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Randolph Hollingsworth

Twitter vs. Zombies - 33 views

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    Inspired by the popular campus game Humans vs. Zombies, join @Jessifer and @allistelling for an epic zombiefied experiment in Twitter literacy, gamification, collaboration, and emergent learning. Part flash-mob. Part Hunger-Games. Part Twitter-pocalypse. Part digital feeding frenzy. Part micro-MOOC. Part giant game of Twitter tag. Band together your most trusted Twitter allies to defend against a virtual Zombie horde. Collect canned goods, store water, watch your hashtags, and sleep with one eye open. THE RULES TO JOIN THE GAME: Register on this page. Commit to posting at least 10 tweets per day. THEN, TO PLAY: 1. A ZOMBIE can #bite (to attack) once every 30 minutes. A bite will turn a HUMAN to a ZOMBIE in exactly five minutes. A #bite can only be sent to a player who has been active on Twitter in the last five mins. 2. A HUMAN can #dodge (protect yourself) once per hour and #swipe (protect someone else) once per hour. 3. When you are bitten, you have five mins to reply to the ZOMBIE with #dodge or have another player reply to you and the zombie with #swipe. A turned HUMAN must update the Twitter vs. Zombies Scoreboard by changing his/her status to ZOMBIE. 4. The rules are emergent. There will be challenges, amendments, and rule adaptations as suggested by the community and implemented by administrators. Keep your eyes on the blog and #TvsZ for updates. Anatomy of an action tweet: [@name(s)] [body of tweet with action tag #bite, #dodge, or #swipe playfully inserted] [game tag: #TvsZ] Example of a bite/dodge: @DigiWriMo attacks: "@moocmooc I want to #bite your lovely flesh. #TvsZ @moocmooc dodges: "@DigiWriMo No you don't. I have not used #dodge in an hour. #TvsZ Example of a bite/swipe: @DigiWriMo attacks: "@moocmooc What's that lump on your neck? Is that some kind of #bite? #TvsZ @Jessifer defends: "@DigiWriMo @moocmooc I #swipe your hungry beak. [pets @moocmooc] #TvsZ The game is beta, and we will be crowd-sourcing the rules as it's played.
Virginia Meadow

eChalk: Teaching resources for interactive whiteboards and data projectors - 2 views

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    Powerful interactive resources designed for whole-class teaching. Online educational games, classroom resources and lesson activities for interactive whiteboards and data projectors. Put some fun into your lessons with our exceptional science, maths, English language, literature, history, music physical education and modern foreign languages software." />/css/resourceList.css
Beth Panitz

ClassTools.net: Create interactive flash tools / games for education - 7 views

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    This site has free embeddable widgets for use in the classroom. It also allows you to create your own embeddable games.
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    random name generator here
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    Create free educational games, quizzes, activities and diagrams in seconds! Host them on your own blog, website or intranet! No signup, no passwords, no charge!
Martin Burrett

Online Science Games - 80 views

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    A good collection of science flash games and activities to use in your class. http://ictmagic.wikispaces.com/Science
Holly Barlaam

Parade of Games in Powerpoint - 127 views

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    powerpoint games including templates for jeopardy, flash cards, scavenger hunts, word search, who wants to be a millionaire, and more
Marianne Hart

The Creativity Crisis - Newsweek - 48 views

  • there is one crucial difference between IQ and CQ scores. With intelligence, there is a phenomenon called the Flynn effect—each generation, scores go up about 10 points. Enriched environments are making kids smarter. With creativity, a reverse trend has just been identified and is being reported for the first time here: American creativity scores are falling.
  • “Creativity can be taught,”
  • it’s left to the luck of the draw who becomes creative: there’s no concerted effort to nurture the creativity of all children
    • Brian C. Smith
       
      Students are labeled as "creative" if they display a knack for art or music, and sometimes in writing, however, they are rarely recognized as creative in math or science where a lot of creativity is not only needed, but excellent for learning within those very two disciplines.
    • Bill Genereux
       
      This is precisely why creativity education is important. It is needed everywhere, not just in the arts. Those teaching outside of arts education need to start recognizing the importance of creative thinking as well.
  • ...23 more annotations...
  • When faculty of a major Chinese university asked Plucker to identify trends in American education, he described our focus on standardized curriculum, rote memorization, and nationalized testing. “After my answer was translated, they just started laughing out loud,” Plucker says. “They said, ‘You’re racing toward our old model. But we’re racing toward your model, as fast as we can.’ ”
  • The argument that we can’t teach creativity because kids already have too much to learn is a false trade-off. Creativity isn’t about freedom from concrete facts. Rather, fact-finding and deep research are vital stages in the creative process.
  • When you try to solve a problem, you begin by concentrating on obvious facts and familiar solutions, to see if the answer lies there. This is a mostly left-brain stage of attack. If the answer doesn’t come, the right and left hemispheres of the brain activate together. Neural networks on the right side scan remote memories that could be vaguely relevant. A wide range of distant information that is normally tuned out becomes available to the left hemisphere, which searches for unseen patterns, alternative meanings, and high-level abstractions. Having glimpsed such a connection, the left brain must quickly lock in on it before it escapes. The attention system must radically reverse gears, going from defocused attention to extremely focused attention. In a flash, the brain pulls together these disparate shreds of thought and binds them into a new single idea that enters consciousness. This is the “aha!” moment of insight, often followed by a spark of pleasure as the brain recognizes the novelty of what it’s come up with. Now the brain must evaluate the idea it just generated. Is it worth pursuing? Creativity requires constant shifting, blender pulses of both divergent thinking and convergent thinking, to combine new information with old and forgotten ideas. Highly creative people are very good at marshaling their brains into bilateral mode, and the more creative they are, the more they dual-activate.
  • those who diligently practice creative activities learn to recruit their brains’ creative networks quicker and better
    • Ed Webb
       
