantine-era military outpost.
  • Schmidt had come across the Chicago researchers' brief description of the hilltop and decided to check it out. On the ground he saw flint chips—huge numbers of them. "Within minutes of getting there," Schmidt says, he realized that he was looking at a place where scores or even hundreds of people had worked in millennia past.
  • s the months and years went by, Schmidt's team
  • found a second circle of stones, then a third, and then more. Geomagnetic surveys in 2003 revealed at least 20 rings piled together, higgledy-piggledy, under the earth
  • The pillars were big—the tallest are 18 feet in height and weigh 16 tons. Swarming over their surfaces was a menagerie of animal bas-reliefs, each in a different style, some roughly rendered, a few as refined and symbolic as Byzantine art.
  • The circles follow a common design. All are made from limestone pillars shaped like giant spikes or capital T's. Bladelike, the pillars are easily five times as wide as they are deep. They stand an arm span or more apart, interconnected by low stone walls. In the middle of each ring are two taller pillars, their thin ends mounted in shallow grooves cut into the floor.
  • "They hadn't yet mastered engineering." Knoll speculated that the pillars may have been propped up, perhaps by wooden posts.
  • To Schmidt, the T-shaped pillars are stylized human beings, an idea bolstered by the carved arms that angle from the "shoulders" of some pillars, hands reaching toward their loincloth-draped bellies.
  • The stones face the center of the circle—as at "a meeting or dance," Schmidt says—a representation, perhaps, of a religious ritual.
  • As for the prancing, leaping animals on the figures, he noted that they are mostly deadly creatures: stinging scorpions, charging boars, ferocious lions. The figures represented by the pillars may be guarded by them, or appeasing them, or incorporating them as totems.
  • The site may have been built, filled in, and built again for centuries.
  • Bewilderingly, the people at Göbekli Tepe got steadily worse at temple building.
  • The earliest rings are the biggest and most sophisticated, technically and artistically. As time went by, the pillars became smaller, simpler, and were mounted with less and less care. Finally the effort seems to have petered out altogether by 8200 B.C. Göbekli Tepe was all fall and no rise.
Jenna Ervin

The Tick-Tock Effect of Educational Technology's 'Pendulum 2.0' | EdTech Magazine - 28 views

    • Jenna Ervin
       
      Interesting article discussing the presence of the Educational Pendulum 2.0, the shift from finding "cool tools" and realizing their failure without proper pedagogical instructional design.  "In effective technology integration, pedagogy is the driver and technology the accelerator-- or else it will simply end up being the brake."
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