      Surely, "more quickly"?
  • Creativity has always been prized in American society, but it’s never really been understood. While our creativity scores decline unchecked, the current national strategy for creativity consists of little more than praying for a Greek muse to drop by our houses. The problems we face now, and in the future, simply demand that we do more than just hope for inspiration to strike. Fortunately, the science can help: we know the steps to lead that elusive muse right to our doors.
    • Brian C. Smith
       
      Likely because it was out of necessity and the hardships of life. Not that we don't have hardships and necessities, but innovation has solved a lot of problems and automation has made skills and tasks easy.
  • What’s common about successful programs is they alternate maximum divergent thinking with bouts of intense convergent thinking, through several stages. Real improvement doesn’t happen in a weekend workshop. But when applied to the everyday process of work or school, brain function improves.
    • Brian C. Smith
       
      Everyday process of work or school... over time, consistent and non-prescriptive.
  • kids demonstrated the very definition of creativity: alternating between divergent and convergent thinking, they arrived at original and useful ideas. And they’d unwittingly mastered Ohio’s required fifth-grade curriculum—from understanding sound waves to per-unit cost calculations to the art of persuasive writing. “You never see our kids saying, ‘I’ll never use this so I don’t need to learn it,’ ” says school administrator Maryann Wolowiec. “Instead, kids ask, ‘Do we have to leave school now?’ ” Two weeks ago, when the school received its results on the state’s achievement test, principal Traci Buckner was moved to tears. The raw scores indicate that, in its first year, the school has already become one of the top three schools in Akron, despite having open enrollment by lottery and 42 percent of its students living in poverty.
  • project-based learning
  • highly creative adults frequently grew up with hardship. Hardship by itself doesn’t lead to creativity, but it does force kids to become more flexible—and flexibility helps with creativity.
  • When creative children have a supportive teacher—someone tolerant of unconventional answers, occasional disruptions, or detours of curiosity—they tend to excel. When they don’t, they tend to underperform and drop out of high school or don’t finish college at high rates. They’re quitting because they’re discouraged and bored, not because they’re dark, depressed, anxious, or neurotic. It’s a myth that creative people have these traits. (Those traits actually shut down creativity; they make people less open to experience and less interested in novelty.) Rather, creative people, for the most part, exhibit active moods and positive affect. They’re not particularly happy—contentment is a kind of complacency creative people rarely have. But they’re engaged, motivated, and open to the world.
  • solutions emerge from a healthy marketplace of ideas, sustained by a populace constantly contributing original ideas and receptive to the ideas of others
  • The age-old belief that the arts have a special claim to creativity is unfounded.
  • When scholars gave creativity tasks to both engineering majors and music majors, their scores laid down on an identical spectrum, with the same high averages and standard deviations. Inside their brains, the same thing was happening—ideas were being generated and evaluated on the fly.
  • The lore of pop psychology is that creativity occurs on the right side of the brain. But we now know that if you tried to be creative using only the right side of your brain, it’d be like living with ideas perpetually at the tip of your tongue, just beyond reach
  • those who diligently practice creative activities learn to recruit their brains’ creative networks quicker and better. A lifetime of consistent habits gradually changes the neurological pattern.
  • The home-game version of this means no longer encouraging kids to spring straight ahead to the right answer
  • The new view is that creativity is part of normal brain function.
  • “As a child, I never had an identity as a ‘creative person,’ ” Schwarzrock recalls. “But now that I know, it helps explain a lot of what I felt and went through.”
  • In China there has been widespread education reform to extinguish the drill-and-kill teaching style. Instead, Chinese schools are also adopting a problem-based learning approach.
  • fact-finding
  • problem-finding
  • Next, idea-finding
  • there is one crucial difference between IQ and CQ scores. With intelligence, there is a phenomenon called the Flynn effect—each generation, scores go up about 10 points. Enriched environments are making kids smarter. With creativity, a reverse trend has just been identified and is being reported for the first time here: American creativity scores are falling.
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    For the first time, research shows that American creativity is declining. What went wrong-and how we can fix it.
Martin Burrett

Fungooms - 81 views

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    A lovely set of online games and activities for young children to practise their computer, problem solving and thinking skills. http://ictmagic.wikispaces.com/Early+Years
Marc Patton

Kinetic City: - 126 views

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    Kinetic city is a flash based resource with fun games & activities across a range of Science topics. http://ictmagic.wikispaces.com/science
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    Collection of science experiments, games, activities and challenges
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    science experiments and games
Marc Patton

ClassTools.net: Create interactive flash tools / games for education - 22 views

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    All kinds of useful educational tools and templates
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    Create free educational games, quizzes, activities and diagrams in seconds! Host them on your own blog, website or intranet! No signup, no passwords, no charge!
Martin Burrett

Two digits - 41 views

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    A useful addition game where users 'handwrite' the answers in the box. The intro page is in Japanese, but the activity is in English. http://ictmagic.wikispaces.com/Maths
Mike Dunagan

Primary Interactive - Activities and games for primary students - 101 views

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    Great of flash resources and games for English, maths science and more. http://ictmagic.wikispaces.com/Cross+Curricular
Martin Burrett

Planet Sherston - 113 views

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    A wonderful cross curricular site with 100s of well designed resources for your English, Maths, ICT, Science and humanities classes. http://ictmagic.wikispaces.com/Cross+Curricular
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